Cleansing Burst doesn't remove conditions?
You may be misunderstanding the skill. “Detonating” the turret does not clear conditions, that simply detonates the turret to cause damage and a blast finisher (plus a knockback if traited): http://wiki.guildwars2.com/wiki/Detonate_Healing_Turret
“Cleansing Burst” is the healing turret’s overcharge ability. You need to place the turret down and then use your heal skill again (that is, a second time) in order to activate cleansing burst. When the overcharge is activated, it should remove two conditions.
You can use cleansing burst immediately after deploying the healing turret if you use your heal skill again right away (or just spam it). However, there is always a slight activation time, so you need to be careful not to detonate your turret before cleansing burst activates. You’ll know that it activates if the turret starts shooting water jets. If you detonate it too soon, cleansing burst will not occur, and only the portion of the heal associated with deploying the turret will happen.
All detonating the healing turret does is cause a water field blast combo with the water field generated by cleansing burst. If you don’t activate cleansing burst properly or detonate the turret before cleansing burst occurs, the water field will not be present and the water field blast combo will not occur. This blast combo only provides AoE healing though, it has nothing to do with condition clearing.
Hopefully that clears some things up. The wiki unfortunately seems to use some terminology interchangeably.
So condition removal is performed only if the second skill in the Healing turret skill chain is activated manually while the turret is deployed. That clears a lot of things up. Thank you very much for the detailed explanation!
The obvious problem was the term “overcharging the turret” because to someone who is not very experienced with engineers like me (for some reason I avoided that profession like a plague but now absolutely love my power grenadier engineer) that sounds like destroying the turret.
Once again, thanks for the detailed explanation.
Yea it actually doesnt remove conditions for me.
Make sure that the overcharge is actually activating, and that you are not picking up or detonating the turret prior to the activation of the cleansing burst overcharge ability. The water field from cleansing burst persists for about 3 seconds, so you don’t have to detonate it immediately.
Also make sure that you’re actually activating cleansing burst. You can probably just spam your heal skill a few times to get it to work, but this won’t always work. What you want to do is use your heal skill immediately after the cast bar for deploying the healing turret completes. That is, use healing turret, and use it again about 1/2 second later rather than just spamming quickly. If done correctly, the overcharge should get used immediately. If the overcharge doesn’t activate immediately, you will have to wait a few seconds for the turret to “spin” again, at which point it will activate cleansing burst (provided you actually used the overcharge ability of course).
It can take a little bit of practice to get used to the timings, and even skilled players will mess it up now and again. Unfortunately it’s a bit poorly designed for what it’s supposed to do.
I can guarantee you with 100% certainty that cleansing burst will remove conditions.
I see a lot of engineers recently that throw their healing turret down and never overcharge it and just leave it out. Then they detonate it for no reason.
I see a lot of engineers recently that throw their healing turret down and never overcharge it and just leave it out. Then they detonate it for no reason.
Maybe they got into the same situation as I did but didn’t bother to ask. Truth to be told there is a lot of stuff in the game that relies on external resources or very unclear tooltips.
I see a lot of engineers recently that throw their healing turret down and never overcharge it and just leave it out. Then they detonate it for no reason.
Maybe they got into the same situation as I did but didn’t bother to ask. Truth to be told there is a lot of stuff in the game that relies on external resources or very unclear tooltips.
The unfortunate reality with healing turret is that it’s arguably the most poorly designed healing skill in the game. By that, I don’t mean to say that it’s not effective at what it does. In fact, it’s the best all-around heal skill the engineer has. Rather, the way it is intended to be used an the way it is actually implemented to not coincide with one another.
It is not really a turret ability. It is more of a glorified water field bomb that requires you to use three different abilities in quick succession to be used in the optimal fashion.
Until they makes some drastic changes to it, it will never be used in the way the tooltips imply it should be used and players who are new to the game have to go through this learning process that is not facilitated by the game.
I use the heal turret in pretty much every build. I only really leave it out if I am bunkering.
If I am roaming around solo or with a small group… I’ll drop it overcharge it to activate the field and condi removal… and then detonate it while the field is still up for some more healing. The detonation will combo field the turrets own water field.
Heal Turret isn’t really a unique skill once you figure out how overcharging works for turrets in general. If you were looking at Rifle Turret or any of the other turrets you’d realize that overcharging isn’t the same as detonation.
I guess it’s not an unreasonable mistake to make but I don’t think it’s really an issue with the skill itself.
@Yamsandjams
If I read your posts it sounds like you suffer from latency or something. I never wait to detonate the turret and it allways grants me my water explosion. I simply press “heal” “heal” and “F1” right away. If you wait he may start rating and delay the healing burst skill or completly fail with detonating it.
Yea yea, combo finishers and especially with turrets are extremly hard to understand, especially for beginners. I even beleve many “expirienced” players aren’t sure how everything works.
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(edited by Xyonon.3987)