Clearing some doubts about engineer turretst
I’m not entirely sure, but I’d definitely rate this as ‘doubtful.’
My reasoning: Turrets are affected only by traits, and stats gained by points in traitlines, with the exception of Condition Damage, Condition Duration, Boon Duration, and Healing Power. The only known ways to increase direct damage, as far as I am aware, are Rifled Turret Barrels and points in the Explosives traitline.
Turret damage does increase with your power stat, but it does not increase with might. I don’t have bloodlust on me, but I would assume it doesn’t affect it as well. As for force, I don’t know. I do have that sigil equipped, but whether or not that 5% increase is actually honoured and not bugged only anet programmers know
It would be nice if game devs would stop treating their gamers as imbeciles and actually show us detailed spreadsheet information regarding stats and boosts. Dunno why they try so hard to cover that up and make us second guess.
Does it scale with power now? Last I knew, it looked like it scaled with power, but it had no real effect (tooltip said yes, testing said no). I’d test it, but I’d think that’d be one of those changes people would have talked about (and I don’t want to contribute logins until the hobosack issue is fixed, since I don’t even really play anymore anyway).
Turrets increase in damage with power stat? Need to test it
[Skol]