Bring Back gyro dazes
It seems like a simple and proper fix, but I’ve never seen the coding done to make that differentiation.
Reminds me of the old Ranger’s trait that had Spirits use their active skills when killed. The flavor text specifically states “killed” but it would also activate on natural expiration.
It’s almost as though they don’t know how to code for it or the engine has to be modified to handle it. The latter being more work and possibly not worth the effort to them.
Edit: Nevermind. I forgot about Explosive Powder. Even though it states “when destroyed” Turrets knockback only when detonated. Guess the suggestion is simple after all.
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
Why would it be difficult to bring it back if it was already implemented at some point in the game?
They were talking about a modified comeback, were gyros only dazes when detonated, not when destroyed or expired.
that it makes every other class in the game boring to play.”
Hawks
If they don’t want to bring that back, maybe they could at least take a look at our traits like Impact Savant that are now sort of useless.
-Removes daze from gyros, adds a pulsing kitten aoe daze to choking gas.
GG