Can we have a reliable Magnet now?
Yeah are exactly right , its not even really a toss up since post patch..more like a 30/70 chance of success lol . I’ve seen victims literally stall in place and warp back to spot consecutive times ….definitely not a reliable skill which is sad seeing as soooo much is already not functioning properly.
Anet says NO. Considering they nerfed it yet still didn’t fix it. Looks like they don’t give a kitten.
I’m not 100% sure for magnet, but it is possible to counter some pulls with a movement skill. If you are pulled during the skill animation, you are generally just pulled a tiny bit, and your dodge is negated. As such, some of the magnet failures you are seeing may be because the pull occurred during such a movement skill (i.e. savage leap, heartseeker, monarch strike, rocket boots, &c.).
Magnet is actually in a better position since it does not rely on projectile contact. Scorpion wire and spectral grasp are even more unreliable. Their ability to fix this is probably somewhat limited by the engine they use though as it appears to be linked to terrain collision/line of sight. So at least we don’t have to deal with that.
FYI, if the target does bounce in the air, they can still be hit as if they were standing in the place they hovered above, so it’s not like they’re immune to melee or anything. I think they can also take fall damage as a result, so it can be good if they go really high… haven’t had this happen in awhile though, so I can’t say for sure.
Maybe you have the refurbished version of our Magnet lol the one that actually has no cast time , no animation doesnt require LOS and get this actually doesnt glitch. Release the blueprints to it PlOx
Next level play
If you learn to bounce people off the air, you can fully kill players on low HP from fall damage.. (Warning: it’s 8/10 on the troll scale)
lol it only works on unaware players. either ones that are looking at someone else in a zerg, or one you just happen to catch off guard. in 1v1s and small fights people almost ALWAYS dodge it right when they notice so they dont get pulled.
Thats because the inexperienced opens with it , thats like a warrior opening with Evis or the old Fzy-BRHB combo lol…if you are aware of how many dodges they have left or when they healing etc that Magnet is going to be gamebreaking repeatedly. Ever got Concussion shot by a skilled ranger just as you need that heal? GG everytime lol
lol it only works on unaware players. either ones that are looking at someone else in a zerg, or one you just happen to catch off guard. in 1v1s and small fights people almost ALWAYS dodge it right when they notice so they dont get pulled.
You can actually use that to your favour. If you force them to dodge your magnet, that’s a dodge they can’t use against a blowtorch, net shot, prybar, &c. Granted magnet can be good for a combo set up, but if your build is completely reliant on it, then you’ll have to use it more carefully. A good way to ensure it lands is to force them to use up their dodges before attempting a magnet pull, or anticipating the use of their heal skill and ripping them out of it.
lol it only works on unaware players. either ones that are looking at someone else in a zerg, or one you just happen to catch off guard. in 1v1s and small fights people almost ALWAYS dodge it right when they notice so they dont get pulled.
You can actually use that to your favour. If you force them to dodge your magnet, that’s a dodge they can’t use against a blowtorch, net shot, prybar, &c. Granted magnet can be good for a combo set up, but if your build is completely reliant on it, then you’ll have to use it more carefully. A good way to ensure it lands is to force them to use up their dodges before attempting a magnet pull, or anticipating the use of their heal skill and ripping them out of it.
Magnet is about the easiest skill to cancel.
See them dodge > Cancel > Try again in 5s
Spam/cancel if if you’re feeling like a troll, it’s hilarious against engi!