Cheating turret spec

Cheating turret spec

in Engineer

Posted by: Lantz.7240

Lantz.7240

Been using a new turret spec that I have been doing pretty well with.

http://www.gw2build.com/builds/simulator.php#1.4.6.0.19.0.13.0.31.0.81.82.86.97.102.6.6.42.0.0.0.0.0.0.261.262.267.271.0.0.291.293.297.0.0.30.10.30

One of the last games I played though I was defending a point against 3 people one of which was a thief heartseeker spammer which accused me of cheating saying that I was rezzing almost instantly even though I never went down. I’m guessing he was referring to automated medical response.

Just thought I would post this though since I have never been accused of cheating and found it funny plus with rumors abound about our HGH spec getting nerfed think its time to try something new.

Cheating turret spec

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Posted by: Fairtex.7810

Fairtex.7810

I would really consider going medkit with your build. For your rune choice and for inertial converter. Looks like your going for evasion, that change will help you, and you’ll get a nice heal to go with

Fairtex Turret Engineer

Former Gunslinger, curret Engineer, Future Spellslinger

Cheating turret spec

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Posted by: JeffHardisty.1926

JeffHardisty.1926

How often do you keep vigor up? I only ask because vigor overrides adrenal implant I believe. If you have vigor up often then you can change the adrenal implant to something more useful (SD or armor mods).

TC [CERN]

Cheating turret spec

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Posted by: Lantz.7240

Lantz.7240

I tried medkit which does work but found that I missed cleansing burst. Didn’t realize that vigor didn’t stack though. Think I’ll replace it then.

Cheating turret spec

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Posted by: Lite.3819

Lite.3819

Been using a new turret spec that I have been doing pretty well with….

…time to try something new.

I’ve experimented with turret builds since the most recent changes. Have you tried a power version of the turret build?

Conditions versions don’t work very well with turret builds because of the lack of kits, the locations of your sustain conditions. Which means you will not even come close to downing someone. Someone with 1 or 2 conditions removers will completely shut down your conditions in your build. In a tournament setting, a simple bunkers will always win because they will always carry 1 to 2 conditions removers plus constant health regeneration. Because of the lack of control, you will also never contest a point.

One of the most notable fights I had was with a guardian who fought on a “his point” for two mins of the game and not die (he was all traited for survivability). However, I was able to cap and hold his point and he was never able to neutralizing the point back because of his lack of control skills; this, alone, ultimately costing his team the game.

The problem of the power turret engineer is their lack of condition removers. This is an issue because most condition builds are Rabid (High Condition, Mid Toughness). They counter you with their toughness, but you have nothing to counter them back.

Final note: Flame Turret’s Smoke is quite good. Rocket turret is a little lack lust despite it’s 1200 range. You can dodge the rocket just by moving.

But don’t let this get you down, many people are still looking for that “over the top” Turret Engineer.

Engineer – Street Rag (Black Gates)
Current Build

(edited by Lite.3819)

Cheating turret spec

in Engineer

Posted by: Fairtex.7810

Fairtex.7810

Been using a new turret spec that I have been doing pretty well with….

…time to try something new.

I’ve experimented with turret builds since the most recent changes. Have you tried a power version of the turret build?

Conditions versions don’t work very well with turret builds because of the lack of kits, the locations of your sustain conditions. Which means you will not even come close to downing someone. Someone with 1 or 2 conditions removers will completely shut down your conditions in your build. In a tournament setting, a simple bunkers will always win because they will always carry 1 to 2 conditions removers plus constant health regeneration. Because of the lack of control, you will also never contest a point.

One of the most notable fights I had was with a guardian who fought on a “his point” for two mins of the game and not die (he was all traited for survivability). However, I was able to cap and hold his point and he was never able to neutralizing the point back because of his lack of control skills; this, alone, ultimately costing his team the game.

The problem of the power turret engineer is their lack of condition removers. This is an issue because most condition builds are Rabid (High Condition, Mid Toughness). They counter you with their toughness, but you have nothing to counter them back.

Final note: Flame Turret’s Smoke is quite good. Rocket turret is a little lack lust despite it’s 1200 range. You can dodge the rocket just by moving.

But don’t let this get you down, many people are still looking for that “over the top” Turret Engineer.

Not sure where your getting this from but, you may be a little misinformed. This is just a short clip i pulled up quick vs your typical bunker guardian. DPS classes go down a whole lot faster and are much easier to control without all their stability. Conditions are way better that power turrets.

