Chop Shop: Engineer Build thread.

Chop Shop: Engineer Build thread.

in Engineer

Posted by: Tigger.8035

Tigger.8035

Guess I’ll start this.

I’m a Charr Engineer and I run the following build

Weapons

On-land: Rifle

Traits

0 Explosives
10 Fire Arms
30 Inventions
10 Alchemy
20 Tools

Skills

Med Kit
Elixir Gun
Rocket Turret
Rifle Turret

Elite: Switch between Mortar and Supply crate

Reasonings

Explosions traits do nothing for me, this build is mainly a party support/ Turret AoE build

Firearms has 10 points for the increased range for rifle, it’s really useful in WvW and even PvP because it gives rifle an 1,200 range net

Inventions is maxed for the bonuses to turret (30 percent damage reduction, 15 percent increased range and damage) and the final trait is to increase the range of mortar and the amount of items in supply crate, which I switch between.

Mortar is an AMAZING aoe skill. at my current level (lvl 77) with half decent gear, the 1 skill does 1k damage, and the 5 skill does nearly 1k damage PER shell. The aoe damage mortar has is a hue assest and often makes enemies aggro you :[

mortar has utility with AoE heal from 3 skill, and that coupled with Med kit, Elixir Gun’s 5, and Elixir Gun’s tool belt skill provide alot of sustain for both you and your party.

On the other hand Supply crate is more sustain when you need it quicker, because of healing turret and more med kits, and when you’re in those close areas where you can’t afford to stay in one spot.

Alchemy the 10 points in alchemy are for the Elixir S passive. It saves your behind greatly in most situations and has a decent cool down.

Tools The 20 points in tools are for Throwable turrets, so you don’t have to get close, and Throwable medkits for the same reason.

It is also for Inertial converter The tier 2 15 Point passive that resets your tool belt skills.

What does this mean? Your Elixir Guns regeneration passive and Med kit burst heal get reset instantly when you fall below 25 percent HP, which keeps you alive