(edited by Rezzet.3614)
Can We get reduced CD on turrets already ?
Healing Turret down to 15s
Purity of Purpose
honestly that is the only turret wich’s cooldown cant be touched because if you pick it up it drops to 15-16s so if you dropped it to 15 then its cooldown would drop to 12-10s when picked , and that is also the only useful turret in the game as it stands
dont want turrets to be overpowered just compensated for the mega nerf to be usable again
Also their cooldown should start when deployed + some small buffs like range increase and making their attacks unblockable.
Rocket Turret: 1500 range
Rifle Turret: 1200 range
Net Turret: 1000 range
Flame Turret: 700 range
Thumper Turret: 360 range
Also their cooldown should start when deployed + some small buffs like range increase and making their attacks unblockable.
Rocket Turret: 1500 range
Rifle Turret: 1200 range
Net Turret: 1000 range
Flame Turret: 700 range
Thumper Turret: 360 range
if that was the case then there wouldnt be any need to reduce their cooldowns
but i do agree they need a range increase to maximum of 1200 range because at 1000 range they are outranged by any ranged weapon except pistol maybe
and instead of unblockable just make some needed improvements like
Rifle having Pierce
Net shot having 25-50% increased projectile speed (on the normal shot only)
flame turret stacking 2-4 burning stacks and/ or 4 – 5s burning duration so that it actually pressured enemies
rocket turret having bigger explosive radius on hit that way the aoe capability would justify its slow fire rate and low damage for said rate
thumper having increased radius and having 3 tiers of damage and effect basically increase radius and split it into 3 rings outer ring only dealing low damage medium dealing normal damage and cripple and smallest ring dealing something like 150% damage and increased cripple duration