(edited by Jeargroth.8021)
C/C support Engineer
Here’s what I use:
http://www.guildhead.com/skill-calc#mMMzM9Mz0olNvMmlNvM9MGxGVkzosmo
That particular setup is for general situations, but the real strength of that build is that you can customize it via ability selection and major traits to have really strong CC, kiting, condition removal, or personal survivability depending on the specific needs of the dungeon.
If you want a more “one size fits all” build, I might try taking 10 points out of tools and putting them into inventions for heal-bombs. I don’t use heal-bombs myself, though, so I can’t attest to their actual efficacy.
I’ve had a great deal of success with:
http://www.guildhead.com/skill-calc#mMMzM9mMvolMMvolMaxaG0VmVbmma
The major support comes with the ridiculous amount of condition removal available, this makes quite a startling amount of difference. It also throws out boons, conditions and a reasonable amount of healing whilst also being capable of reasonable damage, especially against packs.
Depending on the specific situation I may swap the shield for another pistol, and/or exchange one of the elixirs for a grenade kit … though that’s fairly rare.
Piken Square
This may be a dumb question binidj, but if you’re using the Formula 409 trait, does that make Toss Elixir R redundant? Would it be better to slot a different elixir or kit in its place?
Toss Elixir R is a ranged AoE that revives downed allies. To my knowledge that is the general focus of its use, folks do not general focus on using it for condition removal.
Coglin has the right of it.
Piken Square