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Posted by: maciora.9542

maciora.9542

How many combos have u guys ever done? I just had fun with healing turret and was able to do 3x max (healing turret blown, blast from mine + support elite skill). IMHO water field could be like 5 sec not 3 – then I could do even 5 …

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Posted by: Bonsai.8964

Bonsai.8964

I think you can get 4-5 blasts in there easily. BoB→ HT → overcharge HT→ Shield #4 → Supply crate → EG#4/Rocketboots. In my opinion the waterfield on HT is fine. You can even get 2 blasts in the waterfield of the HT toolbelt skill.

Some random Engineer who tends to be annoying on TS

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Posted by: Xyonon.3987

Xyonon.3987

Uhm … This is the common PvE rotation a Engineer MUST do to be effective.

heal turret → big ol’ bomb → fire bomb → BOOM → explode heal turret → shield 4 twice → elixier gun 4.

This way you spread 4x 3 stacks might for 20+ sec. You can also add the elite for another blast finisher, but you have no more time in the same fire bomb for it. You can also cast it on yourself while using F1 for a aoe heal.

Learn this rotation and you will be beloved as engineer!

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: maciora.9542

maciora.9542

Well i do not use shield, but i really helped my team in fract/dung. 3x healings and reg from turret + elite supply with 9 medkits and another turret, I think it really saved some kitten X>

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Posted by: kubetz.3058

kubetz.3058

The most blast finishers I got on a combo field is 7 – it was on the fire and smoke fields.

The key to a ton of blast finishers is Thumper Turret, but outside of providing 3 blast finishers that turret is not that useful in most scenarios.

To get 7 blast finishers:
1) Switch to Bomb Kit.
2) Thumper Turret.
3) Big Ol’ Bomb
4) Healing Turret
5) Fire Bomb / Smoke Bomb
6) Big Ol’ Bomb Explodes (blast #1)
7) Thump (blast #2)
8) Detonate Thumper Turret (blast #3)
9) Rumble (blast #4)
10) Detonate Healing Turret (blast #5)
11) Magnetic Shield -> Magnetic Inversion (blast #6)
12) Rocket Boots (blast #7)

For 12) you can use whatever skill with blast finisher you want, of course – another turret, mine.

It is a nice warm-up for the fingers to get all the blast finishers in time .

(edited by kubetz.3058)

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Posted by: maciora.9542

maciora.9542

I would like to get this on water field 10k+5k healing hehe.

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Posted by: SoliSnake.9457

SoliSnake.9457

The most blast finishers I got on a combo field is 7 – it was on the fire and smoke fields.

The key to a ton of blast finishers is Thumper Turret, but outside of providing 3 blast finishers that turret is not that useful in most scenarios.

To get 7 blast finishers:
1) Switch to Bomb Kit.
2) Thumper Turret.
3) Big Ol’ Bomb
4) Healing Turret
5) Fire Bomb / Smoke Bomb
6) Big Ol’ Bomb Explodes (blast #1)
7) Thump (blast #2)
8) Detonate Thumper Turret (blast #3)
9) Rumble (blast #4)
10) Detonate Healing Turret (blast #5)
11) Magnetic Shield -> Magnetic Inversion (blast #6)
12) Rocket Boots (blast #7)

For 12) you can use whatever skill with blast finisher you want, of course – another turret, mine.

It is a nice warm-up for the fingers to get all the blast finishers in time .

do all of then in that kitten 3 second is a challenge ahah

Solisnake(Elementalist)Lighting Rajin (Guardian)
YamataNoOrochi(Warrior)Ziggy Th White Duke(Mesmer)Aleandro De La Vega(Ranger)

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Posted by: kubetz.3058

kubetz.3058

do all of then in that kitten 3 second is a challenge ahah

Yeah. Took me quite a few tries to stop fat-fingering everything and start immediately after the field was up to have enough time for all the combos. But it is doable .

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Posted by: maciora.9542

maciora.9542

Maybe it should be increased to 5? I mean Ele has 2 waterfield skills, eng should have this 5 sec, would be great for support.

