Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.
Cleaning formula 409 bugged?
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.
Oh oh!! Hiya!!
Its off tpoic, but Ive only had my engi ( sarah ) for soooo long and Ive only got my ele to 20 cause of that scroll.. I just cant find passion to lvl her :’(
Sarah
Oh oh!! Hiya!!
Its off tpoic, but Ive only had my engi ( sarah ) for soooo long and Ive only got my ele to 20 cause of that scroll.. I just cant find passion to lvl her :’(Sarah
Lol yea ele is super fun!! I just started my engi, sylvari named Birch Moss, and love it. It’s a nice break from the ele class yet similar in the right ways. I’ve been grinding on my ele for my first legendary and only need my pre cursor(spark) and I needed a nice break from the gold/mat grind.
Love the engineer class so far and the sylvari is definitely growing on me, pun totally intended.
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.
Agreed, I’ve always been upset about this 409 elixir. really removes the ability for a support build. They keep saying they are helping out support builds with the new patches, but the ones that are out there don’t work…
Agreed, I’ve always been upset about this 409 elixir. really removes the ability for a support build. They keep saying they are helping out support builds with the new patches, but the ones that are out there don’t work…
I agree.
I’ve noticed that if you not running this trait as well as elixirs, kit or turret builds, your ability to condi cleanse is extremely weak. Which is pretty crazy because so many other professions have atleast decent condition mitigation.
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.
EG skills being marked as elixirs but not being effected by their traits has been an issue since beta. I have no idea why they didn’t fix it when going through the tool tip changes. Perhaps if we all keep putting in /bug reports, it will annoy enough people at Anet that they fix it.
https://www.youtube.com/watch?v=6q3em9s5I4c
EG skills being marked as elixirs but not being effected by their traits has been an issue since beta. I have no idea why they didn’t fix it when going through the tool tip changes. Perhaps if we all keep putting in /bug reports, it will annoy enough people at Anet that they fix it.
yea i made a bug for it and the alchemy II(quick elixirs i think) because that doesnt affect them either, nor does it affect the F skills named elixirs either.
knowing Anet, their fix will be changing the tooltip of said skills to not be named elixirs anymore… lol
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.
That’s because the Elixir Gun’s skills are NOT elixir skills regardless of what the tooltip on them says. When 409 says elixirs skills it means your utilities, elite, and healing skill and the toolbelt skills associated with them.
That’s because the Elixir Gun’s skills are NOT elixir skills regardless of what the tooltip on them says. When 409 says elixirs skills it means your utilities, elite, and healing skill and the toolbelt skills associated with them.
The toolbelt skills arent effected by either trait.
Also, the elixir gun skills 4 and 5 both state that you “throw an elixir” or “shoot elixir” so yes they are also elixirs.
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.
Doesn’t the trait say " throwing or consuming elixirs removes conditions from those affected"? Since the elixir gun doesn’t throw or make you consume elixirs I don’t see why it would be affected by 409. The number 4 does indeed remove conditions from allies in its cone but since the cloud doesn’t touch you it couldn’t possibly remove conditions on you. Besides, a 409 elixir gun coupled with 3 equipped elixirs would be way op.
That’s because the Elixir Gun’s skills are NOT elixir skills regardless of what the tooltip on them says. When 409 says elixirs skills it means your utilities, elite, and healing skill and the toolbelt skills associated with them.
The toolbelt skills arent effected by either trait.
Also, the elixir gun skills 4 and 5 both state that you “throw an elixir” or “shoot elixir” so yes they are also elixirs.
409 does affect the toolbelt skills of elixirs. Have you even used it?
EG3 is pretty much us paying 6 skill points for what a guardian get for grabbing a torch (#5).
EG was interesting while we had the old kit refinement. But since its nerf, i find the gun to be meh except for the recent stun breaker on toolbelt (and perhaps for the weakness on #1 while fighting bosses that do not chain-spawn adds).
Doesn’t the trait say " throwing or consuming elixirs removes conditions from those affected"? Since the elixir gun doesn’t throw or make you consume elixirs I don’t see why it would be affected by 409. The number 4 does indeed remove conditions from allies in its cone but since the cloud doesn’t touch you it couldn’t possibly remove conditions on you. Besides, a 409 elixir gun coupled with 3 equipped elixirs would be way op.
Not in the slightest would it be OP. Look at guardians with shouts and pure of voice which actually converts conditions into boons…
If your using 3 kits your severely limited to your condi mitigation. Taking cleansing 409 with EG would give you the option to cure atleast 2 more conditions with your turret or atleast 2 more with your elixir heal and F skill. With the timers of each skill it’s not at all OP.
