Cele meta returns, is that what we want?

Cele meta returns, is that what we want?

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Posted by: Dirame.8521

Dirame.8521

Video Edition: http://www.youtube.com/watch?v=UDsXC6xW0Dc

So unlike a lot of people on the forums, I actually like the skills for the Scrapper. I feel some Gyros will see some play and others, less so but the traits on the other hand, I’m not so optimistic about. I feel that it’ll foster a meta that everyone will just end up complaining about and will end up getting nerfed and then we will complain about the nerf. Why not just nip it in the bud before the chain starts

The traits in particular are Mass Momentum, Adaptive Armour and Rapid Regeneration (i should add that you can’t take Rapid Regen and Mass momentum because they are both master traits). In my opinion, these traits could kick start something that many players in the PvP community are currently arguing against having on other classes(cough Ele cough) so why should we accept it on our class? Shouldn’t we want traits that won’t eventually be nerfed because they end up flipping the meta and everyone and their dog decided to complain about it?

But maybe that’s what Anet wants, another meta shift. It would be a change of pace but it’s really not very different from what we have now. Eles jumping in and cycling between burning you and mightstacking whilst flame bursting you for 6k crits and Necros building up might whilst blasting you for 3k Life blasts.
It’s kinda silly and it shouldn’t be something we advocate.

I agree that I may be overreacting but these are my fears and I’d just like to make them known and also ask the question, is this what we want?

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Cele meta returns, is that what we want?

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Posted by: lorddarkflare.9186

lorddarkflare.9186

Cele Necros are doing quite well for themselves without breaking the meta.

The Celestial Elementalist is an Elementalist problem and should be balanced as such.

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Posted by: nearlight.3064

nearlight.3064

Personally I’m excited for cele scrapper build. I think that celestial suits base engineer very well offensively without being overpowered, but it just can’t keep up defensively right now, but scrapper traits will probably fix that. I’m about to post a theorycrafting discussion thread about celestial, and I guess its controversial, but because nearly all of our burning on a cele build that doesn’t use FT comes from one proc that can’t stack very high, I don’t think it will be as problematic as the issue with ele. And if cele doesn’t work out for engi, soldier’s will probably still be the most commonly run amulet.

And cele necro could die out if ele’s nerf makes it much less common, but then again being able to use dhuumfire could also keep cele as the goto build for it, even though I personally think that tankier power builds go better than celestial for necro, except against the ele matchup.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

Cele meta returns, is that what we want?

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Posted by: Lite.3819

Lite.3819

I think you have to consider that you have to give up a specialization. Engineer already perform a bit subpar with 3 trees.

For Mass momentum and adaptive armor, it seems a repetitive since engineer already already perform well against bursts either in the form of blocks, invulnerable, or blinds.

However, rapid regeneration seems almost healing signet like. Couple with bunker down in invention line and you have almost 1k heal with no healing power. But this leaves you with 1 line for offense, which I have never figured out how to make it work.

Simply put, this new specialization isn’t an add-on to the class it is another option.

Engineer – Street Rag (Black Gates)
Current Build

Cele meta returns, is that what we want?

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Posted by: Apolo.5942

Apolo.5942

If it slows down the fights and we stop blowing each other up in a fraction of a second, im all for cele meta across the board.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

Cele meta returns, is that what we want?

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Cele Necros are doing quite well for themselves without breaking the meta.

The Celestial Elementalist is an Elementalist problem and should be balanced as such.

Yeah, that is what is so problematic, so many poster/players have so little understanding of the issue. As you said, it elementalist problem. More specifically, an ele trait combination problem. Too many people tend to bandwagon the complaint train, while simultaneously having no actual idea what the problem actually is.

As to the title question, I absolutely would like a good value with celestial.

Cele meta returns, is that what we want?

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Posted by: Frightlight.3796

Frightlight.3796

Defender runes will be amazing we get a block so we can rotate skills to proc them. With cele gear My engi will heal for close to 5.5k maby more with a block. Also I hope the healing gyro will get a buff because as soon as you activate it it will proc aegis through the runes as long as it can live 15 sec and the pulse heal counts as a heal or detonate counts you can proc aegis twice through one gyro. Still doesn’t help the gyro sucks a bit atm but I am sure it will get a slight buff rather have a lower heal per pulse but 1 pulse every second would be pretty amazing over the entire duration.

Cele meta returns, is that what we want?

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Posted by: nearlight.3064

nearlight.3064

After actually watching your video, I do say that I will always run the traitline, but just because function gyro and the extra tankiness is so good, and personally, I HATE ALL of the engi traitlines that aren’t alchemy, so I won’t be crying over losing explosives or tools.