Fairtex Turret Engineer

Former Gunslinger, curret Engineer, Future Spellslinger

Cheating turret spec

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Posted by: redslion.9675

redslion.9675

In 1v1, the idea with turrets is that your cc is so high you don’t need stunbreakers nor condition removers.

Another thing is that with turrets and +condition you should have both direct and burning damage.

Personally, I’d try a power build, with bombkit (and one day I’ll try it):

http://gw2skills.net/editor/?fcAQFAUl0p6ZnrSbF1LJxoCdO0jCnY1KSh+t8nCyF-TgAgzEgpAzBmBMJYWwGNA

The control from turrets should sinergize well with the need of placing bombs. And bombs autoattack can deal unsuspected high damage and contro, if it lands. I’d use power because Elixir-Infused bombs works good with auto-attack. And I still love the rifle too much for bunker: it gives you even more control, while turrets add pressure to actually threaten your enemy.

Net turret gives you all the control you need to land overcharge, bombs and jumpshot.

Maybe you could even use Soldier’s amulet and just try to outlast your enemy.

Another viable rune set may be Runes of Dwayna for regeneration, but if you use Cleric’s Amulet I think rune of the Forge is mandatory for protection: you could get downed by a thief using heartseeker, since your health is easier to lower, adding the spine that may kill you, if you are already outnumbered.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Cheating turret spec

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Posted by: Pyriall.5027

Pyriall.5027

Been using a new turret spec that I have been doing pretty well with….

…time to try something new.

I’ve experimented with turret builds since the most recent changes. Have you tried a power version of the turret build?

Conditions versions don’t work very well with turret builds because of the lack of kits, the locations of your sustain conditions. Which means you will not even come close to downing someone. Someone with 1 or 2 conditions removers will completely shut down your conditions in your build. In a tournament setting, a simple bunkers will always win because they will always carry 1 to 2 conditions removers plus constant health regeneration. Because of the lack of control, you will also never contest a point.

One of the most notable fights I had was with a guardian who fought on a “his point” for two mins of the game and not die (he was all traited for survivability). However, I was able to cap and hold his point and he was never able to neutralizing the point back because of his lack of control skills; this, alone, ultimately costing his team the game.

The problem of the power turret engineer is their lack of condition removers. This is an issue because most condition builds are Rabid (High Condition, Mid Toughness). They counter you with their toughness, but you have nothing to counter them back.

Final note: Flame Turret’s Smoke is quite good. Rocket turret is a little lack lust despite it’s 1200 range. You can dodge the rocket just by moving.

But don’t let this get you down, many people are still looking for that “over the top” Turret Engineer.

Not sure where your getting this from but, you may be a little misinformed. This is just a short clip i pulled up quick vs your typical bunker guardian. DPS classes go down a whole lot faster and are much easier to control without all their stability. Conditions are way better that power turrets.

Hammer/GS this bunker is legit…

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Posted by: Fairtex.7810

Fairtex.7810

Lol ^^ pretty legit. It was just to show a fight against a “bunker” with condition cleanse and more control than me. Against really good guardians I usually have to drop their health twice, but they eventually all go down. Only problem class is mesmer

Fairtex Turret Engineer

Former Gunslinger, curret Engineer, Future Spellslinger

Cheating turret spec

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Posted by: Grackleflint.4956

Grackleflint.4956

I have similar experiences when using my turret build; it’s a slow and steady demise for the majority of my opponents. Healing Turret is on such a low cooldown and with the Area Heal from detonating it after placement, it heals for quite a lot. With a good burst heal, long up-time on protection, control from my turrets (rocket & net), boon shred/knockback from Throw Mine, and detonate turret to interrupt burst I find the only profession I cannot beat reliably 1v1 is the Mesmer.

Rangers pose a big threat as well, but if they’re just pelting me from 1200 and hoping I’ll go down they’re not contesting the point, and eventually a teammate will come ’round and gut them for me.

I’ve been tempted to run a power turret build with the rifle, but with my build I have 923 condition dmg and 2589 power so I get a lot of good sustained damage out of my conditions. Once I have a full stack of +condition dmg from my Sigil of Minor Corruption, it gets even easier to win fights.

Cheating turret spec

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Posted by: Yamsandjams.3267

Yamsandjams.3267

That net turret can be pretty kitten good when it does what you want.

Can enemies rally off turrets? I’m assuming they can’t, but they can rally off WvW seige, and I realized I’ve not given turrets enough use to notice if people can rally from them.