Cele Rifle Variation
you arent getting much out of krait with crate, might i suggest adventurer, nightmare, orr, scavenging, or balth if a condi rune is your thang.
drop hair trigger for 2 more tools or alchemy — power wrench, leg mods, or prot injection will get you more mileage than hair trigger.
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The crate is not making that much use out of the elite that`s kitten right. ^^
I still choose it over Balthazar, because the burning is a long time preasure, while you can simply stack 10+ stacks of bleeding to burst someone down. And an engineer playing rifle is ment to kill fast. If you want burning I`d go for a full rabit engi.
Furthermore, the bleedings have a higher preasure on multiple targets, while having a lower cd than the burning, which leads into a way higher dps than balthazar on this build.
Scavenger is an option, but in my oppinion the little bit of defence is not making up the dmg preasure you get by Krait.
And finaly – as long as I`m running krait runes, the hair trigger and especially sharp shooter seems more valuable to me than the defence traids, to make you able to smash your foe faster, but this one may depend on my play style — I`m not totaly shure it`s better anyways — why would you prefer the defence traids ?
Cele Engis are better as a power focused hybrid rather than a condi focused one! Condi runes are poopy!
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Cele Engis are better as a power focused hybrid rather than a condi focused one! Condi runes are poopy!
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Do you have any evidence to support that? I would be interested in seeing it.
https://www.youtube.com/watch?v=6q3em9s5I4c
The cele Engi build is just the old berserker meta tweaked for hybrid damage and so it doesn’t die in 2 hits! The 1600 power you have in a cele build without power runes is terrible! Might as well have no power at all and go full condi except the condi stats are also bad, and there is no might stacking to improve either stat! Also no cele Engi has ever been successful in any tournament running condi runes, and there have been plenty! Of course we could chalk that up to the competitive scene being nonexistent but meh! Take from that what you will!
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The cele Engi build is just the old berserker meta tweaked for hybrid damage and so it doesn’t die in 2 hits! The 1600 power you have in a cele build without power runes is terrible! Might as well have no power at all and go full condi except the condi stats are also bad, and there is no might stacking to improve either stat! Also no cele Engi has ever been successful in any tournament running condi runes, and there have been plenty! Of course we could chalk that up to the competitive scene being nonexistent but meh! Take from that what you will!
Wahoo! Bye frands!
No, that would be the celestial rifle build, perhaps. Not the “engineer celestial build”. You appear to confuse them.
As you avoided answering the question with any evidence, and only your bias opinion, we will go with a “No” for the answer to my question. Thank you for your opinion though.
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The name of the thread is Cele Rifle Variation! With that information you could come to the conclusion that this thread is about cele rifle!
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I answered the question and gave numbers! 1600 power = bad! 700 condi damage with condi runes = bad! Combined with no might stacks to improve stats = bad! No cele Engi has ever performed well with condi runes in any tournament = bad!
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ArrDee is right on that one. Condi runes are a bad choice in this case, apart from flame legion maybe, but that’s just a power rune with some burning duration increase, and without bomb kit it’s kinda bad.
In reality, the real variations you can have with the celestial rifle build are in traits and utilities: EG or Elixir S over Slick Shoes, Bomb Kit over Grenade Kit. For the rune, I’d say your best bets are still Pack (precision and fury for you and your allies, so you can drop the intelligence sigil), and my favorite Hoelbrak, since the reduced condition duration is fantastic given it’s our main weakness.
Okay – I`m gonna explain a bit more WHY I chose that rune, to give a better start for a discussion ^^ my bad
First of all, this is not a condi focussed hybrid, since the basic power is 926, which results in 25 more power than condi-improvement — quite balanced.
I started testing condition runes, cause I think that most power runes are like – well it was realy nice before might and the sigil of battle have been nerved, but now most are more or less “better than nothing”.
Especially hoelbrack is simply a remnant of the old might stacking idea, since you`re hardly making any use of the 45% this rune offers without battle sigil ^^
Rune of the Pack is some random group support, power and speed duration ( ?? XD ). The precision doesn`t give you a real benefit, as long as you`re running the inteligence sigil, which guarantees you save krits on you`re burst skills.