I overall love the concepts of the scrapper and everything but I do agree that some traits could be made to be more interesting. Particularly, adaptive armor should honestly function more closely to the necromancer’s corrupter’s ferver in which each stack of the buff the should apply a smaller % of -condition damage and toughness that caps at 20% and 500 (maybe 400 would be more balanced). I’d also make it work when you strike a foe so you have to be in the thick of the battle to maintain it instead of passively surviving, so you could be coutnered by being kited or CCed. I love the idea of rapid regeneration (which makes up for backpack regen being meh) but I’d prefer to have it so only one of the regens could be active at a time. As for mass momentum, I’m not worried about it since its might duration is low, and it requires using a niche trait/kit to be truly effective, although I do agree it feels too passive. I just don’t agree at all that its strong, since with HGH we already have a perfectly balanced form of mightstacking.

I also like the hammer, I just hope that it can free us from having to use grenades for cleave all the time. And regarding celestial, I’m okay with it personally, since it forces us to take some kinda bad traits in firearms to have any condition pressure at all. I’m more worried about what soldier’s builds will be able to put out with this (in terms of passive sustain), but it could honestly either way.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

Cele meta returns, is that what we want?

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Posted by: Shada.4820

Shada.4820

What build is he playing in the vid?

Cele meta returns, is that what we want?

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Posted by: Dirame.8521

Dirame.8521

What build is he playing in the vid?

I was playing my mines build. It’s great in 1v1s but I find it very ineffective in team fights sometimes.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Cele meta returns, is that what we want?

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Posted by: Shada.4820

Shada.4820

Looks nice i hate kit Swapping and yours looks fun :-)

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Posted by: Dirame.8521

Dirame.8521

After actually watching your video, I do say that I will always run the traitline, but just because function gyro and the extra tankiness is so good, and personally, I HATE ALL of the engi traitlines that aren’t alchemy, so I won’t be crying over losing explosives or tools.

I overall love the concepts of the scrapper and everything but I do agree that some traits could be made to be more interesting. Particularly, adaptive armor should honestly function more closely to the necromancer’s corrupter’s ferver in which each stack of the buff the should apply a smaller % of -condition damage and toughness that caps at 20% and 500 (maybe 400 would be more balanced). I’d also make it work when you strike a foe so you have to be in the thick of the battle to maintain it instead of passively surviving, so you could be coutnered by being kited or CCed. I love the idea of rapid regeneration (which makes up for backpack regen being meh) but I’d prefer to have it so only one of the regens could be active at a time. As for mass momentum, I’m not worried about it since its might duration is low, and it requires using a niche trait/kit to be truly effective, although I do agree it feels too passive. I just don’t agree at all that its strong, since with HGH we already have a perfectly balanced form of mightstacking.

Hm, you may be correct. But the thing is if the Engie can stack might without the need for a lot of Elixirs, that allows the class freedom to take other utilies and makes them potentially more survivable and adaptable.

I’m not against more survivability, the only thing I think should come in addition to that survivability would be the inability to deal a ton of damage. Large might stacks equates to that.

Looks nice i hate kit Swapping and yours looks fun :-)

This is the build I was using. Weak against heavy condi pressure.

http://intothemists.com/calc/?build=-Z70;2cPFw066cQFx0;9;4lik;0156237257;4UB0;3k2Ewk2Ewa0Y

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Cele meta returns, is that what we want?

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Posted by: Rocknull.2986

Rocknull.2986

I have always thought that the profession that can truly can do everything should be wearing armor/gear that helps you do just that.

Cele meta returns, is that what we want?

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Posted by: Apolo.5942

Apolo.5942

However, rapid regeneration seems almost healing signet like. Couple with bunker down in invention line and you have almost 1k heal with no healing power. But this leaves you with 1 line for offense, which I have never figured out how to make it work.

Nah, rapid regen is nice but its nothing like Healing sig, access to super speed is limited and you will need the leap finishers for the extra healing on the water fields.
I think it is more comparable to something in betwin medis and shouts healing.
3s Superspeed is 1500 healing (not burst), you might get them every 20 seconds or so, that is comparable to shouts and meds, which warrior gets on top of the healing sig.

Is that what we want? Certainly, fights that last less than 30s-to a minute are not worth having, i would go play mobas if that is what i wanted.

To Quote the Simpsons.
“People are tired of fights that end before they can get drunk”.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

(edited by Apolo.5942)