Cleansing Burst unreliable?

Cleansing Burst unreliable?

in Engineer

Posted by: paleeshi.1924

paleeshi.1924

I’ve been messing around a little, testing combos with kits and such. Something that I immediately notice is that Cleansing burst, which gives a water field for a short period of time, doesn’t always proc an area heal with a combo blast. For example, with detonate healing turret (f1).

So, usually cleansing burst shows a different animation when it overcharges compared to the regular healing turret. I’ve noticed in such occasions that when the blast doesn’t work, I usually do not see this particular animation either. I’ve tried doing it directly after the overcharge and also waiting 1 second or so, waiting for the animation to happen.. Idk… It seems to happen in and out of combat. I haven’t played much with the healing turret so might be I’m doing something wrong, either way, it just doesn’t always proc it seems..

Cleansing Burst unreliable?

in Engineer

Posted by: Decklan.7540

Decklan.7540

You have to wait for the field to appear. It is not instant. It requires timing. Best place to get a feel for it would be the mists.

Cleansing Burst unreliable?

in Engineer

Posted by: Anymras.5729

Anymras.5729

Turret firing cycles don’t reset to accommodate an Overcharge – what this means is that if you activate the Overcharge immediately after the Turret fires (in this case, the usual animation of the Healing Turret), it will not do the Overcharge until the next iteration of the firing cycle; with Healing Turrets, this is ~5.45 seconds later, at the moment (it’s believed that this is a bug, and that it should fire every 3 seconds instead; the QA fellow on the bug board has sent the general issue of turret fire rates in for review. In theory, we should be able to find out what’s going on).

Cleansing Burst unreliable?

in Engineer

Posted by: paleeshi.1924

paleeshi.1924

Text

That explains it, thanks. So yeah.. unreliable =/

(edited by paleeshi.1924)

Cleansing Burst unreliable?

in Engineer

Posted by: Dirame.8521

Dirame.8521

Text

That explains it, thanks. So yeah.. unreliable =/

Actually, if you just spam the overcharge button as you drop the turret, you should get the waterfield to appear every time.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Cleansing Burst unreliable?

in Engineer

Posted by: paleeshi.1924

paleeshi.1924

Text

That explains it, thanks. So yeah.. unreliable =/

Actually, if you just spam the overcharge button as you drop the turret, you should get the waterfield to appear every time.

Yeah, but it doesn’t =/ Unless it doesn’t always show the animation or something.

Cleansing Burst unreliable?

in Engineer

Posted by: elithrar.7143

elithrar.7143

Text

That explains it, thanks. So yeah.. unreliable =/

Actually, if you just spam the overcharge button as you drop the turret, you should get the waterfield to appear every time.

Yeah, but it doesn’t =/ Unless it doesn’t always show the animation or something.

It almost does. If you’re lagging a bit, then it won’t be as reliable.

[TKG] Mollify

Cleansing Burst unreliable?

in Engineer

Posted by: Chaba.5410

Chaba.5410

Yea, that’s it!!!!! It must be lag. There’s quite a few times in larger battles that the overcharge doesn’t seem to proc before I detonate. I miss getting a good heal in. It is kitten annoying.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Cleansing Burst unreliable?

in Engineer

Posted by: Anymras.5729

Anymras.5729

There’s also an issue with Deployable Turrets, where activating the Overcharge while the Turret is in midair will cause the OC to go on cooldown without activating it at all.

Cleansing Burst unreliable?

in Engineer

Posted by: paleeshi.1924

paleeshi.1924

I’ve tested a bit more, mostly in in the mists and LA, and there was no lag. :P Anyway, it seems that it has to do with what Anymras said about iterations of the firing cycle. I just payed attention to the animation to it before blowing it up. Putting down healing turret and then pressing overcharge doesn’t cause the animation to happen until like 2-3sec.

I tried then to do it asap, and it seemed to work this time, but I had to be extremely fast. And the interval is extremely small, I guess I might even have been blowing it up too early sometimes still… or too late?