(edited by gin.7158)
Can you get 4 blasts from 4s duration field?
Easily:
- Place Healing Turret
- Place Big ol’ Bomb
- Smoke Bomb
- Orbital Strike (2 blasts if traited) + DetonateHealing Turret at same time
- Acid Bomb
- Shield 4
If you train it a bit this should all fit in.
Place all turrets → Field → boom
[Skol]
Easily:
- Place Healing Turret
- Place Big ol’ Bomb
- Smoke Bomb
- Orbital Strike (2 blasts if traited) + DetonateHealing Turret at same time
- Acid Bomb
- Shield 4
If you train it a bit this should all fit in.
I can do that. Don’t count the orbital strike and BOB since they are precasted. You need to land : fire blast, acid bomb, shield, thumper, healing turret in 4s window.
With Short Fuse and Siege Round you can go:
- X number of turrets
- Big ol’ Bomb
- Orbital Strike
- Fire bomb or Smoke Bomb for field
- Any blast finisher with a slight cast (like flamethrower #2)
- Blow up all turrets
- Pop Shield #4
- Acid Bomb and weapon swap to stop the leap.
This way siege rounds will hit with both hits
Easily:
- Place Healing Turret
- Place Big ol’ Bomb
- Smoke Bomb
- Orbital Strike (2 blasts if traited) + DetonateHealing Turret at same time
- Acid Bomb
- Shield 4
If you train it a bit this should all fit in.
I can do that. Don’t count the orbital strike and BOB since they are precasted. You need to land : fire blast, acid bomb, shield, thumper, healing turret in 4s window.
Shoud be done easily That would mean one second per blast. Just try to place healing turret beforehand to make it easier.
There was an old discussion about the amount of blast finishers one can do in the water field from the healing turret and here is a gif demonstrating 7 . Note: This was before Orbital Strike was added to the game.
So landing 4 blasts is possible even if you exclude Big ol’ Bomb (and Orbital Strike). Thumper Turret can give you 3 blasts alone.
Is your condition not to precast anything, so all the turrets must be placed after the Smoke Bomb? If yes, then what is the reason for that if I may ask?
(edited by kubetz.3058)
you can get even more if you have fast fingers even 6
Tekkit’s Workshop
There was an old discussion about the amount of blast finishers one can do in the water field from the healing turret and here is a gif demonstrating 7 . Note: This was before Orbital Strike was added to the game.
So landing 4 blasts is possible even if you exclude Big ol’ Bomb (and Orbital Strike). Thumper Turret can give you 3 blasts alone.
Is your condition not to precast anything, so all the turrets must be placed after the Smoke Bomb? If yes, then what is the reason for that if I may ask?
It’s for pve. Detonating turrets will waste my utility slots, I may need them for next encounter. For the precast, I usually use Orbital strike and BOB too before the smoke bomb. I only wanna know whether most people can blast that many like in the guide.
Just FYI – stealth stacks are limited at 5, so blasting smoke bomb more than 5 times gives no reward.
Bill Kilgore – [BIER] –
Just FYI – stealth stacks are limited at 5, so blasting smoke bomb more than 5 times gives no reward.
oh wow I don’t know that ha3… thx
A little confused here. Why is BoB/Orbital a problem being pre cast? HT is also better precasted. Just trying to understand why that’s an issue? Trying to think of the situation you’re looking to solve and can’t figure it out.
Swap to Elixir S. Use toolbelt. Swap back. Easy 5 or 6s of AoE stealth.
A little confused here. Why is BoB/Orbital a problem being pre cast? HT is also better precasted. Just trying to understand why that’s an issue? Trying to think of the situation you’re looking to solve and can’t figure it out.
It’s a problem bcoz I know and I do use BoB and orbital for blasting. What I want to know is how many blasts can you fit in 4s window by pressing keys. BoB and orbital are called before the 4s window and they will fire off at the 4s window so I’m not interested in that.
So in a coordinated group, what blasts do you use for prestacking might? (let’s say might instead of stealth )
Note that the fire field from bombs lasts only 3s. If you want to stack might:
Pre fire:placebig HT ol bomb
Swap bomb kit to FT : napalm on BOB
Detonate HT + fire blast
Orbital
Shield 4
Thumper toolbelt
Acid bomb
Another flame blast
These are 21 stacks. If you run HGH it is 23 and cast EG toolbelt and 5 for 25.
Note that the fire field from bombs lasts only 3s. If you want to stack might:
Pre fire:placebig HT ol bomb
Swap bomb kit to FT : napalm on BOB
Detonate HT + fire blast
Orbital
Shield 4
Thumper toolbelt
Acid bomb
Another flame blastThese are 21 stacks. If you run HGH it is 23 and cast EG toolbelt and 5 for 25.
Now you have to sit out of combat a few seconds while your group runs into the fight so you can fix your utilities.
12-15 should be sufficient I think. You’re not the only one with blast finishers or group might stacking ability. At the very least when the fire field pops everyone should use their blast finishers to help. Guards should be using Empower before fights if your group cares that much.
Jade Quarry
y 12-15 is easy to pull off and enough for a good group.
Note that the fire field from bombs lasts only 3s. If you want to stack might:
Pre fire:placebig HT ol bomb
Swap bomb kit to FT : napalm on BOB
Detonate HT + fire blast
Orbital
Shield 4
Thumper toolbelt
Acid bomb
Another flame blastThese are 21 stacks. If you run HGH it is 23 and cast EG toolbelt and 5 for 25.
Now you have to sit out of combat a few seconds while your group runs into the fight so you can fix your utilities.
12-15 should be sufficient I think. You’re not the only one with blast finishers or group might stacking ability. At the very least when the fire field pops everyone should use their blast finishers to help. Guards should be using Empower before fights if your group cares that much.
We were talking about pre stacking, and swapping skills bacm can be done while running to the boss. Next to that, I was showing an efficiënt way of solo pre stacking. Ofcourse others should help.
And I curse empower. Its empower is low duration and can overwrite longer might, so it bad. Its even worse when guards use it while fighting because of the channel time you have 0 dmg output. Engineer blasts in combat do descent damage, such as acid bomb and fire blast.