Bunker Engie
Well This is more of a discussion on how valuable Bunkers are. Specifically, of course, Engies.
I was told I was the best Bunker ever today. I know im not the best, but for someone to say so to me I feel really accomplished. I usually feel as though I am such an important piece to my team. I can tell when autobalance sometimes throws me on the other team.Surviving 2/3 Vs 1 holding a point is a big difference maker. From my experience, I think Engies make better Bunkers than guardians. Though I understand why guardians are considered better at it, I still think that a Highly skilled Engie bunker can out bunk a guardian. =\ What do you guys think?
http://gw2skills.net/editor/?fcAQJAqelIq6ZX3y3F1LJxoCdO0jCjf1KSRlt8nCyF-TkAg2EGpMyZkxIpRWjGNM/AIve been pretty successful with this build surviving Heartseeker Thief with the Elite(the two extra theives) and 1 more enemy on a node by the skin of my teeth. Any way to help this build so that I can better prepare for those type of surprise attacks?
There’s a difference between living forever and being a bunker. I’d say Engineers are better at sustaining forever. What’s preventing bunker Engineers from fulfilling the bunker role, over a guardian, is the fact that they have little to no stability. If you’re standing on point, you’re eating every CC spam under the sun, and versus many comps, you won’t get to play the game ever. You really need a Guardian for AoE stability – your team’s stomping and reviving power simply would not be there, otherwise.
Twitch.tv/chaithh
New Twitter: @chaithhh
I’ve got to agree with Chaith, stability makes that extra important difference.
Engineers make excellent off-bunkers though and your build is really solid Blink, I like it.
You’ll probably be tankier than most guards for sure.
(edited by Brew Pinch.5731)
Why not toolkit instead rocket boots?
Tekkit’s Workshop
There’s a difference between living forever and being a bunker. I’d say Engineers are better at sustaining forever. What’s preventing bunker Engineers from fulfilling the bunker role, over a guardian, is the fact that they have little to no stability. If you’re standing on point, you’re eating every CC spam under the sun, and versus many comps, you won’t get to play the game ever. You really need a Guardian for AoE stability – your team’s stomping and reviving power simply would not be there, otherwise.
That makes sense. Stability is much tougher to obtain without having something of little use on my utilities. I cant lie, it would keep my heart from dropping every time a Stun warrior starts hammering away at me and my stunbreaker is on cooldown.
Why not toolkit instead rocket boots?
Well as stated before, stability IS a problem to obtain, so I cant just attempt to Bunk and nothing else. In many situations where I’ve attracted the whole team to a point, I use the heal turret combo field and rocket boot out of there and heal as I escape to cap another node.
In a way I end up having to Live over giving up free 5points and cap another point. All the while using Glue bomb to keep people off of my while I make my escape.
So While i cant get stability I replace with mobility. I do Have to get off of the Point at times using Rocketboots and EG’s number 4. As long as im moving i survive longer and attract more attention. By the time I get back on the Point im using Big Ol Bomb and Magnetic shield to get them off.
Dont know if that clarified enough or if it was too much, but I just wanted to cover all reason why I use it so that It can be compared with reasons others use Tool Kit.
Seems ok to me though you could maybe get more durabilty by traiting into automated response instead of bigger bombs radius. I for myself love tool kit but thats just a preference.
The only things i really cant understand why any bunker engi would trait cloacking device. Cloacking device is like an anti bunker trait while elite supplies or stabilized armor would be really usefull traits instead.
Chaith is right, of course—bunker engineers simply don’t have the downed state control to compete with guardians. They are more of solo artists, being annoying on the far point or keeping a close eye on the home point.
With that in mind, rocket boots can actually be a very good utility for an engineer “bunker.” If you’re fighting 1v2, usually it will be better to escape and hit another point than to die on the point. So smoke bomb + rocket out.
You should do some solo queue arenas! If you enjoy being a solo artist bunker, arenas are the place for you. The best thing about tournaments is that (most of the time) when you are fighting 1v2, your teammates will be gaining control of the rest of the map. You can really carry your team if you play well.
Well This is more of a discussion on how valuable Bunkers are. Specifically, of course, Engies.
I was told I was the best Bunker ever today. I know im not the best, but for someone to say so to me I feel really accomplished. I usually feel as though I am such an important piece to my team. I can tell when autobalance sometimes throws me on the other team.Surviving 2/3 Vs 1 holding a point is a big difference maker. From my experience, I think Engies make better Bunkers than guardians. Though I understand why guardians are considered better at it, I still think that a Highly skilled Engie bunker can out bunk a guardian. =\ What do you guys think?
http://gw2skills.net/editor/?fcAQJAqelIq6ZX3y3F1LJxoCdO0jCjf1KSRlt8nCyF-TkAg2EGpMyZkxIpRWjGNM/AIve been pretty successful with this build surviving Heartseeker Thief with the Elite(the two extra theives) and 1 more enemy on a node by the skin of my teeth. Any way to help this build so that I can better prepare for those type of surprise attacks?
