*Build* Bunker Bomber
Do you not find that the movement speed increase from Power Shoes conflicts with the healing bombs (i.e. you move out of the AoE too quickly) and/or the need to sit on a point with this?
I really haven’t noticed it too much actually. maybe i should have looked at that a bit more! =)
I’ve always wanted to mess with Elixir Infused Bombs, but I was reading your build, they don’t seem to heal that much! Also you have to be actively setting bombs. So I would think the trait is trying to pigeonhole you into staying on Bomb Kit.
I fell into the same trap with Juggernaut and the Flamethrower.
I like the Elixir Gun with Fireforged Trigger and Cleaning Formula 409. Also with the Flamethower Tool Belt skill I can apply (if they all hit) ~10 seconds of burning, combined with Bleeds, Weakness, Vulnerability, Poison, and I can Heal and remove conditions from my friends.
As a bunker Engineer, I find myself getting CC’d a lot. Having the ability to take off conditions and have a pretty okay heal that also pulses is really handy.
Ten Percent [Rekt] – GET REKT
This is the only profession I play.
Elixir Infused Bombs is one of the weakest grandmaster traits. Don’t use it. Use Healing turrets water field + explo finisher (thumper turret gives 3 explo finisher) if you really like healing.
Just linking you Dirames build:
It is much better then yours. For any content. Try it.