C/C support Engineer

C/C support Engineer

in Engineer

Posted by: Jeargroth.8021

Jeargroth.8021

I am loving my engineer, first class i started with GW2, first to 80 with, primary character I keep going back to…

However… I am starting to run dungeons now… I haven’t done any really till now and I am looking for a good Dungeon build… I know Engineers aren’t known for DPS and I have read how power is the end all be all as condition just isn’t there. So I want to fill the CC and support role and I want to fill it well. I however can’t seem to find any decent guides or posts on how to fill that role?

Anybody able to point in the right direction of a good build and what gear I should be using? As well as any tactics that I should be doing openers, closers and all the stuff in between.

I am thinking Condition damage, healing, and toughness gear with a 10/25/5/30/0 trait build. Taking Elixir H, Elixir B, Flamethrower, and Elixir Gun? With Dual pistols?

I need help and every time i find a decent post on CC that might help it quickly devolves into troll bait about Power vs Condition.

Any positive input would be very welcome… I have played a bit in the Mists but it is somewhat limited in what you can do there and doing it in PVE is getting costly.

In short I want to be the, “SNAG SHADE. His DPS sucks, but man he makes the runs easy.”

Thanks

Shade Boomclaw

edit: build considering…
http://www.guildhead.com/skill-calc#mMMzz9mMoLlMMoblMapVx0VVRMaq

(edited by Jeargroth.8021)

C/C support Engineer

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Posted by: Townopolis.3607

Townopolis.3607

Here’s what I use:
http://www.guildhead.com/skill-calc#mMMzM9Mz0olNvMmlNvM9MGxGVkzosmo

That particular setup is for general situations, but the real strength of that build is that you can customize it via ability selection and major traits to have really strong CC, kiting, condition removal, or personal survivability depending on the specific needs of the dungeon.

If you want a more “one size fits all” build, I might try taking 10 points out of tools and putting them into inventions for heal-bombs. I don’t use heal-bombs myself, though, so I can’t attest to their actual efficacy.

C/C support Engineer

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Posted by: binidj.5734

binidj.5734

I’ve had a great deal of success with:

http://www.guildhead.com/skill-calc#mMMzM9mMvolMMvolMaxaG0VmVbmma

The major support comes with the ridiculous amount of condition removal available, this makes quite a startling amount of difference. It also throws out boons, conditions and a reasonable amount of healing whilst also being capable of reasonable damage, especially against packs.

Depending on the specific situation I may swap the shield for another pistol, and/or exchange one of the elixirs for a grenade kit … though that’s fairly rare.

Glad to be [Grey] – http://thegrey.enjin.com/home
Piken Square

C/C support Engineer

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Posted by: clay.6409

clay.6409

This may be a dumb question binidj, but if you’re using the Formula 409 trait, does that make Toss Elixir R redundant? Would it be better to slot a different elixir or kit in its place?

C/C support Engineer

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Posted by: coglin.1496

coglin.1496

Toss Elixir R is a ranged AoE that revives downed allies. To my knowledge that is the general focus of its use, folks do not general focus on using it for condition removal.

Poor craftsman blame their tools. Poor players blame their Engineer.

C/C support Engineer

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Posted by: binidj.5734

binidj.5734

Coglin has the right of it.

Glad to be [Grey] – http://thegrey.enjin.com/home
Piken Square