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Posted by: ellesee.8297

ellesee.8297

engis also have 2 water fields with turret. 5 seconds is over the top. healing turret is already one of the best heals in the game in that it heals for a lot, has a short cast time so it is difficult to interrupt, cures conditions, has an extremely short cooldown, gives regen, and provides a huge water field. it doesn’t need any more buffs.

#1 Engi NA and world first rank 80!
#1 Frandliest person NA!
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Posted by: Linc.6834

Linc.6834

learning these combo’s is a necessity for engi’s. Once you get the timings down, using them mid combat is massive group support. Also improvising can help quite a bit, learning the timing on BoB so you can deploy the toolbelt water field is challenging and fun, but I’ve also used it with rocket boots for a clutch getaway heal.

I agree buffing healing turret would be a mistake. Honestly I’ve been expecting a nerf to it for a while. BUT I would like to see a few evade frames on rocket boots, I can’t tell you how many times I’ve been downed mid-air trying to outrun some massive boss hit.

(edited by Linc.6834)

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Posted by: kubetz.3058

kubetz.3058

Maybe it should be increased to 5? I mean Ele has 2 waterfield skills, eng should have this 5 sec, would be great for support.

Disclaimer: I haven’t played elementalist in a while, so correct me if I am wrong.

Ele has water fields with staff and in water attumenent where engie has it as a healing skill and is not depending on a weapon/kit equipped.

Toolbelt skill is adding 1s water field on top of 3 seconds from the turret, so you are at 4s water field from 1 skill.

Also Healing Turret water field is on 15s cooldown and alone (not counting blast finishers) is provides very good up front heal.

I am fine with staff elementalist getting longer water field and a bigger radius as they have their niche in group support and they are giving up other things. Each profession is different and I am sure elementalists would love to have some skills tuned up to be on the power-level of engineers.

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Posted by: ellesee.8297

ellesee.8297

BUT I would like to see a few evade frames on rocket boots, I can’t tell you how many times I’ve been downed mid-air trying to outrun some massive boss hit.

ever get immob’d in midair right after you break an immob? i laugh about it and then i cry.

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Posted by: Phineas Poe.3018

Phineas Poe.3018

The most blast finishers I got on a combo field is 7 – it was on the fire and smoke fields.

The key to a ton of blast finishers is Thumper Turret, but outside of providing 3 blast finishers that turret is not that useful in most scenarios.

To get 7 blast finishers:
1) Switch to Bomb Kit.
2) Thumper Turret.
3) Big Ol’ Bomb
4) Healing Turret
5) Fire Bomb / Smoke Bomb
6) Big Ol’ Bomb Explodes (blast #1)
7) Thump (blast #2)
8) Detonate Thumper Turret (blast #3)
9) Rumble (blast #4)
10) Detonate Healing Turret (blast #5)
11) Magnetic Shield -> Magnetic Inversion (blast #6)
12) Rocket Boots (blast #7)

For 12) you can use whatever skill with blast finisher you want, of course – another turret, mine.

It is a nice warm-up for the fingers to get all the blast finishers in time .

FYI: Outside of combat, you can “prime” the thumper turret by overcharging it. And when you detonate it, you get both blast finishers. There is no timing involved.

If I’m doing a stealth skip like in dredge, I’ll drop both turrets, overcharge the thumper turret, and then place Big Ol’ Bomb + Smoke Bomb. After detonating the turrets, just use the thumper toolbelt.

I also suggest using Toss Elixir S over another blast finisher, as it provides 5 seconds versus a blast finisher’s 3. With that rotation you can give your group 15-17 seconds of stealth, depending how good you are. It’s no Smoke Screen + Cluster spam + Shadow Refuge, but it’s still really good.

[EG] Ethereal Guardians

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Posted by: kubetz.3058

kubetz.3058

I would like to get this on water field 10k+5k healing hehe.

It is possible to get a ton of blast finishers on water field. I got 7 of them by just dropping Healing Turret and activating overcharge right before the Big Ol’ Bomb would go off and executed all the blast finishers on that water field instead of the fire/smoke field.

(edited by kubetz.3058)

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Posted by: kubetz.3058

kubetz.3058

FYI: Outside of combat, you can “prime” the thumper turret by overcharging it. And when you detonate it, you get both blast finishers. There is no timing involved.

