(edited by Ameno.6813)
Bunker Down dmg test in solo PvE
I really want to like this trait, I just find it far too finicky in most situations unfortunately. In a scenario like this obviously it works well but for general play it just doesn’t seem to hold up well in my opinion.
I actually use bunker down with my build and it works pretty well (for me, at least).
Here’s a link to my build:
It works really well with berserker armor, too, and I know flamethrower isn’t the most amazing kit to most players, but I’ve been using this for a while now and have had a lot of fun in wvw, tpvp, and pve with it.
(Although when I go in dungeons I tend to switch out rocket boots for either elixir U, elixir S, or throw mine.)
With the gear I have now the mines hit about 1k damage, and I’m pretty sure that’s on crits, but it’s still pretty nice. ^^
I actually use bunker down with my build and it works pretty well (for me, at least).
Here’s a link to my build:
It works really well with berserker armor, too, and I know flamethrower isn’t the most amazing kit to most players, but I’ve been using this for a while now and have had a lot of fun in wvw, tpvp, and pve with it.
(Although when I go in dungeons I tend to switch out rocket boots for either elixir U, elixir S, or throw mine.)
With the gear I have now the mines hit about 1k damage, and I’m pretty sure that’s on crits, but it’s still pretty nice. ^^
I have had better luck with it in pvp settings than pve surprisingly. It seems that in pve unless you can really get something to chase you the detonation trigger radius makes it incredibly difficult to use in many situations. That’s not to say that it is a worthless trait or anything, it’s just that in most situations I have found, modified ammo is the more reliable trait to take in that slot (at least if you are doing any kind of grouping). I would really like to see some math posted about how many of the bunker down bombs you would need to have land to surpass the damage bonus of modified ammo in a group setting. The problem of course being actually testing it in practical scenarios since it’s easy to test on a training dummy or like what the op’s video showed.
I actually use bunker down with my build and it works pretty well (for me, at least).
Here’s a link to my build:
It works really well with berserker armor, too, and I know flamethrower isn’t the most amazing kit to most players, but I’ve been using this for a while now and have had a lot of fun in wvw, tpvp, and pve with it.
(Although when I go in dungeons I tend to switch out rocket boots for either elixir U, elixir S, or throw mine.)
With the gear I have now the mines hit about 1k damage, and I’m pretty sure that’s on crits, but it’s still pretty nice. ^^
I have had better luck with it in pvp settings than pve surprisingly. It seems that in pve unless you can really get something to chase you the detonation trigger radius makes it incredibly difficult to use in many situations. That’s not to say that it is a worthless trait or anything, it’s just that in most situations I have found, modified ammo is the more reliable trait to take in that slot (at least if you are doing any kind of grouping). I would really like to see some math posted about how many of the bunker down bombs you would need to have land to surpass the damage bonus of modified ammo in a group setting. The problem of course being actually testing it in practical scenarios since it’s easy to test on a training dummy or like what the op’s video showed.
It is very effective in PvP and WvW. I remember dueling a number of people and having them comment how much my mines hurt!
It is very effective in PvP and WvW. I remember dueling a number of people and having them comment how much my mines hurt!
Certainly not disputing that they hit incredibly hard, especially when paired with throw mine on a zerker sd burst build (this one never ceases to be fun to play as a ganker in WvW). The reason I am surprised that they work as well as they do in a pvp scenario is that I can’t believe more people don’t try to actively avoid them lol. The problem I run into is mostly pve related and even then it’s more so when doing group stuff like in dungeons or in certain open world events where it’s difficult to tell at times your exact distance from a boss because of all the effects on the ground ( not to mention it could move in an entirely different direction than you want it to because the aggro tables are so wonky). If you can get something to chase you in a straight line/can predict it’s movement or can manage to find the sweet spot on stationary targets they are great, otherwise they can be a real pita to use.
It is very effective in PvP and WvW. I remember dueling a number of people and having them comment how much my mines hurt!
Certainly not disputing that they hit incredibly hard, especially when paired with throw mine on a zerker sd burst build (this one never ceases to be fun to play as a ganker in WvW). The reason I am surprised that they work as well as they do in a pvp scenario is that I can’t believe more people don’t try to actively avoid them lol. The problem I run into is mostly pve related and even then it’s more so when doing group stuff like in dungeons or in certain open world events where it’s difficult to tell at times your exact distance from a boss because of all the effects on the ground ( not to mention it could move in an entirely different direction than you want it to because the aggro tables are so wonky). If you can get something to chase you in a straight line/can predict it’s movement or can manage to find the sweet spot on stationary targets they are great, otherwise they can be a real pita to use.
Another reason I like bunker down in PvP is for the psychological factor. People see aoes on the ground they generally try to avoid them (at least the good players do). Since bunker down lasts as long as it does and is so easy to proc you’re basically constantly reducing the space that they’re comfortable moving in. With a decent crit rate, you’re basically guaranteed to have at least a couple of mines on the ground at any given moment. If you’re fighting a close ranged fight then it’s really hard for them to avoid the mines, but despite that there’s constantly a bit of hesitation to take that step where they need to go for fear of stepping on one.
Usually when I’m doing group pve content like that I just opt for modified amunition just to be safe.
~snip~
Usually when I’m doing group pve content like that I just opt for modified amunition just to be safe.
Same for me, that is part of my criticism of the trait. To be fair it’s mostly just because I want it to be more reliable to use in all situations because I really like having all the booms going off heh. If they just increased the trigger detection radius even a tiny bit I would find myself using it more since I don’t do much WvW these days.
It really works well in pvp, go Tankgenineer and use any weapon you want and just backpedal.