CeiMash's [Guide/PvP] Knockback Overload

CeiMash's [Guide/PvP] Knockback Overload

in Engineer

Posted by: Dirame.8521

Dirame.8521

Hey fellow engies, it’s been a while since the last time I released a guide but I finally have a new one up and you can check it out here; https://www.youtube.com/watch?v=N3SpPnUr7f0

The build is weird (as it always is with me) and doesn’t really function well in anything other than 1v1s but it is fun and I’ve enjoyed playing it. So, take a look and try it out yourselves.

Build: http://en.gw2skills.net/editor/?fdAQFAUlUUpxr1Wx+KseNCbBByOUCROlo85IEgWD-TJBFwAQeAAk2foaZAAXAAA

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

CeiMash's [Guide/PvP] Knockback Overload

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

Just a though, but do you think you would be served better with bomb kit over rocket turret for BoB, glue bomb, smoke field, and fire field?

CeiMash's [Guide/PvP] Knockback Overload

in Engineer

Posted by: Dirame.8521

Dirame.8521

Just a though, but do you think you would be served better with bomb kit over rocket turret for BoB, glue bomb, smoke field, and fire field?

Already have a build that uses that; The BoBomber

I wanted to make something different.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

CeiMash's [Guide/PvP] Knockback Overload

in Engineer

Posted by: chungiee.8764

chungiee.8764

This build definitely wins the award for weirdest build i’ve seen today.

I feel you should really run the Flamethrower over the Personal Battering Ram (especially if you aren’t taking Static Discharge).

I also think Cleansing Formula 409 is very out of place given you only have Elixir S.

Chungie – Aurora Glade (EU)
Highest Rank: Team Q – 33 / Solo Q – 1 (27/07/14)
Team: Svanir Pushing Lord [solo] / Carried Ace to Rank 1 Esport Guild Leaderboard

CeiMash's [Guide/PvP] Knockback Overload

in Engineer

Posted by: Dirame.8521

Dirame.8521

This build definitely wins the award for weirdest build i’ve seen today.

I feel you should really run the Flamethrower over the Personal Battering Ram (especially if you aren’t taking Static Discharge).

I also think Cleansing Formula 409 is very out of place given you only have Elixir S.

409 is explained in the video if you care to watch it but simply put; passive Elixir B passive Elixir S, toss Elixir S and Elixir S itself all function to remove those conditions that do affect you. PBR over FT is the simple fact that they have different mechanics; PBR knocks the person back and to the ground whilst FT just pushes them back, very different timescales for set-up for other abilities between the two. Watch the video and you’ll see what I mean.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

CeiMash's [Guide/PvP] Knockback Overload

in Engineer

Posted by: robertul.3679

robertul.3679

Just like the case of last refuge on thief self regulating defenses will kill you more often than save you.

CeiMash's [Guide/PvP] Knockback Overload

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Posted by: chungiee.8764

chungiee.8764

-

409 is explained in the video if you care to watch it but simply put; passive Elixir B passive Elixir S, toss Elixir S and Elixir S itself all function to remove those conditions that do affect you. PBR over FT is the simple fact that they have different mechanics; PBR knocks the person back and to the ground whilst FT just pushes them back, very different timescales for set-up for other abilities between the two. Watch the video and you’ll see what I mean.

So i took the time to watch most of the video.

Looking at your montage, most of your examples were Necros who kept missing with their marks and rather squishy Warriors. I believe your lack of active defenses will see you struggle against any half-decent Thief, Mesmer or Ranger.

All your defensive skills are on a long long cooldown leaving you open way too often. My suggestion of the FT vs the PBR goes a little way to address this as the FT cc cooldown is 15 seconds instead of 25 while also giving you a Blind to pop when Thieves come at you with Mug. You can also use the FT4/HT + Blast + Jump to gain Might/Healing increasing your overall damage and survivability on demand.

Going back to your point on the 409, passive condi removal is vastly inferior to active removal. Your examples of 409 removing a long stacked condition by itself is highly unlikely and given that you only have 4 skills which activate this (all of which has like 60-90 second cooldown), you might as well not have it at all.

My suggestion to you would be to take Rune of Hoelbrak/Sigil of Battle combination, take a Flamethrower (or even Throw Mine vs PBR) and change out 409 for something else.

http://gw2skills.net/editor/?fdAQFAUlUUpWr1Wx+KseNCbBByOsBRekO+5IEgWD-TJxHwADeAAAuAAi2fQZZAA

As you probably realise, the build is still far from viable in any competitive format as the Rocket Turret is kinda bad on it’s own but i suppose fun in hotjoin can be had with this build ^.^!

Chungie – Aurora Glade (EU)
Highest Rank: Team Q – 33 / Solo Q – 1 (27/07/14)
Team: Svanir Pushing Lord [solo] / Carried Ace to Rank 1 Esport Guild Leaderboard

CeiMash's [Guide/PvP] Knockback Overload

in Engineer

Posted by: Dirame.8521

Dirame.8521

-

409 is explained in the video if you care to watch it but simply put; passive Elixir B passive Elixir S, toss Elixir S and Elixir S itself all function to remove those conditions that do affect you. PBR over FT is the simple fact that they have different mechanics; PBR knocks the person back and to the ground whilst FT just pushes them back, very different timescales for set-up for other abilities between the two. Watch the video and you’ll see what I mean.

So i took the time to watch most of the video.

Looking at your montage, most of your examples were Necros who kept missing with their marks and rather squishy Warriors. I believe your lack of active defenses will see you struggle against any half-decent Thief, Mesmer or Ranger.

All your defensive skills are on a long long cooldown leaving you open way too often. My suggestion of the FT vs the PBR goes a little way to address this as the FT cc cooldown is 15 seconds instead of 25 while also giving you a Blind to pop when Thieves come at you with Mug. You can also use the FT4/HT + Blast + Jump to gain Might/Healing increasing your overall damage and survivability on demand.

Going back to your point on the 409, passive condi removal is vastly inferior to active removal. Your examples of 409 removing a long stacked condition by itself is highly unlikely and given that you only have 4 skills which activate this (all of which has like 60-90 second cooldown), you might as well not have it at all.

My suggestion to you would be to take Rune of Hoelbrak/Sigil of Battle combination, take a Flamethrower (or even Throw Mine vs PBR) and change out 409 for something else.

http://gw2skills.net/editor/?fdAQFAUlUUpWr1Wx+KseNCbBByOsBRekO+5IEgWD-TJxHwADeAAAuAAi2fQZZAA

As you probably realise, the build is still far from viable in any competitive format as the Rocket Turret is kinda bad on it’s own but i suppose fun in hotjoin can be had with this build ^.^!

Tested out the Flamethrower already and I’m telling you the target is able to react a lot faster than when you use PBR. If the cooldown on PBR is really an issue for you just move 10 points from arms into tools and get that Speedy gadgets.

I also spent a lot of time playing with the things you call useless and the reality is, the time between fights allows those CDs to recharge fast enough. I’m totally okay with replacing SRD but not 409, can’t live without that.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash