Can We get reduced CD on turrets already ?

Can We get reduced CD on turrets already ?

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

i know they will still be useless but i’d appreciate being able to at least use them somewhat successfully at least in pve as it stands i feel turrets should have the following cooldowns to be acceptable

they were nerfed and not changed in other way to compensate for such an abomination of a nerf , if anything only pure condition damage builds had problems with turrets power builds already destroyed them and they lost all survivavility regen crit resist and condition resist (seems gyros are going the same path).

Rifle= 15s cd

Flame= 20s cd (asides from the smokefield and 3 stacks of might if traited this turret offers no use and infact was completely neglected after the specialization patch burning damage was lower and allowed to stack so why does this turret still apply one burning and has the same fire rate??)

Net= 20s cd (the immobilize and OC stunimmobilize have such short durations they are more interrups than actual control effects)

Rocket=30s cd (asides from the knock back this turret’s base damage doesnt justify having a longer cd when you analize it it does about the same damage as a rifle turret diference being one does it in one shot every 4s and other does over several shots)

Thumper=30s cd this one at least has its lengthy cd justified as each attack cripples

(edited by Rezzet.3614)

Can We get reduced CD on turrets already ?

in Engineer

Posted by: Nilix.2170

Nilix.2170

Healing Turret down to 15s

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Can We get reduced CD on turrets already ?

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

honestly that is the only turret wich’s cooldown cant be touched because if you pick it up it drops to 15-16s so if you dropped it to 15 then its cooldown would drop to 12-10s when picked , and that is also the only useful turret in the game as it stands

dont want turrets to be overpowered just compensated for the mega nerf to be usable again

Can We get reduced CD on turrets already ?

in Engineer

Posted by: guildabd.6529

guildabd.6529

Also their cooldown should start when deployed + some small buffs like range increase and making their attacks unblockable.

Rocket Turret: 1500 range
Rifle Turret: 1200 range
Net Turret: 1000 range
Flame Turret: 700 range
Thumper Turret: 360 range

Can We get reduced CD on turrets already ?

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

Also their cooldown should start when deployed + some small buffs like range increase and making their attacks unblockable.

Rocket Turret: 1500 range
Rifle Turret: 1200 range
Net Turret: 1000 range
Flame Turret: 700 range
Thumper Turret: 360 range

if that was the case then there wouldnt be any need to reduce their cooldowns

but i do agree they need a range increase to maximum of 1200 range because at 1000 range they are outranged by any ranged weapon except pistol maybe

and instead of unblockable just make some needed improvements like
Rifle having Pierce

Net shot having 25-50% increased projectile speed (on the normal shot only)

flame turret stacking 2-4 burning stacks and/ or 4 – 5s burning duration so that it actually pressured enemies

rocket turret having bigger explosive radius on hit that way the aoe capability would justify its slow fire rate and low damage for said rate

thumper having increased radius and having 3 tiers of damage and effect basically increase radius and split it into 3 rings outer ring only dealing low damage medium dealing normal damage and cripple and smallest ring dealing something like 150% damage and increased cripple duration