Bummed Engi
Have you tried toolkit/elixir gun bunker? Or any of the static discharge variants?
Was looking for a damage build, and static discharge builds are nothing more than a cheap trick to kill glass cannons. SD involves sacrificing all defense just in order to tick someone off and make yourself an easy target. The damage output does not justify the sacrifice of survival.
What about an HGH build?
Things that go BOOM
HGH is nades is it not?
Things that go BOOM
Was looking for a damage build, and static discharge builds are nothing more than a cheap trick to kill glass cannons. SD involves sacrificing all defense just in order to tick someone off and make yourself an easy target. The damage output does not justify the sacrifice of survival.
Youre playing with or looking at the wrong SD builds then.
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.
jes that one is outdated since patch.
jes that one is outdated since patch.
It will still work though, since going 20 into explosives will still get you incendiary powder.
This is actually very similar to p/p roamer builds that used to be all over WvW. I wouldn’t follow that guy’s guide exactly, but it would be a place to start. I’d probably ditch invigorating speed for fast-acting elixirs, infused precision for coated bullets (useful against petting zoos), and take empowering adrenaline. I usually run this sort of build with carrion gear, but it might work better with full on rabid in sPvP. I still don’t think it’d compete with the bomb/grenade builds for damage potential, but the toolkit is very handy.
This is a build that I’ve used in sPvP: http://gw2skills.net/editor/?fcAQJAqelIq6dn1yuF1LJxoCdOkiCbYQFqroH5X/OG-TsAg2CrI6S1lrLTXyusdNC50wsBA
It’s a bunker build, so if you’re looking for damage, this definitely isn’t it (though it still has some condi damage potential). It’s decent for sitting on nodes and keeping people off them, and the flamethrower provides a way to deal with petting zoos somewhat. Rocket boots might seem like an odd choice, but it gives you a blast finisher that syncs well with the F1 water field, helps you move around if you need to, and can save you against those 10s+ immob stacking builds that are showing up more frequently. Otherwise, bombs or throw mine are a useful alternative choice. Can use backpack regenerator instead of automated response if you want too. The nice healing power on the build makes it useful for team heals too since it can burst in the water fields for some nice AoE healing.
As for damage builds, only other one I can think of off the top of my head is an SD build. Grenades and bombs are just often the best option in a lot of situations when you want raw offense. I don’t know what that slick shoes rifle build is, but that one might not use bombs or grenades.
Was looking for a damage build, and static discharge builds are nothing more than a cheap trick to kill glass cannons. SD involves sacrificing all defense just in order to tick someone off and make yourself an easy target. The damage output does not justify the sacrifice of survival.
Have you tried; http://www.youtube.com/watch?v=TN8jc3xtHxU
I’ve updated the build since then but it still works. You’re not necessarily the hardest target to kill but you’ve got a few escape options.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
Was looking for a damage build, and static discharge builds are nothing more than a cheap trick to kill glass cannons. SD involves sacrificing all defense just in order to tick someone off and make yourself an easy target. The damage output does not justify the sacrifice of survival.
Have you tried; http://www.youtube.com/watch?v=TN8jc3xtHxU
I’ve updated the build since then but it still works. You’re not necessarily the hardest target to kill but you’ve got a few escape options.
I could never get into this build because I just really don’t like bombs, but it’s a nice alternative to an SD for bursting people. Of course, I feel this one is a bit more reliant on the enemy not having stability in order to really work properly, whereas SD just DGAF.
Speaking of bombs, I don’t know if people are still using those silly BoB-elixir X combos. Pretty sure those were just a fad.
Was looking for a damage build, and static discharge builds are nothing more than a cheap trick to kill glass cannons. SD involves sacrificing all defense just in order to tick someone off and make yourself an easy target. The damage output does not justify the sacrifice of survival.
Have you tried; http://www.youtube.com/watch?v=TN8jc3xtHxU
I’ve updated the build since then but it still works. You’re not necessarily the hardest target to kill but you’ve got a few escape options.
