Bring back kit refinement

Bring back kit refinement

in Engineer

Posted by: Arantheal.7396

Arantheal.7396

Yes, we all know why it was stupidly OP back in the day, but it’s a shame that this trait got nerfed this hard into the ground.

To bring it back, or making it viable, I’d like to see the following changes.

- Move Kit-Refinement up to grandmaster-tier
- Allow gadget master as master-tier trait
- Allow Leg-mods as adept-tier trait

- the internal cd stays on 20 sec for each proc, but is counted for each kit individually, allowing to reliably proc the effect you need, while profiting from all your equipped kits equally.

- Drop Mine (Grenade Kit):
Even tho grenades are most effective when dropped on your feet, it does not make sense to drop a mine when actually trying to use grenades.
New effect should be “Mad Bomber” – Give Fury for 5 seconds to you and up to 4 additional allies in a 360 radius.
I guess this would be a reasonable change, making the kit-refinement proc from grenades more viable for both PvP and PvE.
The other kit-procs are totally fine, even tho I’d personally prefer to have the magnetic aura and superspeed being switched between medkit and Toolkit.

Since Kit-refinement is now a grand-master trait, I guess these changes would be balanced and justified, and could not get exploited as heavily as before, simply because the internal 20sec cd is still present, but for each kit individually.

Also we’d now have a grandmaster-trait in the tools line that is actually worth to spend 6 points on. Don’t get me wrong, +50% endurance gain or aegis each 15sec is something nice to have, but nothing I’d consider “build-defining”. The only time I personally consider to go 6 into tools is when I’m building for s/d spaming. For every other build, only 2 points (for speedy kits) can be justified.

Nuff’ said.
Thoughts?

Engineer is love, Engineer is life.

(edited by Arantheal.7396)

Bring back kit refinement

in Engineer

Posted by: Chaith.8256

Chaith.8256

Trust me, we kicked and screamed extremely hard when Kit Refinement was ruined for everybody. The Engineer playerbase was completely and utterly correct, of course – it’s taken a very fun and powerful trait into something that’s been nerfed into absolute oblivion, and is EXTREMELY FRUSTRATING to use.

Your suggestion is welcomed, any improvements to the Tools GM level, as well.

Forum Lord Chaith
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Bring back kit refinement

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Basicly its that global cd what ruin trait entirely because its now go against whole engi mechanic be able swap as neccessary what it dont follow anymore.

Tekkit Mojo – Engineer
Tekkit’s Workshop

Bring back kit refinement

in Engineer

Posted by: Benjamin.8237

Benjamin.8237

Personally I’d have the ICD lowered to 10 seconds to match a standard weapon swap cooldown, and make the ICD unique to each kit. That way we actually proc more often and reliably. But yeah I’m all up for this, used to make elixir gun builds even more fun.

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Bring back kit refinement

in Engineer

Posted by: Arantheal.7396

Arantheal.7396

Personally I’d have the ICD lowered to 10 seconds to match a standard weapon swap cooldown, and make the ICD unique to each kit. That way we actually proc more often and reliably. But yeah I’m all up for this, used to make elixir gun builds even more fun.

30% uptime for magnetic aura?
50% uptime for fury?
30% uptime for superspeed?
one aoe-cc every 10 sec?
60% uptime on slime-trails?
50% uptime on flame-aura?
from just one trait!?

I’m all up for bringing kit-refinement back, but there is a reason why the ICD should stay on 20sec, but for each kit individually…

Engineer is love, Engineer is life.