Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)
First things first, thank you Arena Net.
However, when I really look at a lot of these changes I’m still shocked at how detached the balancers are from WvW. Don’t get me wrong a lot of these changes are great in sPvP & PvE, but let’s be honest what’s the point of having a lot of more damage if the turret stills dies in a few seconds? What they need to do is increase turret health in WvW by 100-200% or give it a drastic resistance to AoE damage.
Also with the kit refinement, the 20 sec cd kind of sucks. It does nothing to encourage players to swap between kits rapidly like you want us to. I though the entire point of having a mixed bag of direct & condition damage skills in the kits was so that we could rapidly pick through them, hence the 1 second cooldown between kits. That was supposed to be the huge advantage of the profession. The problem is that the cooldown actually discourages us from swapping to our kits rapidly. If you don’t want us swapping to kits rapidly you still have an aweful ways to go. You need to either make kits condition or direct damage based, not both (well maybe one kit both).
In good faith this was a really appreciated patch, but maybe for next patch can we get an internal cooldown timer for kit refinement? Would definitely help a ton.
Thank you.
Hey Goloith, have you tested Giver’s weapons yet? Are they fixed?
Hey Goloith, have you tested Giver’s weapons yet? Are they fixed?
No idea bud, just asked in Bug forums if they have fixed the condition duration runes.
This class is dead now. They really did it. Cant belive it. Was a fun game, bye.
@Ayestes.1273
Care to check general discussion first? https://forum-en.gw2archive.eu/forum/game/gw2/Givers-weapons-working-now/first#post1703838
Turret health is also a major issue in spvp where its easy for a turret to die very fast to ambient aoe in a teamfight.
I’ve never actually read the General Discussion forums, crazy.
In good faith this was a really appreciated patch, but maybe for next patch can we get an internal cooldown timer for kit refinement? Would definitely help a ton.
Thank you.
Er… you mean back to seperate cooldowns? Because this patch just cemented the trait’s internal cooldown, and doubled it to 20 seconds.
Seperate cooldowns (Ones that are also reduced) is a step back in the right direction, but KR will still be a shadow of it’s former self.
Edit: Ah, you mean a timer to keep track of the cooldown. I suppose that’d be nice, but, there aren’t many other traits with internal cd’s that are tracked like that, are there?
There was a line in the patch notes that condition duration bugs for some gear pieces had been fixed. It didn’t specifically mention giver’s.
So I’ve had a chance to play around with the changes and have to say there’s still alot that’s bothering me. Particularly dealing with physics.
Here’s what I’m seeing:
So basically, they did make some positive changes but the overall is still nerfed to the point of why-bother-fighting-an-uphill-battle-both-ways-while-carrying-chains. It’s like they know somethings wrong but no one over there is getting the point of just what they should be fixing and why, and what we keep seeing is an attempt at fixing things that really aren’t that big of a problem while things that are essential are being neglected entirely.
There was a line in the patch notes that condition duration bugs for some gear pieces had been fixed. It didn’t specifically mention giver’s.
Yeah that’s why I’m hopeful, but I figure some testing needs to make sure of it.
That’s the thing, Anet is not encouraging us to swap kits, they want us to stay in 1 kit and make builds around that 1 kit.. at least that’s what it feels like.. a dev official response should be nice
I admit, it would be a whole lot easier to balance if they made those the only viable builds. Even if it was strictly a bunch of 1 kit builds with condi, direct-dmg, and bunker variants you’d have plenty of build diversity.
I don’t think that they want specifically 1-kit builds though, that’s just speculation.
That’s the thing, Anet is not encouraging us to swap kits, they want us to stay in 1 kit and make builds around that 1 kit.. at least that’s what it feels like.. a dev official response should be nice
That’s not versatility that’s pidgeonholing which pretty much goes along with their new November 2012 revised manifesto, I wasted $60 bucks on this game and it’s sad. Guess it’s time to truly move on. Bye all, have fun fighting uphill.
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