Changing Rifle Skills for PvP

Changing Rifle Skills for PvP

in Engineer

Posted by: LUST.7241

LUST.7241

You know the one thing that sucks about using the rifle? How it self-CC’s you.
You know another thing? It’s not that useful compared to kits and hardly supports your team in a team fight (again, compared to kits).

Jump Shot

  • Instant Cast time. 1s…really?
  • You are blasting the ground. Probably really hot or leaves some smoke. Add some burning when leaping and some blind when landing. You’re either coming in hot or trying to leave a trail.
  • Landing should knockdown. Unblockable. I’m coming in from outerspace and you aren’t even phased by my superhero landing?

Overcharged Shot

  • Unblockable. If you are going to knock me back even with stability, how are you going to let someone just stand there blocking like it was nothing?
  • Also cures Burning and Torment – The blast can cure you being crippled, chilled, or being immobilized…pretty sure with that logic, I can blast my tormented flaming butt away too.

Net Shot

  • Skill targeting
  • Look how big this net is…plus it says "immobilize FOES (PLURAL), let us capture 5 people like fish
  • Capturing them like fish you say? Let’s pull them in real close.
  • Increase Immobilization based on how many foes are captured (2s for 1, 10s for 5). Think about that one fish movie where the fish give up because they are captured but then the clownfish is like blub blub blub and they escape. Think it was some indie film named Finding Nemo? Well, there is no clownfish to save these land dwellers.
  • Increase the Cooldown to justify the usage.

Hip Shot

  • Fire faster. You are an engineer, I’m pretty sure you can incorporate all your turret, elixir, kit using, and gyro making skills to push that trigger faster…
  • 1s Bleed – Pretty sure if you take a bullet you probably will bleed a bit. Pistols do it.

Changing Rifle Skills for PvP

in Engineer

Posted by: Ivantreil.3092

Ivantreil.3092

Jump Shot

  • Instant Cast time. 1s…really?

You are asking to make a teleport shot, not a jump shot…. no, the cast time can stay, i’ve been always fine with that, the pupular buff suggestion of adding an evade is more better imo.

  • You are blasting the ground. Probably really hot or leaves some smoke. Add some burning when leaping and some blind when landing. You’re either coming in hot or trying to leave a trail.

I agree with a condition, burn seems like a fitting one, add burn in the beginning of the jump.

  • Landing should knockdown. Unblockable. I’m coming in from outerspace and you aren’t even phased by my superhero landing?

The idea is combo your opponent with Overcharged shot, Jump shot, and Blunderbuss, im not sure if it would be necessary, (becuase you suggested an unblockable overcharged shot :P) still totally apreciated in pve and wvw tough.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

(edited by Ivantreil.3092)

Changing Rifle Skills for PvP

in Engineer

Posted by: Setis.2863

Setis.2863

First: the engineer (especially the core engineer) will never get updated. The developer-team is too small. It is necessary that at least one developer play this class as his/her main. Additionally he/she needs to be like a scientist to find every design-error in those traits/weapons/skills (this applies to every profession).

If you want to change the rifle you need to think of the question: “what should this weapon do and what is missing to make it viable in pvp and/or pve.

Rifle:
Obviously a range-weapon.
It is obviously a power weapon since there are no additional conditions except bleeding. Every shot is depending on power.

Lets take a not so detailed look at the skills:
Autohit -> range
Net shot -> range
Blunderbuss -> midrange/melee (bleeding)
Overcharged shot -> midrange/melee (stuns enemy and yourself -> consumes passive stunbreaker)
Jump shot -> gets you in melee (landing-dmg do more dmg than jumping-dmg)

Overall: a bad range weapon and an even worse melee weapon.
You can get stronger range skills from your right skill bar (surprise shot for example) but it will not pull you out of the dirt since there is no defense on this weapon.
The patch that took all the dmg from the jump shot to the landing-part was actually a nerf because you don’t want to be in melee range with that weapon.

So: the main problem is the defense (especially since the scrapper balancing)

My suggestion for this weapon would be:

Autohit -> 10 – 20% faster shots.

Net shot -> immobilize (3s), Cripple (6s)

Blunderbuss -> faster casting (50% faster) and weakness (6 sec)

Overcharged shot -> dmg slightly up (10% – 20%) and no self-stun.

Jump shot -> jump-dmg up (50% of main dmg), landing-dmg down (50% of main dmg), overall dmg up since there are no true dmg skills on this weapon (about 20%) and stuns on landing (1 sec). -edit- dodge while jumping -edit-

You should use it as a defensive jump and not a offensive leap in the crowd. What do you want to after you jumped in front of a warrior? Take your toolkit and smack him?

(edited by Setis.2863)

Changing Rifle Skills for PvP

in Engineer

Posted by: David.5974

David.5974

Good suggestions. Personally I would like delete hip shot and replace it by blunderbuss attack , but it’s only my idea how to deal with projectile hate, and make unique weapon for mid range.

Net shot imobilize is meh. Everyone have tons of condi cleans/blocks/invuln/dodges(daredevils). Repair me if I play rifle badly in unrankeds, but I succesfully land only 20% of net shots. Meaby let net shot replace by something more usefull (for pvp and pve too). Whirlwind on hammer #2 have 6sec cd and offer high 3 target dmg and reflect. To be competetive with hammer, net shoot must do dmg/daze target/or give you some kind of defense.

Blunderbuss instant cast, faster animation no doubt. Change bleed for weakness is great idea. This blunderbuss now can be similliar like rocket charge. Wekness – lower dmg taken – defensive and offensive in 1 skil.

Overcharge shot – unblockable. Thats all what I want and this thing will be reasson, why take rifle for some situations.

Jump shot: there is better suggestions from others, which I like it. Truth is, after they increase our landing dmg, eh… Seriously… they really think that we will use it like a deadly blow to finish enemy??? Before we landed on target, the enemy will heal half of his health… cmon .

Patch after patch, I loose faith that they care about engi.

“Doctor suggest me, to stop play with engi because my fingers are broken.
So.. I start play scrapper. "