Changes i would like to see to engineers

Changes i would like to see to engineers

in Engineer

Posted by: Taobella.6597

Taobella.6597

i do not have a lot of time on engineer but from the amount i have played a couple things i have notice that seem to really not work with the class

first off for Healing turret it has a water field bonus + tool belt water field. i would like it if i could cast the water field well in the middle of a leap skill not have to wait to land to trigger it. it just seem like it really slow down the play style of engineer make it much easier to combo leap finisher with the fields.

and my second major problem with the class is no control over turret i would really like option if i go up to my turret it act like everything else in the game just become my attack skill giving me option to attack – stop attack – pick up.

outside of the 2 minor things the class is really amusing to play.

Changes i would like to see to engineers

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Posted by: Weirwynn.2390

Weirwynn.2390

first off for Healing turret it has a water field bonus + tool belt water field. i would like it if i could cast the water field well in the middle of a leap skill not have to wait to land to trigger it. it just seem like it really slow down the play style of engineer make it much easier to combo leap finisher with the fields.

The combo you’re looking for is Place Healing Turret -> Overload Healing Turret -> Detonate Healing Turret -> As many more blast finishers as you can squeeze in. Leap looks promising at first, but we have literally one in the entire class. Blast finishers, on the other hand, we have plenty of, and many can be used in rapid succession.

Changes i would like to see to engineers

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Posted by: WIGZ.8245

WIGZ.8245

Elixir X being useful would be a good change. Garbage RNG of other classes elite skills.

[BT] Wigz – Blackgate – 80 Engineer & Warrior
http://blacktalons.guildlaunch.com/

Changes i would like to see to engineers

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Posted by: Marc of Shadow.1083

Marc of Shadow.1083

Remove the global CD of kit refinement. 2 new elites (elixer X and mortar are crap). Elixer C is a poor version of the guardians Contemplation of Purity making it simply not worthy of taking it in a build. Also making alchamy the only traitline to counter conditions is pushing engies to take elixers. Cleaning formula 409 does not work on the elixer gun. Although healing mist, acid bomb and super elixer are elixer skills. Same goes for HGH. I mean why call them elixer skills in the description? Elixers and gadgets both have a trait that reduces the cd of the skills, but there is none for turrets. Or give us a skill that can port turrets (maybe a new elite skill, wink wink nudge nudge).

Changes i would like to see to engineers

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Posted by: Wolf.5816

Wolf.5816

Hah, I would love if they made Soothing Mist instant.. But that would be a little over powered. I personally feel it could at least give us a condition removal, for at least Burning or Bleeds or Poision. It would be funny if it removed Might stacks from opponents. (Because they are so soothed)

And pertaining to Turrets, yes they have always needed some attention to their design. Particularly there are two ways to use turrets (in PvP) that are even remotely incentivized by traits. The Deploy and destroy strategy where you focus on CC and keep as many low CD turrets as possible to fully monopolize on the Accelerant Packed Turret traits in this way it isn’t really a priority to keep them alive as fighting near them means they act as your burst breakers, for if something hits in your direction it’s also destroying your turrets and knocking everything back. The other basic use of turrets is positional Bunkering, as in you want to Kite as long as possible while keeping your turrets in prime positions out of harms way while still utilizing their range/and overcharges. Placing the. Strategically around the point lets the Engineer dance in and out of line of sight while you turrets are constantly agitating your enemy’s. All this being said…Unfortunately.. None of those two methods are very good in high end tournement play and made even worse by the addition of just an additional opponent. Even with turrets immunity to conditions any Meta condition build has enough AOE damage to kill the turrets wether on accident or on purpose. Without reliable targeting it is just not practical to go strait turrets. But useing a single Net Turret or what have you is immensely more effective.

In conclusion- Turrets do need work. perhaps they should give the engineer a reason to take multiple turrets like stacking buff for each turret active. Or When a turret is deployed Detonate Turrent could be a two part skill -behind- the Tool Belt ability. (For instance you could activate Soothing mist THEN detonate your healing turret.. Instead of the other way around. After the cool down refreshes on the Tool Belt ability Detonate Turret could be replaced by the now active tool belt ability again.)

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

(edited by Wolf.5816)