Change that would make Scraper usefull in PvE

Change that would make Scraper usefull in PvE

in Engineer

Posted by: Miltek.2104

Miltek.2104

We know how usefull scrapper is in sPvP content. This elite specialization was designed directly to be effective in this mode, forgetting about being competetive in PvE – versus other elite specializations. Making Scrapper ONLY elite specialization, which isn’t used in end-game content.
In the past there were countless topics/threads with sugestion of bigger or smaller reworks to scrapper, some were OP, some required to much work or some where wonderfull. I’ve decided to try making Scrapper “competetive”, or meta as you say with minimal ammount of work, without huge buffs, or changing class concept, so here we go.

Expert Examination – Stuning or dazing enemy applies Examination – increases damage the target takes by 10% for 5 seconds, (stacks in duration). Now here’s a trick, to not ruin balance of existing world bosses and raid bosses, this effect is applied only when enemy is succeptible to crowd controll efects – meaning enemy doesn’t have stability or his Defiance Bar/Break bar is in teal/green state.

Blast Gyro Tag and Shredder Gyro – both of theese gyros now scales with player stats.

Now here’s small explanation how it will work in action. In raids and fractals, scrapper will now focus on breaking Defiance Bar with his dazes and stuns, to apply as highest uptime of Examination. Good Scrapper player, will save his stuns and dazes to this moment of fight when boss is succeptible to CC. Shredder Gyro supposed to be combo field spreader but… he’s kinda useless, so his functionality is changed into dealing direct damage (like Well or Symbol).

Of course everyone one of us has ideas how to rework Function Gyro to make it more usefull in combat scenarios, but such big reworks requires realy big ammount of work, time and testing before releasing them.

For bigger ballance changes ideas, i invite you to my huge thread here <-

Trust me. I’m engineer

(edited by Miltek.2104)

Change that would make Scraper usefull in PvE

in Engineer

Posted by: Wondrouswall.7169

Wondrouswall.7169

I’ll +1 both of these suggestions. Expert Examination suggestion I’ve seen before many times, but it’s a good one nonetheless. As for Gyros, I believe they don’t scale with player stats because they allowed them to have boons applied to them.

I’d assume if Gyros were altered to scale with the player’s stats, removing boon application would have to happen. No big loss if that happens since Gyros’ level of effectiveness doesn’t scale well with boons anyhow.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Change that would make Scraper usefull in PvE

in Engineer

Posted by: leviathan.2148

leviathan.2148

Why stop at those 2 gyros? I’d go as far as making all gyros scaleable with player stats. Or maybe at least with one stat, let’s say that Bulwark gyro would scale with toughness or vitality, Medic gyro with healing power, Shredder gyro with power etc. Same with turrets.

And BTW Scrapper could use a new functionality for Function gyro in pve because currently it’s useless but that’s for a whole new discussion.

I am an engineer – a pianist of destruction! Now please go back to standing in my AOE.

http://wpwhendead.tumblr.com - a GW2 webcomic about a Charr and a Skritt

Change that would make Scraper usefull in PvE

in Engineer

Posted by: Tsan.6431

Tsan.6431

Scrapper works with lightning’s field … but lightning’s combo are useless in PVE (swiftness, knowdown).

Change specialization and add something like :
In lightning’s field gain protection and/or +X % damage.

Change that would make Scraper usefull in PvE

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

Scrapper works with lightning’s field … but lightning’s combo are useless in PVE (swiftness, knowdown).

Change specialization and add something like :
In lightning’s field gain protection and/or +X % damage.

actually lightning fields were incredibly powerful until they removed a leap finisher from rocket charge and removed dazes from gyros

with just hammer
before the rocket charge nerf it allowed to slap 3 stacks of expert examination basically up to 18s weakness and 15 stacks of vulnerability

so basically anet killed half of the profession’s spec synergy by removing gyro dazes