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Highly Over Powered Explorers [HOPE] – Desolation EU
Hey guys, I was hoping you could help me out with something
I’m almost to the point of getting my little Asura Engineer to level 80, and now I’m trying to find a proper set of Superior Runes to go with my gear.
I’m primarily using this character in WvW:
I want to be reasonably tanky while still having a decent amount of condition damage and On-Crit effects. Unfortunately I have no clue how much condition damage is considered enough in WvW (and in general).
I already have a full set of Runes of the Undead (because they were dirt-cheap to make), but I was wondering if a full set of Engineer or Golemancer might be better/worse.
http://wiki.guildwars2.com/wiki/Rune_of_the_Undead
http://wiki.guildwars2.com/wiki/Rune_of_the_Engineer
http://wiki.guildwars2.com/wiki/Rune_of_the_Golemancer
Of the 3 rune-sets, the Golemancer seems a little off as it’s more Precision/CritDMG instead of ConDMG/Toughness, but because I’m playing an Asura Engineer I guess it could be somewhat fitting. Yet I have no clue if that Golem wouldn’t just get oneshotted in WvW or how it compares to either 5%toughness=conditiondmg or 5%damage-bundle. So I’m not sure if it would be worth the time and effort to get all the dungeon tokens for a full set.
Here’s my theoretical build by the way:
(if you have any recommendations as to changes to my build, please also let me know)
I would go with the engineer unless its really expensive, then the undead because #6 trait.
Golemancer is nice if you are mainly running with pistols most of the time, but more times than not we switch to kits (of which you have 2 you will be using regularly).
also, what about also having either boon or condition duration bumps? For conditions I have it in my head a good 70/30 mix between condition damage and duration. Because you don’t want conditions to fall off in 2 seconds and also not have the opponent laugh it off because it feels like a wet noodle hit.
I would go with the engineer unless its really expensive, then the undead because #6 trait.
Golemancer is nice if you are mainly running with pistols most of the time, but more times than not we switch to kits (of which you have 2 you will be using regularly).
also, what about also having either boon or condition duration bumps? For conditions I have it in my head a good 70/30 mix between condition damage and duration. Because you don’t want conditions to fall off in 2 seconds and also not have the opponent laugh it off because it feels like a wet noodle hit.
Well, I’m not very proficient at calculating the benefits of condition duration and that having a 2×2×2 set feels to me like I’m gimping the bigger bonuses provided by a full 6x set.
Also, I have no condition duration from traits so I figured I’d be better off with more condition damage in general instead of a potential extra ‘tick’.
I could recommend some traits:
Explosives 10 – chance for burning on crit (33% chance for 2 second burn)
Alchemy 10 – 5 seconds of Vigor when gaining Swiftness
Grabbing some Shaman (Toughness/Condition Damage/Healing Power) or Carrion (Condition Damage/Power/Vitality) gear could help increase condition damage and tankiness (Though it’s still good to have some precision for a decent crit chance)
Here’s something I put together based off your current stats and utilities:
http://gw2skills.net/editor/?fcAQJAqal0pyXn1yuF1LJxoCdG0j8WX8KSR+b8nCsF;T4AAzyrEcJtS1liLqvMFJKy+l7L5XjKmEA
Features:
About 1.7k Condition damage
About 2.8k Toughness
52% crit chance
19k health
50% extra burn duration (10% from Explosives line, 20% from Firearms trait, 20% from runes)
(edited by Taril.8619)
Umm… You might want to finish your theoretical build (40 points left to assign…)
I won’t be able to help out with your build too much until I see a direction for it… Though I could recommend some traits that link to your utilities:
Explosives 10 – chance for burning on crit (33% chance for 2 second burn)
Tools 10 – 5 seconds of swiftness when equipping a kit (5 second cooldown so perma-swiftness)
Alchemy 10 – 5% of Vitality becomes Condition Damage
Alchemy 10 – 5 seconds of Vigor when gaining Swiftness
Alchemy 20 – 15% more damage with Flamethrower and Elixir GunGrabbing some Shaman (Toughness/Condition Damage/Healing Power) or Carrion (Condition Damage/Power/Vitality) gear could help increase condition damage and tankiness (Though it’s still good to have some precision for a decent crit chance)
Here’s something I put together based off your current stats and utilities:
http://gw2skills.net/editor/?fcAQJAqal0pyXn1yuF1LJxoCdG0j8WX8KSR+b8nCsF;T4AAzyrEcJtS1liLqvMFJKy+l7L5XjKmEAFeatures:
About 1.7k Condition damage
About 2.8k Toughness
52% crit chance
19k health
50% extra burn duration (10% from Explosives line, 20% from Firearms trait, 20% from runes)
How odd, I don’t see any missing points…
I have:
Firearms (30) – V – XIII – XI
Alchemy (20) – IV – VII
Tools (20) – IV – VI
Power 1492
Precision 1680
Toughness 1736
Vitality 1436
Critical Damage 20%
Condition Damage 1039
Condition Duration 0%
Healing Power 0
Boon Duration 20%
Critical Chance 45.38%
Damage 15%
Armor 2800
Health 20282
Agony Resistance 0
Tool Belt Recharge Rate 20%
Effective Power 2260.85
Effective Health (EHP) 30931
Damage Reduction 34.43%
Reference Armor 1836
But thanks for providing me with your build setup. Always good to see potential alternatives
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