[Build] Hybridish ( :p ) Engi

[Build] Hybridish ( :p ) Engi

in Engineer

Posted by: JuniorSB.7089

JuniorSB.7089

Greetings my fellow engineers! This build came from me messing around with the skill builder and I’d like to see what others think of it. The build is more of a tanky build but with a potential for some nice damage.

Here’s the link:

http://gw2skills.net/editor/?fcAQJAqelIqqbH5SrF1LJxIFdW0hKUYQFqroH6vxOG-TsAA2CuIwShlDLDWSssYNW40x8DA

There isn’t so much of a main focus to this build as it is more of a compilation of a few ideas that I’ve seen (and used) in other builds. The pistol/shield weapon set is my favorite choice just because I really like the shield’s versatility and vast number of uses.

Utilities
I normally choose Med kit because I like how the toolbelt heal synchronizes with the recharge traits at 25% health, but I chose healing turret this time because of the condition removal on the overcharge skill. And with the 15 sec recharge it gets from picking it up instead of blowing it up that means I can clear more conditions more often.

Elixir Gun is a really nice skill overall in my opinion. The stun break and the regen on the toolbelt skill is really handy for whenever needed (I used to almost never use a stun break, so the added stun break was a sweet bonus for me). Dropping Super Elixir is a sweet heal, and you can use Acid bomb to get retaliation and if the conditions are running rampant and the other skills are on cooldown you can use the auto attack to remove conditions in the light field. The 3 skill Fumigate is nice because it removes 5 conditions at the end of the duration, so if you’re with a buddy you can help them out. I tend to switch this around with bomb kit for the CC depending on the situation.

Tool Kit is used because the block just keeps you alive longer and burns the enemies at the same time because of the runes of the guardian. The rest of the skills are just really nice and handy in different situations.

Flamethrower is where more damage can come. Napalm is just a really great (and satisfying) skill that can do some fairly nice damage even with a bunker build. The knockback is really great overall (when the enemy is lying on their face on the ground their not doing any damage to you. :p )

Supply Crate is just there because the build doesn’t have a specific need for the other two skills.

Traits
Fireforged Trigger is there because is lets me use fumigate and super elixir, and napalm, and all of those skills even more often. Now just with fumigate you can remove a condition every two seconds.
Protective shield is really nice to counter burst and just reduce damage.
Protection Injection is one of my favorite traits for countering burst builds because it can keep protection up on you for a while and give you a chance to recover.
Deadly Mixture is nice for the extra damage and is more useful since I’m using both FT and EG.
Automated Response System is there because it is great for countering heavy condition builds. With this build it’ll go off at approx. 6,703 hp, and that is a decent amount of health to stay alive with, especially since all of the toolbelt skills will recharge and you get regen when hit.
Speedy kits is just all around useful for the extra mobility
Power wrench is there so I can block more often (therefore taking much less damage) and magnet people more often. The cripple is also nice.

Runes/Gear
I decided to not build so tanky and add a little more damage to this build, so I chose a knights with a carrion jewel on it and the overall stats bring me to more of a hybrid damage dealing/tanking build. The runes of the guardian are so that when I use the gear shield block and the off hand shield block I can burn people down so I don’t lose as much DPS while blocking. The sigil of corruption is there so that the burning actually does noticeable damage, and the sigil of energy is for more dodges which equals less damage I take.

Let me know what you all think of this build and comment/critique. Feel free to test it out if you want.

(edited by JuniorSB.7089)

[Build] Hybridish ( :p ) Engi

in Engineer

Posted by: kekuso.5837

kekuso.5837

Does fumigate and firing through light fields remove conditions on yourself? I thought it only works on allies

[Build] Hybridish ( :p ) Engi

in Engineer

Posted by: JuniorSB.7089

JuniorSB.7089

Firing through light fields does remove conditions, but fumigate doesn’t. You’d have to somehow hit yourself with your own weapon. If there were two engis with this build then they could use it on each other and be cleansing a massive amount of conditions.

[Build] Hybridish ( :p ) Engi

in Engineer

Posted by: TheOneNOnlyGeneralBama.9586

TheOneNOnlyGeneralBama.9586

You aren’t tanky nor do your condition.d suffice for you to be proclaimed “hybrid”

I never expect to lose. Even when I’m the Engineer , I still prepare a victory speech.

[Build] Hybridish ( :p ) Engi

in Engineer

Posted by: digitalruse.9085

digitalruse.9085

As far as gear goes, if you want tanky and condition damage go with Runes of Undead and the Rampager necklace. Instead on relying on getting hit to trigger fire damage, shift 10 points to exp and get incendiary powder. With no turrets, I don’t know how much power wrench is going to do for you. The cripple isn’t worth it, and since we don’t have any real stability, I’d rather take leg mods. If people are running, use magnet and nailbox to help keep them near you. That will also, hopefully, give you some mobility while your protective traits are active.

So… maybe something like:
http://gw2skills.net/editor/?fcAQJAqelIqqbH5SrF1bJxIFde0hKUYQFqrIF6vxfKwWA-TsAg1CuIaS1krJTTymsNNK40xMDA

Qwerkk – Asuran Engineer

[Build] Hybridish ( :p ) Engi

in Engineer

Posted by: JuniorSB.7089

JuniorSB.7089

TheOneNOnlyGeneralBama: Hmmm, well if not hybrid, then how about “tanky build that tried exploring something besides just tanking”? I will admit though that I don’t have as much experience with hybrid builds, as I like to use tanky builds and be that troll engi that (almost) never dies. :p

digitalruse: Yeah, that’s probably a more solid choice. The guardian runes were more of a filler. The idea came from the STD build that was posted a while back that I think would be cool to try putting it to good use. The reason I use power wrench is mainly for the cooldown reduction on the tool kit skills so I can block more often. I don’t care as much for the turret healing or the cripple. They’re just extra. Your trait choices there are fairly solid. For me I would still take power wrench (4 seconds less for blocking each time is pretty nice) and then swap the sigil of force for a bloodlust or corruption, but that’s probably just a personal choice.

[Build] Hybridish ( :p ) Engi

in Engineer

Posted by: digitalruse.9085

digitalruse.9085

I am really leery of bloodlust or corruption, especially in my limited PvP play, just cause it feels so easy to loose the stacks. If you feel comfortable with them though, go for it!

EDIT: One other thing, you might consider squeezing in Elixir C somewhere if you can. All those conditions you are going to lay down run the risk of ending up back on you if you square off against a Necro. Condition removal is probably the thing that stands out as a weakness in this build. Right now you are leaning on the light field from EG and hoping for the best.

Qwerkk – Asuran Engineer

(edited by digitalruse.9085)

[Build] Hybridish ( :p ) Engi

in Engineer

Posted by: JuniorSB.7089

JuniorSB.7089

Yeah, that is true. I tend to bring it and hope that I get some good kills. :p Yeah, this build does kind of lack that. I think I would probably just bring Elixir C instead of Elixir Gun in this build. In the regular build for my engi I haven’t ever had to worry about a mass amount of conditions (except when I was alone fighting 3+ or so people lol ) which I’ve found interesting because I didn’t really worry about them that much except for automated response system. Then again the build I use is ridiculously tanky.