Can we talk about Bunker Down?
I think You slightly missed the point of new Bunker down. As much as I loved the Elixir Infused Bombs it had certain flaw – it could dish out just that much heal as it could – It was a decent amount, large even. But it could not have been strategically used.
You could spam the bombs, and hope you can outheal the damage – and the tougher, the bigger and the meaner the opponent the more seldom he swinged his massive sword or what not or any other special attack and all you could do is hope that you can heal the damage done until the next swing because you could not save the surplus of heals.
The new Bunker Down does exactly that – allows You to decide when to cash in the healing chips. It is also extremly kiter friendly – because of that frontal spawn. In previous game build You had to either invest in trait upscaling the bombs radius and run forward or run sideways hoping You won’t get swiftness and leave the effective range of heals. Right now you can kick in mecha-legs and enjoy the kiting on full speed ahead.
For full healing breakdown check my topic (link in my signature)
I don’t see why anyone would use Inventions in PvE.
In PvP, free health packs and mines is better than any other GM option. If you want to play bunker/support, especially in WvW, run Medical Dispersion Field.
I have played alot of wvw zerging since the patch and I really feel you OP. The position of the medpac is quite off, it forces you forward, and strifing back and forth is alot slower than strifing to the left and right.
Another problem I have with this is that when you’re at a ledge shooting down at enemies, the medpac will spawn in the middle of the air where noone can reach them.
I don’t necessarily agree with your point on placement, in as much as I’m not sure where I would rather have it, however, I do agree that they can be a little tough to find on the floor. Maybe if they were white with a red symbol or a slight glow? God knows ANet likes to have alot of glowing stuff in the game ;-)