I could never get into this build because I just really don’t like bombs, but it’s a nice alternative to an SD for bursting people. Of course, I feel this one is a bit more reliant on the enemy not having stability in order to really work properly, whereas SD just DGAF.
Speaking of bombs, I don’t know if people are still using those silly BoB-elixir X combos. Pretty sure those were just a fad.
Over the course of playing the build I learned other ways of landing the burst. For instance; place BoB first then immob immediately after, then jump shot. The pull is only if they are far off and you don’t want to get in the danger zone.
Another build you could try is; http://www.youtube.com/watch?v=JmW__JFzDOQ&list=TLf07Hf8N_GGrU99ttQPKNBSgW_crtR92O
I’ve modified it several times. Right now it looks more like this; http://gw2skills.net/editor/?fcAQJAqelIqyaX3SVF17IBoH19u4V0jKTZH/pAdB-ToAgyCuI0SplTLjWStsaN+YuA
It’s quite hard to get your head around in the heat of battle but when you get there it’s quite a formidable build.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
A build that is damaging but not using Nades/Bombs is probably going to end up either being S/D or a joke build. I remember once I tried doing Net Turret + Elixir Gun + Lots of Power + Acid Bomb. Funny as hell when it worked out.
All in all, you might find some decent builds damage builds, but they will never be as good as bombs and grenades.
Message me any time in game.
God, I wake up to see so many builds in response. Went back and tried S/D, and again, the damage is nice, survival centered around shield, dodging, and using your environment to assist you. But having played burst builds on other professions, it just doesn’t feel as though the amount of survival I have to sacrifice yields enough burst damage in return. But I do see some interesting builds here, so I’m going to give them a shot and I’ll get back with you guys. =)
This build was absolutely horrible for me. Not enough damage, not enough survival.
Was looking for a damage build, and static discharge builds are nothing more than a cheap trick to kill glass cannons. SD involves sacrificing all defense just in order to tick someone off and make yourself an easy target. The damage output does not justify the sacrifice of survival.
Have you tried; http://www.youtube.com/watch?v=TN8jc3xtHxU
I’ve updated the build since then but it still works. You’re not necessarily the hardest target to kill but you’ve got a few escape options.
This looks fun but I guess I just can’t pull it off. I can’t get enough damage in before the entire enemy teams focus me down and destroy me.
Well, after trying everything, it looks like it’s either nades/bombs, S/D, or some gimmicky build that is difficult to pull off in the all-so-common xv1 scenarios. =(
If you really don’t like nades you can still give HGH a try. 0-30-0-30-10 zerker (soldier) rifle and toolkit. Amazing damage, we’re talking 6k+12k rifle 5 with 25 might.
You can find me in PvP | I normally answer PMs
Well, after trying everything, it looks like it’s either nades/bombs, S/D, or some gimmicky build that is difficult to pull off in the all-so-common xv1 scenarios. =(
Hey, it’s either you learn or you learn. One way or the other you gotta learn.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
Well, after trying everything, it looks like it’s either nades/bombs, S/D, or some gimmicky build that is difficult to pull off in the all-so-common xv1 scenarios. =(
Well, so far, people have suggested elixirs, turrets, and every kit except flamethrower. It sounds like you don’t like any of them, so I guess the only possible combination left is a gadget-based build.
Based on what I can tell from what you’re looking for, I’d recommend a somewhat tanky gadget-control static discharge build. SD is useful for more than just 1-hit KO builds. Give it a try before you label it a “gimmick.” It simply adds damage to a build, nothing more. Gadgets lack damage on their own, so SD is a perfect fit for them.