Another example of insane condition mitigation is guardians speccing into meditations which already have huge condi clears attached to them.
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.
That’s because the Elixir Gun’s skills are NOT elixir skills regardless of what the tooltip on them says. When 409 says elixirs skills it means your utilities, elite, and healing skill and the toolbelt skills associated with them.
The toolbelt skills arent effected by either trait.
Also, the elixir gun skills 4 and 5 both state that you “throw an elixir” or “shoot elixir” so yes they are also elixirs.
409 does affect the toolbelt skills of elixirs. Have you even used it?
I was talking about EG F skill not being effected by it.
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.
The elixir gun toolbelt skill is not an elixir.
Doesn’t the trait say " throwing or consuming elixirs removes conditions from those affected"? Since the elixir gun doesn’t throw or make you consume elixirs I don’t see why it would be affected by 409. The number 4 does indeed remove conditions from allies in its cone but since the cloud doesn’t touch you it couldn’t possibly remove conditions on you. Besides, a 409 elixir gun coupled with 3 equipped elixirs would be way op.
Not in the slightest would it be OP. Look at guardians with shouts and pure of voice which actually converts conditions into boons…
If your using 3 kits your severely limited to your condi mitigation. Taking cleansing 409 with EG would give you the option to cure atleast 2 more conditions with your turret or atleast 2 more with your elixir heal and F skill. With the timers of each skill it’s not at all OP.
Another example of insane condition mitigation is guardians speccing into meditations which already have huge condi clears attached to them.
Engi’s arent guardians. If I ran my hgh/409 build with 3 elixirs and the elixir gun cleansing, it would get out of hand. If you want to turn conditions into boons then use elixir c.
You are indeed right that some of the kits need more help vis a vis conditions but the synergy between 409 and elixir gun would be over the top IMO. Between super elixir and healing turret though you shouldnt feel totally kitten in this department though.
Besides, if we want to get technical the elixir gun is a KIT and not an elixir, thus a trait dealing with elixirs exclusively doesnt cover it.
(edited by SmoothHussler.6387)
The elixir gun toolbelt skill is not an elixir.
Doesn’t the trait say " throwing or consuming elixirs removes conditions from those affected"? Since the elixir gun doesn’t throw or make you consume elixirs I don’t see why it would be affected by 409. The number 4 does indeed remove conditions from allies in its cone but since the cloud doesn’t touch you it couldn’t possibly remove conditions on you. Besides, a 409 elixir gun coupled with 3 equipped elixirs would be way op.
Not in the slightest would it be OP. Look at guardians with shouts and pure of voice which actually converts conditions into boons…
If your using 3 kits your severely limited to your condi mitigation. Taking cleansing 409 with EG would give you the option to cure atleast 2 more conditions with your turret or atleast 2 more with your elixir heal and F skill. With the timers of each skill it’s not at all OP.
Another example of insane condition mitigation is guardians speccing into meditations which already have huge condi clears attached to them.
Engi’s arent guardians. If I ran my hgh/409 build with 3 elixirs and the elixir gun cleansing, it would get out of hand. If you want to turn conditions into boons then use elixir c.
You are indeed right that some of the kits need more help vis a vis conditions but the synergy between 409 and elixir gun would be over the top IMO. Between super elixir and healing turret though you shouldnt feel totally kitten in this department though.
Besides, if we want to get technical the elixir gun is a KIT and not an elixir, thus a trait dealing with elixirs exclusively doesnt cover it.
Elixirs are already powerful and I agree on that. But adding a single condi cleanse to 2 of the elixir gun skills wouldn’t make a big difference for an elixir build that’s already strong in condi mitigation, it’s practically a moot point for a build like that.
Plus like I said about the EG, the tool tip states that you’re throwing and shooting elixirs, it’s an elixir gun… So it uses elixirs and those skills should be effected like wise.
I think being able to add this effect to EG would help build a good support role or solo build that wants to run kits or turrets or gadgets for more dmg.
I wasn’t saying I wanted to turn conditions into boons. I was providing an example of what a guardian can do with their already powerful shouts. If you use an hgh/409 elixir/EG build your only getting 2-3 more conditions cleansed on yourself from using the EG. How would that make it OP?
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.
(edited by Treborlavok.3504)
As I stated way earlier in this thread, all they really need to do is fix the tool tip so that EG skills do not list as elixirs and the problem will pretty much be solved.
https://www.youtube.com/watch?v=6q3em9s5I4c
As I stated way earlier in this thread, all they really need to do is fix the tool tip so that EG skills do not list as elixirs and the problem will pretty much be solved.