Yeah, that is exactly what I am listed (if I understand). I thought that when you activate Thumper you should wait until next time the turret goes through the “cycle” but it looks like when I detonate it after activating overcharge I get immediately 2 blast finishers. Is it a lucky timming or it is a known feature that detonating turret will activate overcharge right before it goes kaboom?

I also suggest using Toss Elixir S over another blast finisher, as it provides 5 seconds versus a blast finisher’s 3. With that rotation you can give your group 15-17 seconds of stealth, depending how good you are. It’s no Smoke Screen + Cluster spam + Shadow Refuge, but it’s still really good.

Thanks for the helpful tips!

(edited by kubetz.3058)

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Posted by: Seras.5702

Seras.5702

The most blast finishers I got on a combo field is 7 – it was on the fire and smoke fields.

The key to a ton of blast finishers is Thumper Turret, but outside of providing 3 blast finishers that turret is not that useful in most scenarios.

Only time I bring Thumper is when I run Juggernaut FT in open world to stack massive might. I can’t figure out a good way to use it other than all those lovely blast finishers. Might try it in my next dungeon run.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: Adamantium.3682

Adamantium.3682

I agree with others in this thread that say this is a very important skill for an Engineer to master. It is one of the only things in which we have the clear advantage over any other profession.

Water fields for healing and fire fields for might are going to be your two big ones, but don’t neglect the other fields and their usefulness. We carry so many blast finishers that you can usually pop one off in any ethereal field you see to give Chaos Armor. If you time it right you can usually double it up as well (I don’t believe it stacks duration, but you can apply another blast finisher just as the first Chaos Armor ends). Also using blast finishers liberally in poison fields will make even the toughest pulls (Warriors/Mages in the Ascalon Fractal) much more manageable with Weakness spread all around.

[TNO] Gizmo Gigawatt (Engineer)
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Posted by: kubetz.3058

kubetz.3058

Here is a animated gif I created to demonstrate 7 blast finishers on a water field. I can showcase fire and smoke field if anyone wants .

http://i.minus.com/iU8Nfq7A7ROgQ.gif

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Posted by: ellesee.8297

ellesee.8297

i don’t like the thumper turret because the cooldown is too long. i have never needed the extra blast finishers when stacking stealth. 7 blasts in a field is cool and all but highly impractical in combat.

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

7 blast in a fight its impossible to make
just focusing in 2 or 3 blast combo for self buff
BoB + HT detonation+shield4/EG4/RB in a water or a fire or a smoke field or in a light field (EG5 for retaliation)

Engy:Turrets Nade/HgH Kit Bunker Zerker
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Posted by: maciora.9542

maciora.9542

Well 7bf is not so bad in PvE fighting a boss like in SE dung. So much blasts + damage (bob + 2x turret explosion). And all the healing, nice gif btw – i will try it

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Posted by: Xyonon.3987

Xyonon.3987

Engi is really about all those blast finishers. It’s allways a shame if there is another field than water or fire :/
Sad that in pugs most of the engis don’t even know when wich field will proc >_> So do you guys here know it?

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: chungiee.8764

chungiee.8764

Quick tip/suggestion regarding Might Blasting pre fights:
Swap to Flamethrower for Napalm instead of using Fire Bomb then swap back. While this takes a second or two, you get a 10 second Fire field instead of 3.

This gives you plenty of time to change to Thumper → Rumble then change it to EG for Acid Bomb and then change once more to Rocket Boots if you really wanted.

Obviously you would then also do your standard rotation of BoB/Fire bomb/HT/Shield 4.

Note: My utilities usually are Bombs/Nades/EG so I’d not bother with the Rocket Boots blast.

Chungie – Aurora Glade (EU)
Highest Rank: Team Q – 33 / Solo Q – 1 (27/07/14)
Team: Svanir Pushing Lord [solo] / Carried Ace to Rank 1 Esport Guild Leaderboard

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Posted by: Xyonon.3987

Xyonon.3987

Just that the FT is rather useless in general. I wouldnt sacrifice a slot for just a fire field

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: chungiee.8764

chungiee.8764

Just that the FT is rather useless in general. I wouldnt sacrifice a slot for just a fire field

Neither would I.