Try:
Zerker amulet
Healing turret
Rocket boots
PBR
Toolkit
Supply crate
0/10/20/20/20 (hair trigger, protective shield or stabilized armor, power shoes, protection injection, backpack regenerator, static discharge, speedy gadgets)
Rifle with sigil of energy
Runes of the ogre
You could also put 10 from inventions into tools for speedy kits and more damage, but you might like 100 toughness and healing and AMR better. It’s not a difficult build: keep your opponent locked down with rifle 2 and 5, PBR, and magnet until he uses stability or you run out of cooldowns, then kite/block him until you’re ready again. Land a couple of SD shots each time he’s on his back. In teamfights, pull a priority target and lock him down. In duels, stay mobile and use SD for sustained damage.
Well, after trying everything, it looks like it’s either nades/bombs, S/D, or some gimmicky build that is difficult to pull off in the all-so-common xv1 scenarios. =(
SD builds are some of the hardest to play effectively. Mainly because you don’t have as many stats you can pad if you’re running a nade/bomb condi build. Burst builds are always going to be difficult. But it comes down to learning how to counter who you’re facing and anticipating what’s going to happen next. You literally need to be 5 steps ahead of them or you’re done.
I actually feel that based on our stats and how our traits are put together were actually better off then other classes burst builds.
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.
Well, after trying everything, it looks like it’s either nades/bombs, S/D, or some gimmicky build that is difficult to pull off in the all-so-common xv1 scenarios. =(
Hey, it’s either you learn or you learn. One way or the other you gotta learn.
Wasn’t insulting your builds. Hell, even subscribed to youtube channel. What I refer to as gimmicky is a build that requires everything to fall into place just right to be effective all the time, something that is often more difficult when outnumbered and being focused.
Currently testing S/D build utilizing Sitting Duck and Net Turret for fast 25 Invuln stacking right before burst.
Well, after trying everything, it looks like it’s either nades/bombs, S/D, or some gimmicky build that is difficult to pull off in the all-so-common xv1 scenarios. =(
Hey, it’s either you learn or you learn. One way or the other you gotta learn.
Wasn’t insulting your builds. Hell, even subscribed to youtube channel. What I refer to as gimmicky is a build that requires everything to fall into place just right to be effective all the time, something that is often more difficult when outnumbered and being focused.
I wasn’t offended. What I meant was, it’s either you learn to work with grenades and bombs or you learn to play those difficult builds that everyone is showing you.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
Well, after trying everything, it looks like it’s either nades/bombs, S/D, or some gimmicky build that is difficult to pull off in the all-so-common xv1 scenarios. =(
Hey, it’s either you learn or you learn. One way or the other you gotta learn.
Wasn’t insulting your builds. Hell, even subscribed to youtube channel. What I refer to as gimmicky is a build that requires everything to fall into place just right to be effective all the time, something that is often more difficult when outnumbered and being focused.
I wasn’t offended. What I meant was, it’s either you learn to work with grenades and bombs or you learn to play those difficult builds that everyone is showing you.
The issue isn’t learning to play or work with nades or bombs, it’s just that nades and bombs got boring. So I’m just looking for something new that can have just as efficient if not better output. If one doesn’t exist, oh well. But there is no harm in asking around and trying out builds people are suggesting. Not all builds that neglect nades and bombs are difficult. This isn’t a “oh god please help me thread!” This is just me seeing what is working for others that I might enjoy to get out of a playstyle I have become bored with. Hope that clears up all confusion.
A serious PvP build without grenades or bombs is not possible.
A serious PvP build without grenades or bombs is not possible.
I hate definitive statements like that. Grenades and Bombs are all well and good but they aren’t the end all be all, that’s for sure.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
A serious PvP build without grenades or bombs is not possible.
I hate definitive statements like that. Grenades and Bombs are all well and good but they aren’t the end all be all, that’s for sure.
Exactly.
We’re not eles who have 1 viable build and weapon set choice to be “effective” in pvp.
