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Bring Others "In Line" w/ Kitten Refinement!
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Kinda bad examples really as the things you mention are not a 10pt trait.
A better example would be 10pt Arcane Ele Trait Elemental Attument.
Necromancer:
-Vampiric and Vampiric Precision are now on a 20 second cooldown.
How about clone on dodge 10s cool down ?
and can’t create clones for 5s after using a shatter. that would deff balance mesmer from their current 6 illusions limit
heh….if you compare kit refinement to our other 10 pt traits, you’ll notice a lot of other ones that are MUCH less desireable than this one. If ya want these all on seperate cd’s it needs to be a 30 pt master trait (and you could stick that stupid retaliation every 25 seconds off crit trait and swap it out….wtf is that a master trait?). But, no matter how broken other professions are, balancing across the engineers choices, its still a lot better off than others.
heh….if you compare kit refinement to our other 10 pt traits, you’ll notice a lot of other ones that are MUCH less desireable than this one. If ya want these all on seperate cd’s it needs to be a 30 pt master trait (and you could stick that stupid retaliation every 25 seconds off crit trait and swap it out….wtf is that a master trait?). But, no matter how broken other professions are, balancing across the engineers choices, its still a lot better off than others.
TBH you compare it to other 10pt, there are a lot more desirable ones too.
I’ve more or less swapped out of the Tools tree now.
Kinda bad examples really as the things you mention are not a 10pt trait.
I thought it would go without saying, these are not actual suggestions, more of a tongue-in-cheek commentary on the recent kittening of kits. ;P
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To me the best example for comparison would the the Elementalist’s Elemental Attunement. That one clearly shows an (in my opinion) much more desirable scope of reliable and useful effects whenever an attunement is switched.
Personally I think ANet should have taken a similar approach with Kit Refinement, giving Engineers more reliable and useful effects instead of this slapped on hodge-podge of mostly useless, unreliable and short-lived gimmicks on an invisible 20 second global cooldown.
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