But pre combat, you can swap utilities out of the same slot.

1) Swap in FT
2) Use Napalm and Incendiary Ammo
3) Swap FT back to whatever you use.

The end result is a 10 second fire field and a truck ton of Burn while you still have your default setup.

Chungie – Aurora Glade (EU)
Highest Rank: Team Q – 33 / Solo Q – 1 (27/07/14)
Team: Svanir Pushing Lord [solo] / Carried Ace to Rank 1 Esport Guild Leaderboard

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Posted by: kubetz.3058

kubetz.3058

1) Swap in FT
2) Use Napalm and Incendiary Ammo
3) Swap FT back to whatever you use.

That is a nice tip.

Few days ago I watched a condi roaming engie stream and seen him swap to FT just to get Incendiary Ammo right before the fight and then switched back to his Tool Kit. That is a lot of extra damage for a bit of effort I never used and had no idea about. Should be like 7K+ worth of burning in high condi builds if all hits connect if I am not mistaken.

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Posted by: Xyonon.3987

Xyonon.3987

Well pre battle that’s a fantastic idea!

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Bombsaway.7198

Bombsaway.7198

First thing I do when I break out of combat is change out to my Air Jordan Rocket Boots to get some distance. I also put them on anytime I am solo and switch them out only when I am about to engage or be engaged.

As an engineer, you should be switching out utilities regularly.
When I roam or am traveling to meet a group, my utilities are quite different than when I am with a small group or a large zerg.

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Posted by: Qaelyn.7612

Qaelyn.7612

Engi is really about all those blast finishers. It’s allways a shame if there is another field than water or fire :/
Sad that in pugs most of the engis don’t even know when wich field will proc >_> So do you guys here know it?

I’ll admit it.. I’m pretty new to engi and still trying to get the hang of these fields/finishers. I’d be grateful for more “newbie-friendly” explanations of how to take advantage of them.

I’m particularly confused by some people talking of laying down water and fire fields over each other as I thought a finisher only worked on the oldest field.

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Posted by: kubetz.3058

kubetz.3058

I’m particularly confused by some people talking of laying down water and fire fields over each other as I thought a finisher only worked on the oldest field.

You are correct. If you lay down fire over water, then as long as the water field is present using blast finishers will produce AoE heals.

For some more details about blast finishers check Teldo’s recent video and Wolfineer’s vidoes here and here .

I think that SirKoroshi is preparing video discussing combos at the moment too so check his youtube channel from time to time.

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

First thing I do when I break out of combat is change out to my Air Jordan Rocket Boots to get some distance. I also put them on anytime I am solo and switch them out only when I am about to engage or be engaged.

As an engineer, you should be switching out utilities regularly.
When I roam or am traveling to meet a group, my utilities are quite different than when I am with a small group or a large zerg.

same for me
for run with bunker build or zerker build
kit+RB+ slikshoes(tool belt)
with zerg/group
kit+kit+ elixir S/RB
just remember to change skill when neded XD

Engy:Turrets Nade/HgH Kit Bunker Zerker
Necro:MMMesmer:pve omniRanger:SpiritsThief:P/P

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Posted by: Xyonon.3987

Xyonon.3987

Those vids simply show what field triggers what effect, wich is basic knowledge. But yea everyone was new one day.

But what happens if there are two different combo fields on the ground? Wich one will you trigger? Can you choose? I’ll explain later, have to do something first :P (I also wanna see how many already know

greez :P

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Adamantium.3682

Adamantium.3682

Those vids simply show what field triggers what effect, wich is basic knowledge. But yea everyone was new one day.

But what happens if there are two different combo fields on the ground? Wich one will you trigger? Can you choose? I’ll explain later, have to do something first :P (I also wanna see how many already know

greez :P

I’m not sure if this is your idea of a pop quiz or you’re genuinely not sure? Either way it was already answered a few posts above yours; fields are first-come-first-served. The oldest field is always the one that will be used.