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.
bunker build without bombs/nades is pretty solid. toolkit/EG/Elixir R works pretty well
Wolfineer posts his builds on the forums and YouTube and they typically use only bombs which isn’t too far off of what you want. Unfortunately if you want a condition build you’re probably gonna want to use grenades or bombs.
Tiny Icono – Engineer / The Icono – Elementalist
SoS – Empyrean Knights [EK] YB – The Coasters [TC]
A serious PvP build without grenades or bombs is not possible.
I hate definitive statements like that. Grenades and Bombs are all well and good but they aren’t the end all be all, that’s for sure.
To be honest, I do also hate this. But: they are (sadly) our one and only choice to be serious. Ofc you can make build “work” maybe you can make builds “solid” without grenades or bombs. But for the high end competition you will need one of those kits. Period.
bunker build without bombs/nades is pretty solid. toolkit/EG/Elixir R works pretty well
Lupanic has the right idea.
I’d suggest trying a Far-point assaulter/bunker as follows:
http://gw2skills.net/editor/?fcAQJAqelIqyaH5yuF1LJxIFdW0hKYfQFqroH53yOG-ToAg2CrIMSZkzIjRSjsGN+Y2A
It’s actually very forgiving and not that hard to play with so many blocks and a stun-breaker which recharges upon reaching 25% hp. If in trouble, just put a shield up or use EG#4 to jump away & cripple chasing enemies.
Highest Rank: Team Q – 33 / Solo Q – 1 (27/07/14)
Team: Svanir Pushing Lord [solo] / Carried Ace to Rank 1 Esport Guild Leaderboard
A serious PvP build without grenades or bombs is not possible.
I hate definitive statements like that. Grenades and Bombs are all well and good but they aren’t the end all be all, that’s for sure.
To be honest, I do also hate this. But: they are (sadly) our one and only choice to be serious. Ofc you can make build “work” maybe you can make builds “solid” without grenades or bombs. But for the high end competition you will need one of those kits. Period.
To add my two-cents to this discussion, I would say that a serious DAMAGE ORIENTED build without Grenades/Bombs is not possible.
While I personally do run Bomb Kit, I feel you can definitely play CC/Bunker builds without either Bomb or Grenades at high-end tPvP
Highest Rank: Team Q – 33 / Solo Q – 1 (27/07/14)
Team: Svanir Pushing Lord [solo] / Carried Ace to Rank 1 Esport Guild Leaderboard
A serious PvP build without grenades or bombs is not possible.
I hate definitive statements like that. Grenades and Bombs are all well and good but they aren’t the end all be all, that’s for sure.
To be honest, I do also hate this. But: they are (sadly) our one and only choice to be serious. Ofc you can make build “work” maybe you can make builds “solid” without grenades or bombs. But for the high end competition you will need one of those kits. Period.
To add my two-cents to this discussion, I would say that a serious DAMAGE ORIENTED build without Grenades/Bombs is not possible.
While I personally do run Bomb Kit, I feel you can definitely play CC/Bunker builds without either Bomb or Grenades at high-end tPvP
Okay I may agree with this. But I am preaty sure guard is still on the top in this role.
You can’t compare Engineer to Guardian. They fulfill different roles.
Guardian is much better for point defence due to Stability but Engineers can decap & contest Far points like no Guardian could.
Highest Rank: Team Q – 33 / Solo Q – 1 (27/07/14)
Team: Svanir Pushing Lord [solo] / Carried Ace to Rank 1 Esport Guild Leaderboard
Was looking for a damage build, and static discharge builds are nothing more than a cheap trick to kill glass cannons. SD involves sacrificing all defense just in order to tick someone off and make yourself an easy target. The damage output does not justify the sacrifice of survival.
Have you tried; http://www.youtube.com/watch?v=TN8jc3xtHxU
I’ve updated the build since then but it still works. You’re not necessarily the hardest target to kill but you’ve got a few escape options.
I could never get into this build because I just really don’t like bombs, but it’s a nice alternative to an SD for bursting people. Of course, I feel this one is a bit more reliant on the enemy not having stability in order to really work properly, whereas SD just DGAF.