Yea I know, I agreed and also said that would probably be the best Anet approach to the problem lol meh just fix the tooltip problem solved… Eh eh? Lol
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.
I would not mind seeing med kit #5 removing the plural that is mentioned in its tooltip.
some time ago i say the same for HgH who dont stack with EG skills
some guy say the trait work only for utility skills (elixir) and not for EG kit
I dont think some people are quite grasping this. Engineers have 4 types of utlities. Elixirs, kits, gadgets and turrets. Each have their own set of corresponding traits. The elixir gun is a kit. As such it does not fall under hgh or 409 or any other elixir only traits. Perhaps the tooltip wording might confuse people, but it shouldnt really.
Elixir toolbelt skills are all worded as “toss”. Elixir skills are “fire fire spray leap launch”.
To have 2-3 more condi removal options on a kit which already gives bleeding, poison, weakness, cripple, vulnerability, swiftness, stunbreak, regen, aoe allied condition removal, healing AND is a blast finisher would be OP as hell. Just step back and think about that for a second.
(edited by SmoothHussler.6387)
To have 2-3 more condi removal options on a kit which already gives bleeding, poison, weakness, cripple, vulnerability, swiftness, stunbreak, regen, aoe allied condition removal, healing AND is a blast finisher would be OP as hell. Just step back and think about that for a second.
Also, what most people overlook, Acid Bomb is the engineer’s hardest hitting skill, with a power coefficient of 5.1.
Bill Kilgore – [BIER] –
I dont think some people are quite grasping this. Engineers have 4 types of utlities. Elixirs, kits, gadgets and turrets. Each have their own set of corresponding traits. The elixir gun is a kit. As such it does not fall under hgh or 409 or any other elixir only traits. Perhaps the tooltip wording might confuse people, but it shouldnt really.
Elixir toolbelt skills are all worded as “toss”. Elixir skills are “fire fire spray leap launch”.
To have 2-3 more condi removal options on a kit which already gives bleeding, poison, weakness, cripple, vulnerability, swiftness, stunbreak, regen, aoe allied condition removal, healing AND is a blast finisher would be OP as hell. Just step back and think about that for a second.
Again I’ll put out another guardian example to compare…
I can run AH and PoV and 3 shouts and get aoe healing/stability/regen/protection/retaliation/aegis/swiftness/stun break and convert conditions into boons every 24/28/48 seconds and also spec to grant healing on aegis removal etc etc etc…
Shall we go on and talk about meditations as well?
I’m not trying to make OP builds I’m trying to add in some diversity to kit builds by having EGs 3 tool tip stated “elixirs” each cleanse 1 single condition on the user. Plus if you’re running kits it’d be pointless to run HgH since you can use a sigil of battle of get constant might through swapping kits. So might stacking can be achieved easily with elixirs or kits so that’s a moot point.
Like I said if it’s just a simple fix of those skills being renamed something else or the “elixir” removed from their description then so be it. Atleast it’ll remove confusion from future use.
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.
Again I’ll put out another guardian example to compare…
I can run AH and PoV and 3 shouts and get aoe healing/stability/regen/protection/retaliation/aegis/swiftness/stun break and convert conditions into boons every 24/28/48 seconds and also spec to grant healing on aegis removal etc etc etc…
Shall we go on and talk about meditations as well?
So, what does the fact that you rune the most common guardian build in the game have to do with the fact that the EG is a kit, and therefore is not effected by elixir traits??
I mean honestly, for the life of me, I cannot grasp where you are going with this. Your telling us what build you run on your guardian, here in an engineer thread. I just cannot see how it could be relevant to engineer traits.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
To have 2-3 more condi removal options on a kit which already gives bleeding, poison, weakness, cripple, vulnerability, swiftness, stunbreak, regen, aoe allied condition removal, healing AND is a blast finisher would be OP as hell. Just step back and think about that for a second.
Also, what most people overlook, Acid Bomb is the engineer’s hardest hitting skill, with a power coefficient of 5.1.
Huh? Wiki says 0.85…
Wiki also says that it hits six times, and it’s 0.85 per hit. The damage is applied over 5 seconds, but if you take the activation time as a reference, it is the hardest hitting skill.
Especially in PvE, where enemies usually stay in place, it should be used on cooldown.