Also, the video was not to show what combos do. It was to show some people who weren’t quite sure how to fit that many blast finishers within the time frame of our water field. It seems like you didn’t really read this thread.

[TNO] Gizmo Gigawatt (Engineer)
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Posted by: kubetz.3058

kubetz.3058

Those vids simply show what field triggers what effect, wich is basic knowledge. But yea everyone was new one day.

If you are talking about 3 videos from my post then those videos were linked because Qaelyn asked for more details about fields and finishers. Here is the quote from him just for you so you don’t have to scroll:

I’ll admit it.. I’m pretty new to engi and still trying to get the hang of these fields/finishers. I’d be grateful for more “newbie-friendly” explanations of how to take advantage of them.

Also your “quiz” was already answered. When participating in a discussion it is often a good idea to read previous posts completely.

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Posted by: Xyonon.3987

Xyonon.3987

I just had to hit the train ^^ So it kinda became a “pop quiz” on accident xD.
I’ve watched the vids and read the thread.

The vids are showing differnt combofinishers and the timings yes. But in my opinion that’s a must have knowledge for every engi out there. Don’t you automaticly test this stuff by yourself if you have access to it? I’m not criticizing the vids, I just say that they are more like “basics”.


“First-come-first-served” may be correct but is rarely the case. It doesn’t matter wich combo field appeared first. It only matter what field something enters first.
For example image this situation: You, the player, are “P”. The enemy is “E”. Combo fields are (F) or (S). F = Fire, S = Smoke.

P (F)(S) E

If you now shoot with a projectile to the enemy, you will inflict burn, cuz the projectile entered the fire field first. Obviously.

If somone uses a smoke bomb FIRST, then a fire bomb right next to it, it looks like this:

P ((F)S))

If you now walk into both fields and use a finisher you get might from fire field, since you’ve entered it first, even if the smoke field was up earlier. A player or projectile gains a “is in a fire field” hidden tag I guess. So the first one triggers its effect.

There can be fields on the exact same spot, so you can enter them at the same time? I’m not sure about this, since I’ve not tested it with somone (use fire and smoke bomb and let somone enter). I guess it would be either the “First-come-first-served” thing or simply waiting for the first tic a bomb does (so you gain the “in a fire field” tag). Anyone knows this for sure?

greez

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

(edited by Xyonon.3987)

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Posted by: Adamantium.3682

Adamantium.3682

You’re right there are some intricacies that can’t just be answered with “first come first served”. Though we were all talking about blast finishers here (again, please read the thread) which 100% follow the rule because that’s how it works.

Projectiles and leaps are different because of the possibility to move through different fields as you point out. Those indeed will activate off the first field they go through. If there is a conflict in fields it will revert to the rule of “first come first served”. For example if you are standing in multiple fields and you leap, you will activate the oldest field just as if you were blasting.

There can be fields on the exact same spot, so you can enter them at the same time? I’m not sure about this, since I’ve not tested it with somone (use fire and smoke bomb and let somone enter). I guess it would be either the “First-come-first-served” thing or simply waiting for the first tic a bomb does (so you gain the “in a fire field” tag). Anyone knows this for sure?

greez

Again, this is part of how the game works. There’s nothing to really figure out. First field down always takes priority. Always. Every time.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Phineas Poe.3018

Phineas Poe.3018

Just to add a layer of understanding here: it’s not just about what is “oldest.” Some combo fields like guardian symbols and engineer bombs “pulse” every second. This results in them actually being refreshed in the order of appearance.

To provide a bit more context, just keep in mind if you drop a smoke bomb and then a fire bomb, you’re not necessarily going to always get a blast finisher that stacks might.

[EG] Ethereal Guardians

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Posted by: Adamantium.3682

Adamantium.3682

To provide a bit more context, just keep in mind if you drop a smoke bomb and then a fire bomb, you’re not necessarily going to always get a blast finisher that stacks might.

You’re right, this should provide stealth

I don’t believe you’re correct with regards to pulsing fields. The effects pulse, but I don’t think that refreshes the field.