Speaking of bombs, I don’t know if people are still using those silly BoB-elixir X combos. Pretty sure those were just a fad.
Over the course of playing the build I learned other ways of landing the burst. For instance; place BoB first then immob immediately after, then jump shot. The pull is only if they are far off and you don’t want to get in the danger zone.
Another build you could try is; http://www.youtube.com/watch?v=JmW__JFzDOQ&list=TLf07Hf8N_GGrU99ttQPKNBSgW_crtR92O
I’ve modified it several times. Right now it looks more like this; http://gw2skills.net/editor/?fcAQJAqelIqyaX3SVF17IBoH19u4V0jKTZH/pAdB-ToAgyCuI0SplTLjWStsaN+YuA
It’s quite hard to get your head around in the heat of battle but when you get there it’s quite a formidable build.
Honest question: Why are you traited for removing condi with elixirs if you don’t run elixirs on that build?
Soraya Mayhew – Thief
Melissa Koris – Engie – SF for Life!
http://gw2skills.net/editor/?fcAQFAUl0p6ZH5y3F17IxoHkW0ZGkC92XRKuslB-ToAg0CsIiRFjLGTMyYsxMo4QB
Here is my build. It’s a powers build that focus on SD and the rifle.
The rune of air rocks. 20% chance on hit to strike your target with LIGHTNING! The build is bursty and mobile. My goal is not to dodge to keep my 10% damage bonus.
When someone feels a strong burst they run, which is just the worst thing to do against this build. The gap closing and pursuit is great. I’ve been having tons of fun with it.
I came up with this build when it realized all the usual condi engi stuff scaled well with power and the rifle could add mobility.
The build is a powerful burst platform. I view rifle barrels and SD as core parts. The stats are important (210 crit SPVP 274 crit WVW).
SD builds aren’t as glass as you might think. Built right, you have ToolKit’s shield, Rocket Boot’s escape, & low cooldown Net Shot. And Sitting Duck trait dishes out immob, cripple, and vuln every 8 secs. Makes kiting easy.
[TTBH] [HATE], Yak’s Bend(NA)
A serious PvP build without grenades or bombs is not possible.
A serious damage tPvP build without grenades or bombs is not possible.
My bunker doesn’t use grenades or bombs. SD builds don’t use grenades or bombs, but they aren’t tPvP ready generally.
Message me any time in game.
A serious PvP build without grenades or bombs is not possible.
A serious damage tPvP build without grenades or bombs is not possible.
My bunker doesn’t use grenades or bombs. SD builds don’t use grenades or bombs, but they aren’t tPvP ready generally.
Just because you can’t make/use a SD build well doesn’t mean someone else can’t either. I’ll take my SD build over anything else any day.
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.
A serious PvP build without grenades or bombs is not possible.
A serious damage tPvP build without grenades or bombs is not possible.
My bunker doesn’t use grenades or bombs. SD builds don’t use grenades or bombs, but they aren’t tPvP ready generally.
Just because you can’t make/use a SD build well doesn’t mean someone else can’t either. I’ll take my SD build over anything else any day.
Best of luck in high end tPvP.
Message me any time in game.
Best of luck in high end tPvP.
Actually there could be some interesting meta shifts in high-end PvP in the near future. People are really calling for nerfs to some of the traits/skills that make SD builds fare poorly at the moment. I wouldn’t be surprised at all to see heavy burst make a big comeback over the current bruiser comps.
A serious PvP build without grenades or bombs is not possible.
A serious damage tPvP build without grenades or bombs is not possible.
My bunker doesn’t use grenades or bombs. SD builds don’t use grenades or bombs, but they aren’t tPvP ready generally.
Just because you can’t make/use a SD build well doesn’t mean someone else can’t either. I’ll take my SD build over anything else any day.
Best of luck in high end tPvP.
