I have been browsing the forums a lot and have noticed a good deal of complaints coming from fellow tinkering minds about the state of the Engineer in tournament play and sPvP in general. Two main points I notice is a desire for a more “rifle-like” rifle than the current shotgun mechanic, as well as an emphasis on grenade/bomb bunker builds that seems to be the evolution of the Engineer’s meta. I am here to show you, my explosion-loving, elixir-drinking, mechanics of destruction a new way to play the the profession we all know and love.
I am going to preface this post right away by stating that this build is not solely my creation (in fact my first impression of it was from twitch.tv), yet I see many people either not using it properly or not at all.
Traits
- Explosives
10 Points: V. Incendiary Powder
This talent seems to be the bread and butter of nearly all Engineer builds out there. The profession itself comes with a great deal of conditions and it seems only natural to add the one that gains the largest benefit from condition damage and power. This build will garner you around 50% crit chance, so you have around a 20% chance of applying the burn effect each time you shoot.
- Firearms
10 Points: III. Infused Precision
This talent alone is pretty powerful; 25% chance per shot to gain 33% movement speed is very helpful in escaping from thieves, guardians, warriors, and any number of other pesky melee classes that want to get up in our face. Also handy to chase down a fleeing opponent. This talent will synergizes amazingly well with the Invigorating Speed from the Alchemy tree which we get to soon.
20 Points: VI. Hair Trigger
Pretty straight-forward, less time between cooldowns for your rifle attacks. Always helpful to have a faster immobilize/stun/knock back. For the number geeks out there that brings Net Shot from a 10s to an 8s CD, Blunderbuss from a 10s to an 8s CD, Overcharged Shot from a 15s to a 12s CD, and Jump Shot from a 20s to a 16s CD.
30 Points: IX. Rifle Mod
10% more damage for every attack. There was much rejoicing….
- Alchemy
10 Points: I. Invigorating Speed
Now is where things get interesting. Every swiftness=vigor. In essence, that means near constant energy regen for lots and lots of evades. The 25% chance to gain swiftness from our Firearms talents practically guarantees you to have Vigor stacks so long as you are just getting potshots off at people. This becomes so invaluable when attempting to grab points from bunkers whose knock backs just become a very satisfying Evaded on the screen. In my experience there really was not a point in which I did not have the stack of Vigor or swiftness when I play, since if my rifle shots are not garnering the buffs, swapping to Med Kit combined with Speedy Kits guarantees it.
- Tools
10 Points: II. Static Discharge
So simple and vague in its wording, so deadly in its execution. The spell description does not do justice to the raw damage threshold this trait grants us. For every use of the tool belt we shoot out a bolt of lightning that hits the target and 2 nearest enemies for 1.2-1.5k damage. Instantly. No cooldowns. Essentially, you could pop every one of your tool belt skills at the same time and launch 4 chain lightnings for 6k damage in less than a second. You will essentially be spamming every one of your tool belt skills for this effect, which is perfect since 5 points in Tools grants 10% endurance every time you use your tool belt (along with the Vigor buff, are you seeing where we are heading?)
20 Points VI. Speedy Kits
Infinite swiftness. There I said it. Infinite movement speed increases. Simply place Med Kit on your bar and you will never go back to another trait again.