Bill Kilgore – [BIER] –
(edited by Mork vom Ork.2598)
Wiki also says that it hits six times, and it’s 0.85 per hit. The damage is applied over 5 seconds, but if you take the activation time as a reference, it is the hardest hitting skill.
Especially in PvE, where enemies usually stay in place, it should be used on cooldown.
Except that we fly back 400 units unless we remember to animation break. Meh…
Again I’ll put out another guardian example to compare…
I can run AH and PoV and 3 shouts and get aoe healing/stability/regen/protection/retaliation/aegis/swiftness/stun break and convert conditions into boons every 24/28/48 seconds and also spec to grant healing on aegis removal etc etc etc…
Shall we go on and talk about meditations as well?
That’s a guardian not an engineer. This is just 1 kit not 3 shouts and virtues. You want the all in one God kit/elixir is seems. Not gonna get it.
Again I’ll put out another guardian example to compare…
I can run AH and PoV and 3 shouts and get aoe healing/stability/regen/protection/retaliation/aegis/swiftness/stun break and convert conditions into boons every 24/28/48 seconds and also spec to grant healing on aegis removal etc etc etc…
Shall we go on and talk about meditations as well?
That’s a guardian not an engineer. This is just 1 kit not 3 shouts and virtues. You want the all in one God kit/elixir is seems. Not gonna get it.
Thats actually not what i run on my guard, i was using it as an example of a way you can make a powerful support build for solo and group play. I can do the same thing with meditations as well as consecrations…
Also if you took the time to actually read what ive been writing here… Youd see that that i said multiple times.. in game and on build websites, the F skill and skills 4 and 5 on Elixir Gun are classified and labeled as being ELIXIRS. So in saying that i said they should either change the tool tip, as others have said, or make it so cleaning formula 409 effects those skills aswell.
Would you like me to add screen shots of the skills themselves too? For the life of me, i cannot make it any clearer :P
Not asking for an all in one god kit. Being able to cure 3 conditions with EG wouldnt make it god mode at all. It would actually let people run a more aggressive support role for group condi mitigation with EG and elixirs or EG and kits/turrets/gadgets for more dps/control.
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.
. Youd see that i said multiple times.. in game and on build websites, the F skill and skills 4 and 5 on Elixir Gun are classified and labeled as being ELIXIRS. So in saying that i said they should either change the tool tip, as others have said, or make it so cleaning formula 409 effects those skills aswell.
These forums are not in any way linked to outside build editors. If you have a problem with their inaccuracies, complain to them. Ask them to fix it.
And there is no changing the tool tip to not say elixirs or making them function as elixirs. There is only fixing the tool tip.
https://www.youtube.com/watch?v=6q3em9s5I4c
. Youd see that i said multiple times.. in game and on build websites, the F skill and skills 4 and 5 on Elixir Gun are classified and labeled as being ELIXIRS. So in saying that i said they should either change the tool tip, as others have said, or make it so cleaning formula 409 effects those skills aswell.
These forums are not in any way linked to outside build editors. If you have a problem with their inaccuracies, complain to them. Ask them to fix it.
And there is no changing the tool tip to not say elixirs or making them function as elixirs. There is only fixing the tool tip.
contradiction much? There is no fixing the tool tip, theres only fixing the tool tip… lol thats what ive been saying. They need to either fix the tool tip in game, which btw build sites go off of in game tool tips for their sites. Their sites directly reflect what the in game stats and tool tips say… so if anyone needs to fix anything its Anet…
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.
My friend it is a misconception that elixir gun skills are under elixir traits.
That is all.
My friend it is a misconception that elixir gun skills are under elixir traits.
That is all.
Loud and clear. :-) no harm done, now back to leveling and saving for predator :-P
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.
contradiction much? There is no fixing the tool tip, theres only fixing the tool tip… lol thats what ive been saying. They need to either fix the tool tip in game, which btw build sites go off of in game tool tips for their sites. Their sites directly reflect what the in game stats and tool tips say… so if anyone needs to fix anything its Anet…
Contradiction? No not in the least. Now ask me if that is a typo, and I would say absolutely. I was back spacing to reword what I was going to say and didn’t get it all deleted. I am a poor typist generally anyway. But yeah we are in agreement here, they simply need to just take it out of the tool tip.
FYI, most of the build editor sites do not actually reflect what the tool tips say. Some have old tool tip info that was changed months ago, and some test and fix their info to be more accurate. Which is why I suggested contacting them so they fix it. That is generally how they work. On most occasions, when something in game changes, they are not always aware of it, or do not know about it until we inform them.
https://www.youtube.com/watch?v=6q3em9s5I4c