I can drop Napalm (which does not pulse) and then a Smoke Bomb on top of it (which does). No matter how many blast finishers I use (I just tested 5) I will never get stealth. Similarly I can drop Super Elixir followed by Fire Bomb. When I use all my blast finishers they all give retaliation, though if the fire field pulsed it should have over written the light field at some point.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

(edited by Adamantium.3682)

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Posted by: Xyonon.3987

Xyonon.3987

You’re right there are some intricacies that can’t just be answered with “first come first served”. Though we were all talking about blast finishers here (again, please read the thread) which 100% follow the rule because that’s how it works.

I did read the thread – “again” – I was also talking about blast finishers in the 2nd part, the first one was just an explanation. It does NOT follow that rule if YOU are the blast finisher and are NOT standing in the combo fields when they go off! I’ll explain later…

Projectiles and leaps are different because of the possibility to move through different fields as you point out. Those indeed will activate off the first field they go through. If there is a conflict in fields it will revert to the rule of “first come first served”. For example if you are standing in multiple fields and you leap, you will activate the oldest field just as if you were blasting.

This is correct.

There can be fields on the exact same spot, so you can enter them at the same time? I’m not sure about this, since I’ve not tested it with somone (use fire and smoke bomb and let somone enter). I guess it would be either the “First-come-first-served” thing or simply waiting for the first tic a bomb does (so you gain the “in a fire field” tag). Anyone knows this for sure?

greez

Again, this is part of how the game works. There’s nothing to really figure out. First field down always takes priority. Always. Every time.

Tested and confirmed. “First-come-first-served” Is correct here. Pulses have no effect.


To provide a bit more context, just keep in mind if you drop a smoke bomb and then a fire bomb, you’re not necessarily going to always get a blast finisher that stacks might.

You’re right, this should provide stealth

I don’t believe you’re correct with regards to pulsing fields. The effects pulse, but I don’t think that refreshes the field.

I can drop Napalm (which does not pulse) and then a Smoke Bomb on top of it (which does). No matter how many blast finishers I use (I just tested 5) I will never get stealth. Similarly I can drop Super Elixir followed by Fire Bomb. When I use all my blast finishers they all give retaliation, though if the fire field pulsed it should have over written the light field at some point.

Yup, Adamantium is 100% correct here. Pulsing combo fields have no other effect than “on” or “off”. They do not overwrite each other. It’s simply the “Enter>First-come-first-served”-Rule i just made up


“Enter>First-come-first-served”
means that the blast finisher will proc that field the producer of the finisher entered first. After that, the “First-come-first-served” rule hits.

This means, if there are 2 combo fields on the same spot, one has 300 range fire, the other has 200 range smoke. The smoke one gets dropped first, the fire 2nd.
Now you enter both fields and stay in the middle of them, using (as engineer) the blast finisher of the shield, you will grant MIGHT to the allies, since YOU are the producer, or better; the “projectile” that entered the fields.

If you were a thief, using shortbow 2, it would grant stealth, since there is no projectile, just an explosion that goes off where it lands -> “First-come-first-served” (the visual project and the explosion are independent to each other).

If there are 2 combo fields on the same spot, both have 200 range, the smoke one gets dropped first, the fire 2nd, the “First-come-first-served” rule hits, since you entered both at the same time.

So in the end, the “Enter>First-come-first-served” rule is just an addition that means: "If there are multiple fields on the ground, overlapping each other, you will allways proc that field YOU entered first, regardless wich one is “First-come”, as long as YOU are the one who IS the explosion finisher."

Destroying turrets causes the explosion finisher on YOU, since it’s YOUR toolbelt. So you can put a turret into a fire field and stay in a water field and explode it to grant a heal. This means you can put and explode a turret via “E>Fcfs” rule and grant what you want. The big’ol’bomb however does not work like that since it’s the explosion finisher itself!

Long wall’o’text but worth reading, I hope you all understand and agree.
Gn8 Greez! ^^

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Adamantium.3682

Adamantium.3682

This is the first I’ve ever heard of the fields being prioritized as “the first one you walk through, regardless of what is older”. This is contrary to the wiki and to what most Engineers know about combo fields. Unfortunately I won’t be able to definitively say until I get home in a few hours.