I understand your argument, believe me. But you can’t say it’s totally unviable. Given the proper trait setup and utility selection you can easily be a far point contester.
Or spec for more dmg and control and go for a mid or close point keeper.
Our utilities make a world of a difference in our role choices and we have some good options for traits to help. Compared to other classes glassy specs and that’s also saying you’re going full GC which you don’t have to to compete which is another nice thing about engi.
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.
http://gw2skills.net/editor/?fcAQFAUnIEV3akL+ug9akY0DSL6MHSB+FMIF6tvA-ToAg0CsIiRFjLGTMyYsxMo4QB
Here is the same build from above with no Bomb/Andes as OP requested. 3 targeted static discharges.
If you spec into the explosive lines then bomb/nade becomes a must. The line is very specific. Explosive is not the be all end all for power. Note that in my 2 builds power and crit hit are the stars. Some might call them crit builds.
Bottom line, however, Stat and Scaling equal build more than just the trait line. And all these one line answer guys are wrong.
The PVP meta now is a game of poker: of not showing one’s hand and misdirection. Having a build is not enough. If I see a condi using bomb/nade I know my game plan. If I see a DD ele or thf I know my game plan. The goal is to have a build and use it to disrupt their game plan . Just my observation.
Was looking for a damage build, and static discharge builds are nothing more than a cheap trick to kill glass cannons. SD involves sacrificing all defense just in order to tick someone off and make yourself an easy target. The damage output does not justify the sacrifice of survival.
Have you tried; http://www.youtube.com/watch?v=TN8jc3xtHxU
I’ve updated the build since then but it still works. You’re not necessarily the hardest target to kill but you’ve got a few escape options.
I could never get into this build because I just really don’t like bombs, but it’s a nice alternative to an SD for bursting people. Of course, I feel this one is a bit more reliant on the enemy not having stability in order to really work properly, whereas SD just DGAF.
Speaking of bombs, I don’t know if people are still using those silly BoB-elixir X combos. Pretty sure those were just a fad.
Over the course of playing the build I learned other ways of landing the burst. For instance; place BoB first then immob immediately after, then jump shot. The pull is only if they are far off and you don’t want to get in the danger zone.
Another build you could try is; http://www.youtube.com/watch?v=JmW__JFzDOQ&list=TLf07Hf8N_GGrU99ttQPKNBSgW_crtR92O
I’ve modified it several times. Right now it looks more like this; http://gw2skills.net/editor/?fcAQJAqelIqyaX3SVF17IBoH19u4V0jKTZH/pAdB-ToAgyCuI0SplTLjWStsaN+YuA
It’s quite hard to get your head around in the heat of battle but when you get there it’s quite a formidable build.
Honest question: Why are you traited for removing condi with elixirs if you don’t run elixirs on that build?
Passive Elixir S and B. Hidden flask, self-regulating defences.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
Really looking to find a build that is viable in sPvP without focusing on nades/bombs. Can’t seem to find one though, so just feels like I’m forced into playing something I don’t enjoy on the profession I enjoy the most. :/
That’s how I feel. I love the concept but hate that they want us to use the kits, I hate the way the kits they look and handle, (and this being a looks game I say it matters).
I however made the best of a rifle build no kits and I do pretty well, but I know I am playing 10 times harder then everyone else in the game just to hold true to what I enjoy.
I really hope that one day the Eng class would make it out of Beta and Anet can refine this class (fingers are crossed) Oh well if not Ill just make the best of it until something else comes along that brings me better version of an Engineer class. until then I’ll be for Everquesting the Next day Lol.
A serious PvP build without grenades or bombs is not possible.
A serious damage tPvP build without grenades or bombs is not possible.
My bunker doesn’t use grenades or bombs. SD builds don’t use grenades or bombs, but they aren’t tPvP ready generally.
Just because you can’t make/use a SD build well doesn’t mean someone else can’t either. I’ll take my SD build over anything else any day.
