(edited by Grackleflint.4956)
Build Concept: Weakness Tank
Nice idea. My advice would be to go for the full runes of Rata Sum because that poison field/Weakness field with the blast finishers from the shield and Acid bomb, would be pretty good. Also, 10 points in Firearms could be moved down to inventions, getting you Automated Medical Response and Reinforced Shield. Because I think decreasing the cooldown on two of your most defensive skills is a good investment.
http://www.youtube.com/user/ceimash
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Thanks, Dirame. Any thoughts on the sigils or amulet?
Imo sigil of battle gives you more damage from might than from 10% poision duration
Tekkit’s Workshop
Thanks, Dirame. Any thoughts on the sigils or amulet?
I would actually go for Sigil of Energy on one of the slots, if you’re going for being more tanky/survivable.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
I will try this build when i get home. Looks like a great concept! Few points i’d like to raise though:
Do you struggle with 1vX as your Weakness application is single-target? I don’t see how it would work but maybe Grenade Kit #5 could be used somehow?
Also, why have Speedy Kits without Invigorating Speed when you are bunkering?
I feel Elixir H isn’t worth it. You have 2 condition removals every ~20 seconds while Healing Turret offers that every 15 seconds to all allies.
Lastly, i would suggest Sigil of Doom is better than Poison Duration 10%.
Highest Rank: Team Q – 33 / Solo Q – 1 (27/07/14)
Team: Svanir Pushing Lord [solo] / Carried Ace to Rank 1 Esport Guild Leaderboard
http://gw2skills.net/editor/?fcAQJAqelIq6ZX3SyF1LJx4DdO8B7LSR+t8HFyluA-ToAg2CrI+S9l7LzXyvsfNEZ6A
been trying this build out.