Relevant wiki entry:
The combo finisher is a skill which causes movement through or within the initiator’s field such as creating a projectile or spinning or performing a leap. An eligible initiator augments the finisher by adding damage or creating other effects. For example, using Cyclone Axe near a Flamewall throws fire projectiles in different directions. Finishers can only interact with one initiator at a time. The finisher will trigger on the oldest initiator; a blast finisher will give Might instead of Healing if a water field overlaps an existing fire field.

I post this not because the wiki can’t possibly be wrong, but to just have the information here to reference easily and to show there’s no language that’s anywhere close to what you are describing.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

(edited by Adamantium.3682)

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Posted by: ellesee.8297

ellesee.8297

the first field that was put down is the one that will grant bonuses when you combo it. it doesn’t matter which one you enter first, though obviously if you are standing in a smoke field and try to get a burning projectile from a fire field, you will fail. it doesn’t matter which fields pulse.

sometimes the combo field will disappear before the spell animation disappears. that’s probably what is confusing people. i know i’ve tried blasting might on an ele field and being successful 4/5 times when the fire ring was still there.

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Posted by: Xyonon.3987

Xyonon.3987

Oh my …

@ Adamantium:
Just go test it with for example a light field of the elixier gun, wich lasts 10 sec, AFTER it cast a fire bomb, walkt into the overlapping part, finisht → might.

@ ellesee:
It still has nothing to do with pulses, since every field is either active or not. It does not refresh.

I probably should make a video ’bout this. That the wiki is (I beleve more in my own testing than in the wiki tbh) wrong, just proves that it has been written by humans too.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Adamantium.3682

Adamantium.3682

I did get a might blast with that experiment, but only 1/3 times. The other times I got retaliation as I would have expected. Fields are weird.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: ellesee.8297

ellesee.8297

seems xyonon is correct:

i tested it with 2 fields: light and fire. i overlapped them so part of the fire field was in the light field and part of the fire field was outside. here are my results:

walking through the light field first: area retal
http://www.twitch.tv/livskis/c/3679468
walking through the fire field first: area might
http://www.twitch.tv/livskis/c/3679494

#1 Engi NA and world first rank 80!
#1 Frandliest person NA!
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Posted by: Xyonon.3987

Xyonon.3987

Well then …. it seems that it’s time to “puts sunglasses on” edit the Wiki!
YEAAAAAAAAA

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Phineas Poe.3018

Phineas Poe.3018

To provide a bit more context, just keep in mind if you drop a smoke bomb and then a fire bomb, you’re not necessarily going to always get a blast finisher that stacks might.

You’re right, this should provide stealth

I don’t believe you’re correct with regards to pulsing fields. The effects pulse, but I don’t think that refreshes the field.

I can drop Napalm (which does not pulse) and then a Smoke Bomb on top of it (which does). No matter how many blast finishers I use (I just tested 5) I will never get stealth. Similarly I can drop Super Elixir followed by Fire Bomb. When I use all my blast finishers they all give retaliation, though if the fire field pulsed it should have over written the light field at some point.

Weird. I remember using double fields like Super Elixir + Fire Bomb in the past and getting stuck with Area Retaliation, but maybe that was a bug that has been fixed.

Good to know.

[EG] Ethereal Guardians

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Posted by: Xyonon.3987

Xyonon.3987

To provide a bit more context, just keep in mind if you drop a smoke bomb and then a fire bomb, you’re not necessarily going to always get a blast finisher that stacks might.

You’re right, this should provide stealth

I don’t believe you’re correct with regards to pulsing fields. The effects pulse, but I don’t think that refreshes the field.

I can drop Napalm (which does not pulse) and then a Smoke Bomb on top of it (which does). No matter how many blast finishers I use (I just tested 5) I will never get stealth. Similarly I can drop Super Elixir followed by Fire Bomb. When I use all my blast finishers they all give retaliation, though if the fire field pulsed it should have over written the light field at some point.

Weird. I remember using double fields like Super Elixir + Fire Bomb in the past and getting stuck with Area Retaliation, but maybe that was a bug that has been fixed.

Good to know.

Depents on what you enter first or what has been created first if there is nothing to enter. Read the 2nd part of my long post up there, it explains it well

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”