The idea behind that krait rune is, to give this build a little more condi dmg to make it more “balanced” in terms of dmg preasure, while not loosing the complete potential to spike.
That`s why I choosed the bleeding duration, since bleeding is obviosly able to spike more than a burning is. It`s still not as fast as the might+burst was, of cause, but on the long run it get`s closed to it, since you got 3 skills to reaply that stuff over and over on cd`s of 5,8,10 seconds, and when you spike all at once, you`re applying ~12 stacks of bleeding.
However, you will not be able to make full use out of the elite skill conditions – since the crate has obviously a higher cd than the rune XD , but the effect itself still usefull, in various situations.
This rune has more flexible possibilities to apply dmg than a burst focussed build is coming up with, and that`s something I realy appreciate.
(edited by Arleon.5921)
Some runes have a bonus that is just so good other elements may be overlooked. Hoelbrak gives you a reduced duration on conditions applied on you. That’s huge.
As for Pack runes, yes the swiftness uptime is useless. But the fury uptime is so good that you don’t really care about that. The interest being that you don’t need the sigil of intelligence with that rune, and are free to choose an other instead.
I get it, you want a condi rune. But Krait, really? I get the reasoning behind “bleed is more spiky”. However, you apply bleed so scarcely! If you take the trait for the bleed on crit, you lack precision with a celestial amulet. If you don’t, you have a super short bleed on Box of Nails, and a long bleed on grenade #2: that’s not enough to justify your usage of the rune. If you really want to go into conditions, try the runes of the Flame Legion (I play them in WvW, but I think they exist in pvp as well), or Adventurer, or even Balthazar, since effects that trigger with your healing skills are better on an engineer. I still maintain that Hoelbrak is the most solid choice.
Well that crit rate problem on celestial is a thing you`re right Sorel, but I don`t think this build aplies bleeding scarcely. You got the grenade, the sigill of geomancy and the blunderbuss — 5, 10 and 8 sec of cd as I sad above which is quite a high frequency — it`s even more dps than the balthasar runes, since it needs “only” 7 stacks of bleeding to outrun the dmg burning does, and though it sounds like a lot – this amount is easily obtained with this build.
That`s why I choosed the bleeding duration, since bleeding is obviosly able to spike more than a burning is. It`s still not as fast as the might+burst was, of cause, but on the long run it get`s closed to it, since you got 3 skills to reaply that stuff over and over on cd`s of 5,8,10 seconds, and when you spike all at once, you`re applying ~12 stacks of bleeding.
i actually got that immediately, personally. you picked a condi rune for the bleed duration and you want sharpshooter for more bleeds. but sharpshooter is weak. cele bleeds are weak.
you see, for example… condi rangers will stack 20+ bleeds really quickly… and engi is weak to condis… and they cover the bleeds with krait + entangle + 2 traps… and half the time, that isnt even enough to kill a cele type engi, who has bad condi clears and depends heavily on leg mods and hoelbrak in that matchup. (however, the engi will most likely have to run). now as an engi doing kinda the same thing, youre stacking less bleeds that do less damage. it just sorta tickles. so i mean, i get it. you wanna find something interesting, and maybe theres something interesting out there. and i dont really wanna be rude and be all like “dont go condi rune with cele build cuz its baddie” cuz we have other people who will go there, and vee wee of all people prolly has tried it. but unfortunately, i really do think youll get better mileage out of even orr runes, which cut sustain heavily and totally arent meta on engi because of balth. since you know… cele isnt exactly a dps or burst build with those low stats and your purpose as a cele is to (de)cap the point while you do a long 1v1 slugfest and sustain through it.
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@insanemaniac
I know the condi rangers have a way higher condition prearsure than a cele engi …… but you still deal a nice amount of burst with the cele engi — the condi ranger does not.
But you that leg mode realy is a thing – I will try out that defence trait instead of the firearms.