Overall I do agree that Engineer make dang good bunkers, Guardians are needed but only until next patch… then we get AoE stability via Elixir B.
I would suggest a couple of trait swaps, I also run the 10/0/30/20/10 setup but instead of Protective Shield ill run Stabilized Armor and instead of Self-Regulating Defense ill take either Protection Injection or Invigorating Speed
Having 53% damage protection while stunned can save your life in a lot of situations. And having perma vigor can make a good engi dang near immortal.
Not saying your setup is in any way wrong, that’s just how i run it lol
I agree that we are not as good a bunker as someone with high uptime on stability.
However, we can (a) soak up a load of damage, (b) deal decent damage while doing so compared to many bunkers, and © put out a load of knockback.
It doesn’t make us a bunker, but it makes us something else that is very useful at nodes.
I agree that we are not as good a bunker as someone with high uptime on stability.
Word has it that this coming Tuesday we will have access to a lot more stability then we do now, with the RnG out of the equation.
https://www.youtube.com/watch?v=6q3em9s5I4c
I’d probably swap elixir S at 25% hp for Protection Injection, and take stabilized armor.
edit:
someone above me said that, mah bad.
The only things i really cant understand why any bunker engi would trait cloacking device. Cloacking device is like an anti bunker trait while elite supplies or stabilized armor would be really usefull traits instead.
I see what you mean. Ill surely give that a try.
Overall I do agree that Engineer make dang good bunkers, Guardians are needed but only until next patch… then we get AoE stability via Elixir B.
I would suggest a couple of trait swaps, I also run the 10/0/30/20/10 setup but instead of Protective Shield ill run Stabilized Armor and instead of Self-Regulating Defense ill take either Protection Injection or Invigorating Speed
Having 53% damage protection while stunned can save your life in a lot of situations. And having perma vigor can make a good engi dang near immortal.
Not saying your setup is in any way wrong, that’s just how i run it lol
Thats a Good idea. The reason I use Self regulating Defenses is to act with Automated Medical Response. At 25% Ill be invulnerable(after patch stealth i believe) for 5 seconds and my heal would be automatically available to me. Its for pinch situations. Though I see what you mean. Id probably be in that situation alot less with more defenses. Ill definitely try those swaps out and see how much it helps me out.
The only things i really cant understand why any bunker engi would trait cloacking device. Cloacking device is like an anti bunker trait while elite supplies or stabilized armor would be really usefull traits instead.
I see what you mean. Ill surely give that a try.
Overall I do agree that Engineer make dang good bunkers, Guardians are needed but only until next patch… then we get AoE stability via Elixir B.
I would suggest a couple of trait swaps, I also run the 10/0/30/20/10 setup but instead of Protective Shield ill run Stabilized Armor and instead of Self-Regulating Defense ill take either Protection Injection or Invigorating Speed
Having 53% damage protection while stunned can save your life in a lot of situations. And having perma vigor can make a good engi dang near immortal.
Not saying your setup is in any way wrong, that’s just how i run it lol
Thats a Good idea. The reason I use Self regulating Defenses is to act with Automated Medical Response. At 25% Ill be invulnerable(after patch stealth i believe) for 5 seconds and my heal would be automatically available to me. Its for pinch situations. Though I see what you mean. Id probably be in that situation alot less with more defenses. Ill definitely try those swaps out and see how much it helps me out.
Agree with stabilized armor. Elite supplies doesn’t offer much imo. Cloaking device is almost too fun to not use, but sadly damage reduction is a bit better for a bunker.
After the patch, self-regulating defenses will still give 3 seconds of invulnerability. It’s toss elixir S that’s getting changed to 100% stealth rather than 50/50 stealth/stability. I love the heal reset at 25%, but I can’t find a way to get it to work well with self-regulating defenses since elixir S was nerfed to not allow actions a while back. The only thing it really does is give your endurance time to recharge a bit—conditions will still tick away on you with no way to remove them, so you’re far better off to go with a different trait. The only thing it could be useful against is stunlock warriors, but with 53% damage reduction you should be fine against those, and sigil of paralysis is getting fixed Tuesday anyway.
Engineer bunker is nowhere near what it was in its prime, before the smoke bomb, elixir r, and kit refinement nerfs. That was the most fun I’ve ever has in a game. Although it’s probably still not the most effective, bunker is still my favorite to play. IMO, it’s best played more as a far point harasser. Pretty much forces the opponents to send reinforcements or risk a decap. With rocket boots, I see the play style analogous to the old d/d else’s.
I stated cloaking device as anti bunker as you lose control of points while stealthed. So while it might be a usefull trait for other builds it is just something you really dont wanna happen if you are playing the bunker in your team