Note: This is a fun PvP spec. It is not intended for highly competitive play (tournaments, dungeons). If you plan on using this build in those venues, please make sure your party/team members are okay with it.
This build uses Juggernaut, HGH, and the newly updated Strength runes and sigils to maintain 20+ stacks of might in battle, while keeping ~22k health and 2.5k toughness. This allows for strong burst with Flame Blast and rifle, while constantly reapplying heavy burn as well.
Base build: 0/4/0/6/2
The last two points can be placed in either Firearms to take Rifle Mod and increase burst damage, or explosives for bomb on dodge and Acidic Elixirs.
Key Traits:
HGH, Fast-Acting Elixirs, and Juggernaut for might stacking (plus defense from Juggernaut)
Fireforged Trigger, Deadly Mixture for the reduced cooldown and increased damage on Flame Blast
Speedy Kits for speed (if you feel the need for more defense, you can move your two optional trait points and the 2 points from tools into Inventions, and take Stabilized Armor and Power Shoes. This is both less damage and less speed, though.)
Key Skills:
Flamethrower (duh)
Elixir B- This skill is important because the fury it gives you will significantly help your first burst. Try to use this skill just before engaging enemies. Also great for might.
Elixir C- The condition cleanses are vital when facing condition heavy builds. Very useful for getting out of immobilize as well.
Supply Crate: Simply our best elite.
On your healing skill: You can choose either Elixir H or Healing Turret and be effective either way. H helps with might stacking and can give you some nice defensive boons sometimes, but Healing Turret provides a double condi cleanse and either a lower cooldown or a burst heal/might/whatever if you blast it.
In general you’ll want to use Flame Blast off cooldown and detonate it just after it hits your target for great damage, then autoattack in flamethrower for the burning. You should use Air Blast and Net Shot to facilitate your main burst, which should include Flame Blast, Blunderbuss, and Jump Shot. Overcharged shot is nice as well. Use Smoke Vent to stop enemies from CC’ing you or your allies when you stomp.
Variants:
Pistol/Shield instead of Rifle. This set brings more condi pressure and defense at the cost of burst damage. Static Shot can be useful in facilitating stomps by your allies, though, and both shield skills can be used to prevent enemies from ressing, or interrupt their heals.
Pros:
- High mixed damage
- Easy decaps
- Decent survivability
Cons:
- No stunbreaks. You will die to stunlocks or fear chains.
- Easily killed by enemies that can deal good damage while kiting. Bow rangers, mainhand pistol thieves, and PU mesmers can be a serious problem.
Thoughts?