Can we change flamethrower now?

Can we change flamethrower now?

in Engineer

Posted by: Zefrost.3425

Zefrost.3425

Now that burn damage was nerfed, burn now stacks intensity and fraction of a second for damaging conditions inflict partial damage now?

Namely, can we change:
- Flame Jet
- Incendiary Ammo
- Air Blast

Flame Jet
Can we remove the arbitrary burning on the last hit of flame jet? Instead, make every hit of the flamethrower inflict 1 stack of burn for 0.5 seconds. This will spread the damage out evenly and make it a better hybrid brawler weapon. Should an opponent get hit by all 10 hits, this will inflict a maximum overall total of 5s of burn.

Since flame jet does five hits per second, this means that (without any condition duration increase) your target will have only a maximum of 2.5 stacks of burning on them at any given time (quickness excluded).

You might as well remove the 10% damage increase against burning foes as well since this was an attempt to boost the auto attack damage when burn didn’t stack intensity.

(Is my maths wrong?)

Incendiary Ammo
This toolbelt skill was an attempt to make flame jet seem like it inflicts burn. This toolbelt skill is bad and unnecessary when flame jet itself can now be changed.

Incendiary Ammo should be changed to something else entirely. Something with “utility” would be nice.

Example:
Blinding Powder – Throw to inflict blind in 240 radius.

Air Blast
Remove the burn extend duration because it was also an attempt to buff flame jet.

Can we change flamethrower now?

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Posted by: Photoloss.4817

Photoloss.4817

Old “Backdraft” for the toolbelt? Frontal cone AoE pull, 600-900 range, 60-120° cone angle?

“Cryo Ammo” for chill on hit? (cast time and 1-2s icd so you can’t unload it instantly with FT/nades, long total chill duration or short recharge, consumed if attacks are blocked/evaded)

“Phosphorous Charge” would be a nice excuse for a blind/fire/damage field, sadly Mortar already has one.

Can we change flamethrower now?

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Posted by: Control.8154

Control.8154

Can we add back FireForged Trigger as well?

Can we change flamethrower now?

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Posted by: Zefrost.3425

Zefrost.3425

Cool, had no idea flamethrower previously had that skill lol. Googled it and here it is for anyone wondering:

Demonstration of Backdraft
Example of Backdraft used in battle

Can we change flamethrower now?

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Posted by: Impact.6213

Impact.6213

Whoa the toolbelt skill is a must if you’re running a condi build… Don’t change that.

Can we change flamethrower now?

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Posted by: Casia.4281

Casia.4281

Whoa the toolbelt skill is a must if you’re running a condi build… Don’t change that.

eh. doing the math on a full cond pve build now.

In the words of Immortan Joe.
“Mediocre.”

https://www.reddit.com/r/Guildwars2/comments/3bi69t/dnt_updated_build_guides_for_all_8_professions/
DnT’s dps builds.

Grenade barrage in a zerker build. 32,500 damage average. 25 or 21s CD.

Incendiary ammo, full cond build.
25 stacks vul, might. etc…
3364 condition damage or so. 653/stack burn.
3 stacks, 3s+98% duration.
11,636 base x 1.25 vul=14,545 single target burning… on a 50 second cd. 42s cd with 15% reduction.
Bugged? and only apply half the stacks its supposed to? STILL only 29,090 single target, on a 45second CD.

Barrage does 7 stacks of vul, is aoe, has LESS then half the CD, AND is more raw damage.

Throw Napalm.
.700 coeff direct. 1362 average with vul and crit factored in.
4s burning on impact. 7.92s duration =5171base – 6465 with vul.
+ 3 stacks 1s burning on pulse. 3879base-4848 with vul.
total: 1362 direct+ 11,313 aoe burning.
fire field. 25s-21s CD.

Can we change flamethrower now?

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Posted by: guildabd.6529

guildabd.6529

My suggestion: make flame jet burn every third hit like guardians Virtue of Justice.

(edited by guildabd.6529)

Can we change flamethrower now?

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Posted by: Jerus.4350

Jerus.4350

Leave my Incendiary Ammo alone! I likes it.