Build In Progress (Big Game Hunter Roaming sPvP)

Build In Progress (Big Game Hunter Roaming sPvP)

in Engineer

Posted by: metzger.3081

metzger.3081

Wrench lobbers, lend me you ears! I’m currently trying to work on a build for sPvP I would really appreciate some feedback as well maybe some suggestions?

http://www.gw2db.com/skills/calc/engineer#14|0|1207|4700|4682|4603|4065|10|1422|0|0|30|1419|2269|1881|0|0|0|0|10|1478|0|0|20|1446|1882|0|0|0|0|28033|28033|49960|49960|49960|49957|49957|26058|21080|0|0|0|0|

Leader | Blitzkrieg | Yak’s Bend

(edited by metzger.3081)

Build In Progress (Big Game Hunter Roaming sPvP)

in Engineer

Posted by: gkaare.8576

gkaare.8576

It’s not exactly the build I would personally use for that purpose. But here’s my feedback for your build.

http://gw2skills.net/editor/en/?fcAQFAUl0pqbn1SyF1LJxIFdGAgek36iXRFq8nCsF;TkAg1Cqo4xAmAMLPOek8MqA

I chose runes that would give a total of +30% burning duration. But you can choose any runes that give +15% burning duration. Your primary burning is coming from Incendiary Powder (2s burn). You should double check this, but I’m pretty sure if you don’t hit a total of 50% burning duration, you won’t get an extra tick of burning damage on a burn that is 2s without adding in burning duration.

You don’t need swiftness duration runes because you will have permanent swiftness with kit swapping.

You’re going to be really squishy so I would suggest avoiding Scope. You will want to be moving around as much as possible to keep far away from opponents. Scope is nice for super high burst builds but if you want super high burst you’re better off going with Static Discharge and going with a power build instead of condition damage.

I like that you went with Self-Regulating Defenses instead of Protection Injection in Alchemy. Protection Injection is awesome but I think with that little toughness that you’re going to die in any stuns you get hit by. Immobilize is going to be the hardest thing to deal with and the Elixir S is a better counter than Protection.

I would pick Hair Trigger over Rifled Barrels because of all the kits you’re using. It looks like you’re going to be relatively close to your opponents when you’re fighting them. I think the reduced recharge on Overcharged Shot and Immobilizing Shot could prove more beneficial than additional range with your rifle.

I didn’t change the kits you selected because you might be set on those, but I really recommend dropping at least one of them for Elixir R. It’s a stun break and, because you’re inevitably going to find yourself dying so fast, a self-revive that you’ll easily be able to use at least once per fight.

I hope this was helpful!

Build In Progress (Big Game Hunter Roaming sPvP)

in Engineer

Posted by: metzger.3081

metzger.3081

It’s not exactly the build I would personally use for that purpose. But here’s my feedback for your build.

http://gw2skills.net/editor/en/?fcAQFAUl0pqbn1SyF1LJxIFdGAgek36iXRFq8nCsF;TkAg1Cqo4xAmAMLPOek8MqA

I chose runes that would give a total of +30% burning duration. But you can choose any runes that give +15% burning duration. Your primary burning is coming from Incendiary Powder (2s burn). You should double check this, but I’m pretty sure if you don’t hit a total of 50% burning duration, you won’t get an extra tick of burning damage on a burn that is 2s without adding in burning duration.

You don’t need swiftness duration runes because you will have permanent swiftness with kit swapping.

You’re going to be really squishy so I would suggest avoiding Scope. You will want to be moving around as much as possible to keep far away from opponents. Scope is nice for super high burst builds but if you want super high burst you’re better off going with Static Discharge and going with a power build instead of condition damage.

I like that you went with Self-Regulating Defenses instead of Protection Injection in Alchemy. Protection Injection is awesome but I think with that little toughness that you’re going to die in any stuns you get hit by. Immobilize is going to be the hardest thing to deal with and the Elixir S is a better counter than Protection.

I would pick Hair Trigger over Rifled Barrels because of all the kits you’re using. It looks like you’re going to be relatively close to your opponents when you’re fighting them. I think the reduced recharge on Overcharged Shot and Immobilizing Shot could prove more beneficial than additional range with your rifle.

I didn’t change the kits you selected because you might be set on those, but I really recommend dropping at least one of them for Elixir R. It’s a stun break and, because you’re inevitably going to find yourself dying so fast, a self-revive that you’ll easily be able to use at least once per fight.

I hope this was helpful!

Mind fixing the link?

Leader | Blitzkrieg | Yak’s Bend

Build In Progress (Big Game Hunter Roaming sPvP)

in Engineer

Posted by: gkaare.8576

gkaare.8576

http://tinyurl.com/93qslp9

Weird, it’s giving me an error when I click but it works just fine when I copy and paste.

Build In Progress (Big Game Hunter Roaming sPvP)

in Engineer

Posted by: hackks.3687

hackks.3687

ummm you don’t have a stun break in there. you’re going to get owned by warriors, guardians, thieves, mesmers, rangers…

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Build In Progress (Big Game Hunter Roaming sPvP)

in Engineer

Posted by: metzger.3081

metzger.3081

ummm you don’t have a stun break in there. you’re going to get owned by warriors, guardians, thieves, mesmers, rangers…

From the poster up I changed to an Elixir R for stun breaks

Leader | Blitzkrieg | Yak’s Bend

Build In Progress (Big Game Hunter Roaming sPvP)

in Engineer

Posted by: metzger.3081

metzger.3081

Trying out the build with 2 Pistols to see if that makes a difference

Leader | Blitzkrieg | Yak’s Bend

Build In Progress (Big Game Hunter Roaming sPvP)

in Engineer

Posted by: metzger.3081

metzger.3081

A current test of the newer version of this build:

http://www.gw2db.com/skills/calc/engineer#14|0|1207|4700|4682|6383|4065|10|1422|0|0|30|1866|2269|1881|0|0|0|0|10|1478|0|0|20|1446|2271|0|0|0|0|28033|28033|53505|53505|49968|49968|49968|26058|21080|0|0|0|0|

Yields a good response in the field. With Hair Trigger installed I have been able to withstand longer in fights.

Now the only question is, do I keep the rifle, or move on to dual pistols? Keep in mind the knock backs come from the rifle and the FT. The condition damage would be a nice boost, but I feel it also takes away from the current up-close and personal feel of the play style.

Hoping I could get some more feedback!

Leader | Blitzkrieg | Yak’s Bend