I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
(edited by Dirame.8521)
Hey guys, after a few days of testing, here are my thoughts on how the new traits affect my old Flamethrower/Elixir Gun build (and possibly many others) and how you can counter the newly formed Necro monster without AR even in a condition build.
Check out the original video and Build here (this was back when Kit Refinement still had 100nades and turrets were bad);
http://www.youtube.com/watch?v=JmW__JFzDOQ
Updated Video/Build Here;
http://www.youtube.com/watch?v=uN-o9dmHvOQ
Build; Elixir R edition; http://gw2skills.net/editor/?fdAQJAqelUUpWrtbxCLseRCbBNyzMGQNBR2xo8xIEAA-TJBHwAW2fAwDAIZZgBnAAA
Flame Turret Edition; http://gw2skills.net/editor/?fdAQJAqelUUpWrtbxqKseNCbBNyzMGR3xoM7PGhAA-TJBHwAAeAA+2fIZZgBnAAA
TL;DW;
- Elixir R is your “I win” button against Condi Necros
- Synaptic Overload is good for Rezzes/stomps ; http://www.youtube.com/watch?v=uQETiQ72YTo
- Experimental turrets + Flame turret + Might on Swap + Might on Blast = 25 Stacks for always
- Balthy is only good because of Burn on Heal
- Flame Turret is a full set of Balthy Runes with the ability to stealth when an enemy is close to you.
(edited by Dirame.8521)
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