Bunkering as an engineer
I tried something like this:
http://intothemists.com/calc/?build=VVRw;0B-sPFw0o5cQFx08-3T-h0u5BU;6JTJ;456-13B57-Z31;071-OZG5OZG59NT
Having more block and invn is great and I find dolyak’s regen is very useful.
If you take kit refinement, you get an extra condition removal just by switching to Elixir Gun. Specifically, it makes switching to Elixir Gun drop Super Elixir around you, so you can either maintain super elixir constantly or keep both up at once, doubling the healing.
Automated response only stops you from getting new conditions at 25% hp, it doesn’t remove them. Still good, but if you want the double Super Elixir, that’s probably the one to drop.
I’m pretty sure you’re missing a stun breaker. Since your elixirs will remove conditions, Elixir S might be a better choice. That combo will do something really nice that most professions don’t get: Removing stun, immobilized and make you invulnerable.
I also highly suggest Med Kit over Healing Turret, especially if you’re going to be alone. Way more healing and it has condition removal, a speed buff and fury.
Message me any time in game.
Thanks for the reply,
I thought of using those runes, but that regen is only 30 hp per second and not improvable by increasing your healing.
I agree that Automated response is a lot weaker in game.
At first I thought it was OP, then I tried it, and dropped it. Sure it will save you some damage, but other skills are a lot better.
The fact that you are still affected be condition pre-25% is the issue. Fighting a condition ennemy, you’ll usually find yourself full of stack of bleed fire and poison, and you’ll die anyway because they continu ticking at 25%.
And that’s without saying that any direct damage class won’t be bothered by this trait! And it’s a GM trait!
Server : Anvil Rock (Since Release!) [SOLO]
And I forgot about the build.
How are you doing vs Guardiian and Tanky Elem? I usually try a bunker build, then switch back to dps once I fight one of them and they overlast me so bad.
Server : Anvil Rock (Since Release!) [SOLO]
@assassin
I sacrificed the kit refinement in order to get perma swiftness and therefor perma vigor, but I like your solution of droping the automated reponse and investing 10 more points in tools and get both.
As for the elixir S i had already changed to it for the reasons you list but also because of its toolbelt counterpart. Stability or stealth for 4 seconds is what i needed for those stomps.
Thanks for your help
I would love this to become a discussion about the viability of engie bunkers.
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@kardiamond
I intend to use this build in tournments, i don’t actually manage to kill anyone, so the idea is to delay them until help arrives. 2 or 3 opponents is doable for around 1 minute or more.
But i am still not fully satisfied with the build. It was perfect back when the 2 super elixirs would heal for around 700 per sec.
Anyway I really want to make it work.
Give some feedback when you try, I had hard time holding one guy alone with a build similar to your, but I’m a really bad bunker.
Server : Anvil Rock (Since Release!) [SOLO]
@ The Gates Assassin, the elixir gun kit refinement is just aoe condition removal, it doesn’t do regen no?
Passionate engineer; self-proclaimed kitmaster. <3
@ The Gates Assassin, the elixir gun kit refinement is just aoe condition removal, it doesn’t do regen no?
It does regen. It’s basically an exact copy of Super Elixir.
Message me any time in game.
Also, if I’m not mistaken, it’s not a regen buff. It’s a heal over time.
Server : Anvil Rock (Since Release!) [SOLO]
Also, if I’m not mistaken, it’s not a regen buff. It’s a heal over time.
Also, if I’m not mistaken, it’s not a regen buff. It’s a heal over time.
Yeah that’s it.
It’s a pulse heal, so it won’t override your regen buff.
Server : Anvil Rock (Since Release!) [SOLO]
Someone suggested Elixir S, and I can’t really argue with the recommendation. It’s a strong skill, both defensively (to save your butt) and offensively (to stomp). However, the problem I found with Elixir S as a bunker is that when you’re tiny, you’re not counted as being on the point.
That’s not the end of the world, but it is something to consider. It may give you much needed breathing room, and BOB can help with clearing most points… but most good players are wise to BOB now, so you can’t count on it as a sure thing. Again, it’s a good skill, but you have to weigh the consequences of voluntarily giving up the point for even a brief amount of time.
Tarnished Coast
Panic Time!
Using Elixir S doesn’t count you as on point? kitten didn’t know that.
That’s bad, I love this elixir! Still good, but I wonder why it’s like that. Is it the same for other invul effect like myst form?
Server : Anvil Rock (Since Release!) [SOLO]
Nop. you stop controlling the point when you use Elixir S.
I am enjoying the build and using it in tPVP. Managing to keep 2 opponents occupied until our cavalry arrives. It seems to me that it is more survivable than the guardian but I have to try it some more tourneys to give you some more precise info on it,
Using Elixir S doesn’t count you as on point? kitten didn’t know that.
That’s bad, I love this elixir! Still good, but I wonder why it’s like that. Is it the same for other invul effect like myst form?
I imagine so, but I can’t really test it for the other classes.
It’s also true for stealth. I was on Blue in a Forest match the other day and as the match started several of us ran to Henge. As we arrived the Thief with us dropped his AoE stealth on the point. So there we are, just kind of… standing on a point that isn’t capping. Good way to start a match behind.
What you’ve really got to keep in mind as an Engi is what this can do when you’re trying to hold a point, especially if you’re using Elixir S, Self-Regulating Defenses, and (even though it’s not that common a choice) the Potent Elixirs duration increase. Sure, it increases how long you’ll live, but if Elixir S and SRD go off in a short span of time you’re all but giving the point away.
Again, I’m not saying it’s bad, but it’s definitely something to factor into the big picture when creating a build.
Tarnished Coast
Panic Time!
(edited by Maullus.1273)
Correct, all forms of complete invulnerability and all forms of stealth cause the player to stop contesting the point. If you’re down to 25% health, though, you were about to lose the point anyway, so it’s kind of a moot point. It is a strong reason to consider using a different utility skill, however.
I would say our bunker builds are significantly less survivable than guardian or ele. However, we are usually able to bring more knockbacks than an ele and more AoE than a guardian. I’d say our strengths are more suited to far-point harassment/bunker than mid-point.
Have to ask, man, what’s good 409 for you here? Is not mechanics of C like makes it useless?
I’d suggest protection trait there or whatever.