Cele Rifle + Rune of Fire (tPvP)

Cele Rifle + Rune of Fire (tPvP)

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Posted by: Atrox.9216

Atrox.9216

Hello,

I play the meta cele rifle build in sPvP and I thought about the trait “Incendiary Powder” (IX). Without extra +20% burn/condition duration it performs only 5 ticks.

I wanted to elevate the burn duration to get 6 ticks without big reduction of direct damage. I donĀ“t want to use “Sigil of Smoldering” because I like “Sigil of Battle” and also need to elevate my crit chance by “Sigil of Accuracy” or “Sigil of Intelligence”.

So I changed my “Runes of Strength” into “Runes of Fire”. Now my burning has a duration of 6 seconds and I also get fire aura when strucked below 80% of life which helps me to generate more might.

I’am testing it now but wanted to know what others think about “Runes of Fire”.

My build:
http://gw2skills.net/editor/?fdAQFAUlUUpkrlYxdLseNCbBNqxI6N2xq85DEgkC-TJBBwAAuAAeeAA22fAcZAA

Cele Rifle + Rune of Fire (tPvP)

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Posted by: bethekey.8314

bethekey.8314

Reinventing the wheel.

Cele Rifle + Rune of Fire (tPvP)

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Posted by: Chaith.8256

Chaith.8256

Lose the sigil of accuracy that’s massively holding your build back. I see you like Intelligence, that’s always a better pick.

With your 1v1 oriented setup (Elixir Gun) I would recommend taking doom sigil. To be honest, with 6 points in Alchemy and no intelligence sigil, your physical damage is always going to be a little on the weak side, embrace the attrition through condition damage.

Try Hoelbrak, it’s strong, defensively. 20% condition reduction is big for Engineers, unfortunately Rune of the Fire’s offer of 1 more second of burn every 10 seconds simply isn’t competitive. Remember that Cele builds don’t have a ton of condition damage for synergy with that 1 second of burn, either.

You’ll get around the same might stacks with Hoelbrak as with the Fire Shield, to be honest. You can’t control it and it’s on a minute timer, I’d just take 20% might duration.

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

Cele Rifle + Rune of Fire (tPvP)

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Posted by: risenlord.2035

risenlord.2035

I feel like this build wouldn’t provide enough pressure. It has tons of sustain but lacks the pressure a proper engi rotation would have. Like Chaith said take doom and hoelbrak, stack might, you’ll hit harder and have more dps pressure.

Cele Rifle + Rune of Fire (tPvP)

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Posted by: Chaith.8256

Chaith.8256

I feel like this build wouldn’t provide enough pressure. It has tons of sustain but lacks the pressure a proper engi rotation would have. Like Chaith said take doom and hoelbrak, stack might, you’ll hit harder and have more dps pressure.

The might stacking is pretty similar between hoelbrak and fire, and he one second burn extra is decent.

It’s like Hoelbrak just gets a free 20% condi reduction, everything else being the same, lol. 20% might duration is alright, but remember Cele Rifle Engi only gets might through a battle sigil, it won’t affect how many stacks you get by much.

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

Cele Rifle + Rune of Fire (tPvP)

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Posted by: ukuni.8745

ukuni.8745

ive been trying the cele build with bombs/tk/eg and runes of fire, i allways use acid bomb and bob together in fire bomb and since its a 10 second cd on fire bomb when its up and my blasts arnt ill jumpshot at my target threw the fire bomb to get more might and more burning, ill oftenly see myself sitting on 18-20+ might in a fight which nets alot of extra damage, is it better then nades? i dont know yet, there has been times i would have liked the range and condi/power pressure you pump out of nades but ive found bombs pritty effective, something to give a try atleast

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
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Cele Rifle + Rune of Fire (tPvP)

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Posted by: Chaith.8256

Chaith.8256

ive been trying the cele build with bombs/tk/eg and runes of fire, i allways use acid bomb and bob together in fire bomb and since its a 10 second cd on fire bomb when its up and my blasts arnt ill jumpshot at my target threw the fire bomb to get more might and more burning, ill oftenly see myself sitting on 18-20+ might in a fight which nets alot of extra damage, is it better then nades? i dont know yet, there has been times i would have liked the range and condi/power pressure you pump out of nades but ive found bombs pritty effective, something to give a try atleast

Yeah I know that build. When you have outside might sources other than sigil of battle, that means Hoelbrak and Strength runes become much more powerful. Sigil of Fire, I’m not sure if it’s really IDEAL in any build, unfortunately.

Imo, it’s better to use Jump Shot through a smoke bomb to get a stealth magnet pull, which is ridiculously strong.

Also, with Bombs, Egun, Toolkit, your effective range on your damaging abilities is about 400, and few gap closers. I find it’s too easily kited, and requires too much time spent on point.

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

Cele Rifle + Rune of Fire (tPvP)

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Posted by: risenlord.2035

risenlord.2035

yeah I totally forgot he’s not using bombs or flamethrower. Other than hgh which I hardly ever see bombs/ft are the only way to stack might with an engi.
Try a rabid balthazar or nightmare combo if you really want to maximize burning damage.

Cele Rifle + Rune of Fire (tPvP)

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Posted by: ukuni.8745

ukuni.8745

ive been trying the cele build with bombs/tk/eg and runes of fire, i allways use acid bomb and bob together in fire bomb and since its a 10 second cd on fire bomb when its up and my blasts arnt ill jumpshot at my target threw the fire bomb to get more might and more burning, ill oftenly see myself sitting on 18-20+ might in a fight which nets alot of extra damage, is it better then nades? i dont know yet, there has been times i would have liked the range and condi/power pressure you pump out of nades but ive found bombs pritty effective, something to give a try atleast

Yeah I know that build. When you have outside might sources other than sigil of battle, that means Hoelbrak and Strength runes become much more powerful. Sigil of Fire, I’m not sure if it’s really IDEAL in any build, unfortunately.

Imo, it’s better to use Jump Shot through a smoke bomb to get a stealth magnet pull, which is ridiculously strong.

Also, with Bombs, Egun, Toolkit, your effective range on your damaging abilities is about 400, and few gap closers. I find it’s too easily kited, and requires too much time spent on point.

ideally if it aint meta it aint betta, but luckily im not top tier so i can roll around with bombs being more effective then nades because people just love to sit in those circles, but when it comes down to getting kited its not so bad i know that my bombs are alot more suited to attacking points rather then defending so i play to my strengths.

id say the biggest problem is the tank to damage ratio in bigger fights and beacause nades wins in that regard it gives them a 1up in terms of what a build brings to the team and in this meta the more you bring the better you do.

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
Check me out on YouTube