Best of luck in high end tPvP.
I understand your argument, believe me. But you can’t say it’s totally unviable. Given the proper trait setup and utility selection you can easily be a far point contester.
Or spec for more dmg and control and go for a mid or close point keeper.
Our utilities make a world of a difference in our role choices and we have some good options for traits to help. Compared to other classes glassy specs and that’s also saying you’re going full GC which you don’t have to to compete which is another nice thing about engi.
Show me a build or this is like an argument about if a unicorn would make a good beat boxer.
http://gw2skills.net/editor/?fcAQFAUnIEV3akL+ug9akY0DSL6MHSB+FMIF6tvA-ToAg0CsIiRFjLGTMyYsxMo4QB
Here is the same build from above with no Bomb/Andes as OP requested. 3 targeted static discharges.
If you spec into the explosive lines then bomb/nade becomes a must. The line is very specific. Explosive is not the be all end all for power. Note that in my 2 builds power and crit hit are the stars. Some might call them crit builds.
Bottom line, however, Stat and Scaling equal build more than just the trait line. And all these one line answer guys are wrong.
The PVP meta now is a game of poker: of not showing one’s hand and misdirection. Having a build is not enough. If I see a condi using bomb/nade I know my game plan. If I see a DD ele or thf I know my game plan. The goal is to have a build and use it to disrupt their game plan . Just my observation.
That is what we call a one time pony. I once faced off against a team of ALL minion masters. We got absolutely crushed because we didn’t know how to adapt to the situation. We were a new team so we just couldn’t handle anything but 1-4 strategy. Three months later, we’re getting good and we face a REAL version of a full MM team (before it was some extremely low ranks in our guild). We still had that initial “WTF do we do” phase, but we eventually got that we had to avoid them and put our best pairings together to defeat them. Those kinds of builds might trick you once, but any good player will figure you out and destroy you. The reason certain builds are in the meta aren’t just because they are easy, but because they can do a LOT of stuff.
Furthermore, you have three skills that have cast times for an SD build in your toolbelt. This means you’ll be getting off one SD at a time. Not much of a spike there. Even as pressure, it really doesn’t compete as you don’t have very much power and not many skills that deal damage consistently. Your defense is also extremely lacking as your heal is on a 40 second cooldown without the trait, you lack any sort of protection and your elite isn’t very good (extremely buggy). Your stun breaker isn’t very good either considering your defense.
I don’t run this very often, but this is probably closer to what most people run for this kind of build. Some might dip more into the firearms line:
Message me any time in game.
(edited by The Gates Assassin.9827)
I swear talking to ppl like you “the gates a” is like trying to talk to a devout Christian about evolution.
I’m sorry that you can’t make a SD build that works. But I know a lot of ppl who have and do. Each persons varies based on their style of play and what they need to accomplish. So me listing my build does nothing but show you x numbers and x traits. You have no idea how I use said traits or build and it could be entirely asinine to you but when I use it it works perfectly. That’s the best thing about the engi class is we actually have useful traits and utilities that we can pair up and synergize together effectively in multiple builds.
But please go on and keep talking like your the end all be all. I’ll sit here and enjoy the show and when you come up against me in pvp or wvw don’t cry :-P
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.
Gates a thanks for the build suggestion I’m actually gonna try it. Otherwise the original build is what I run, mortar was a typo (stupid smartphone), and lastly pompous people like you are why I’m quitting this thread.
Last kicks: if you’d paid attn rather than hearing yourself talk you’d have seen that was not the build I run. Also swift kits invigorating speed is not as good as acidic coating now.
(edited by Voramoz.6790)
SD specs can be viable, depending on what the rest of your team are doing. You really need to be able to sit at long range pushing the damage into a 2-3 man fight. Unfortunately, you rarely get that option, because as soon as a decent opponent realises you are doing it that will focus you and at that point your damage is not enough to save you.