Celestial Juggernaut+Bunker Down+Elixirs

Celestial Juggernaut+Bunker Down+Elixirs

in Engineer

Posted by: Cristobal.8640

Cristobal.8640

http://gw2skills.net/editor/?vdAQFAUlUUhatY9Vw8Kw6FL3FF4CGhBQYNFQZmYB9D5AA-TJREwAIeAAAuAAw2fYaZAA

The high rate of fire from flamethrower procs strength sigil every second and bunker down every 2 seconds consistently, bunker down+backpack regenerator+perma regen heal a lot, medpack drop is amazing too. The sustain is better than celestial ele if you keep procing bunker down. Permanent 25 might (And it regains them incredibly fast if corrupted/removed) -50% duration on incoming mobility condis, free Rifle 4 with the stability pulses etc, amazing downed control too, permanent vigor. Quickness with flamethrower is deadly, 12+ stacks of bleed from the minor trait after a few hits deadly. 72% crit chance with all modifiers and fed perception sigil. Build works with Rampager’s ammy too if you are feeling brave, but I would probably replace inventions with tools in that case.

Anyone has any ideas on how to improve the build?

Celestial Juggernaut+Bunker Down+Elixirs

in Engineer

Posted by: Bertenburny.5103

Bertenburny.5103

I used to run something similar like that on my engi front line wvw (had a break of 1.5 year)
differeces are p/s instead of rifle (I like the shield utility), healelixer instead of turret (combined with HGH), elixer B instead of U (although I might give U a try now)
and traits Protection injection instead of invigorating speed, and kinda torn between backpack regenerator and self regulating defence wich is a lifesaver

also, my thoughness (3k) and power (almost 2k) were a bit higher, cond dam a bit lower

Shiva /Haze/Glau/Mashira
Seaferer’s Rest berserker of the Mists – VOLT -

(edited by Bertenburny.5103)

Celestial Juggernaut+Bunker Down+Elixirs

in Engineer

Posted by: Ardid.7203

Ardid.7203

This looks really good… Must try it.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Celestial Juggernaut+Bunker Down+Elixirs

in Engineer

Posted by: Sagramor.7395

Sagramor.7395

I run a Juggernaut HGH build in WvW, but for Celestial I’d probably swap Juggernaut for Incendiary Powder at a minimum.

I don’t PvP much, but I’d probably start out with something like this and go from there.
http://gw2skills.net/editor/?vdAQFAUlUUhatY9Vw6KQ7FLsFFYIuBBQYKeRvmYHVFPBA-TJRHwAFeAAAuAAk2f4YZAA

Celestial Juggernaut+Bunker Down+Elixirs

in Engineer

Posted by: Cristobal.8640

Cristobal.8640

I used to run something similar like that on my engi front line wvw (had a break of 1.5 year)
differeces are p/s instead of rifle (I like the shield utility), healelixer instead of turret (combined with HGH), elixer B instead of U (although I might give U a try now)
and traits Protection injection instead of invigorating speed, and kinda torn between backpack regenerator and self regulating defence wich is a lifesaver

also, my thoughness (3k) and power (almost 2k) were a bit higher, cond dam a bit lower

Backpack regenerator is good with bunker down (And flamer), BD heals like 800 every 2sec+ permanent regeneration, so you really sustain. On its own it is pretty lackluster imho. I think invigorating speed has better synergy, permanent vigor is no joke on a build with no access to the Tool lines, and juggernaut means I get pulsing stability so ideally I wouldn’t proc protection injection that often. Elixir U is pretty nice, with one big caveat: IT kittenING INTERRUPTS YOU. Way to go anet, bug has been reported for a long time but we get to play with a stunbreaker that actually interrupts us. The workaround is to use the elixir in between animations and not during animations like you would. I can’t explain how mad I was when I learned that this was the reason I was failing to quickness stomp or res, the godkitten skill was interrupting me. Fix this bullkitten yesterday please.

I run a Juggernaut HGH build in WvW, but for Celestial I’d probably swap Juggernaut for Incendiary Powder at a minimum.

I don’t PvP much, but I’d probably start out with something like this and go from there.
http://gw2skills.net/editor/?vdAQFAUlUUhatY9Vw6KQ7FLsFFYIuBBQYKeRvmYHVFPBA-TJRHwAFeAAAuAAk2f4YZAA

Hmm, Incendiary Powder is interesting and it could be worth it but only in certain matchups I think. Battle Sigil is just bad for this build, Strength Sigil equals it after 2 seconds and vastly surpasses it afterwards. (20~ very quick stacks from juggernaut+sigil) Doom instead of Perception is a good idea, I’ll probably make that switch for matches where I feel I wouldn’t be able to keep the perception stacks.

Elixir U replacing juggernaut so stability is covered, and you also get consistent fury, allowing you to get the rifle trait on firearms, but you lose a reflect and quickness… It looks interesting, I’ll try some of the stuff for sure. Thank you for the ideas.

(edited by Cristobal.8640)