Concern for kit damage.

Concern for kit damage.

in Engineer

Posted by: Dakiaris.2798

Dakiaris.2798

Currently kit damage is that of a exotic weapon and currently ascended is only 5% above. With the ascended changes of making the gap 10% this is going to be noticeable. Will kits finally scale based on equip weapon so they get ascended damage to are will they be subpar?

The other concern is for deadly mixture for those who use power flamethrower builds did this trait just become baseline or get completely removed thus giving pflamer builds -15% base damage which was noticeable?

The concern for the elixir kit there’s no mention of the range being increased to 1200 but the trait is missing meaning it’s going to be 900. Deadly mixture worked on the elixir gun to and I don’t wanna leave this out either will the +15% base damage be baseline for it or completely removed?

And on a side note… Grenades and mortor no.1 targer and be auto PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE… I’ve already went through 2 mice because of having to click and wearing out the button since launch.

TL;DR
Ascended gap is being changed from 5% to 10% and kits may become crap once you get ascended.

Concern for kit damage.

in Engineer

Posted by: digitalruse.9085

digitalruse.9085

Kits were updated a while back to get the stats and damage from the weapon you had equipped, so we should be okay still after this change.

Qwerkk – Asuran Engineer

Concern for kit damage.

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Posted by: Dakiaris.2798

Dakiaris.2798

Kits were updated a while back to get the stats and damage from the weapon you had equipped, so we should be okay still after this change.

They updated but apparently lied in the notes because I just tried a white/blue/green/yellow/gold/pink in that order. The kit damage only went up based on the power stat that was on the weapon I used. The base damage of the kits is still fixed. The only change they added is it benefits sigils and stats while the weapon damage is fixed.

Concern for kit damage.

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Posted by: digitalruse.9085

digitalruse.9085

Never assume tooltips are correct. Extensive testing was done a while back:

https://forum-en.gw2archive.eu/forum/professions/engineer/Question-about-kit-damage/

Qwerkk – Asuran Engineer

Concern for kit damage.

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Posted by: Dakiaris.2798

Dakiaris.2798

I’m not reading based on tooltips I’m going based on target dummy damage taken.

If I was going on tooltips I would say deadly mixtures +15% damage actually lowered damage which currently the tooltip is lower with the trait than without.

edit
That guys test was done on mobs where the damage can crit and fluctuate. Attacking dummies/boxes and whatnot the damage is always the same and much easier to tell if it changes or not.

I should have mentioned this as well I took off EVERYTHING including talents but the weapon to try this. I also did like the guy and tried vs normal mobs the only real noticeable factor was the power/precision/ferosity on the weapon changing the weapon damage on the kits is set at a flat number that doesn’t change. If they changed it to change based on weapon then it’s currently not working.

(edited by Dakiaris.2798)

Concern for kit damage.

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Posted by: digitalruse.9085

digitalruse.9085

I just went to Silverwastes dummies with the weapons set with no power stats.

Legendary Pistol and Shield – 953-991 BK #1 – Tooltip shows 743
White Pistol and Shield – 526-546 BK #1 – Tooltip shows 747

Seems to make a difference to me.

EDIT

Got naked.

Legendary – 667-702 – BK #1 – Tooltip shows 544
Whites – 385 – 415 – BK #1 – Tooltip shows 548

Qwerkk – Asuran Engineer

(edited by digitalruse.9085)

Concern for kit damage.

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Posted by: Dakiaris.2798

Dakiaris.2798

The difference between exotic and ascended isn’t there. Take off all of your gear/traits and only use the weapon you’ll see what I mean the damage doesn’t change between those 2 qualities it’s capped at exotic. I’ll use the flamethrower as a example 0 traits/0 gear outside of the weapon.

The exotic rifle with force/accuracy was 1240 damage to the dummy.
The ascended weapon was 1264 damage ot the dummy

The only thing that changed the number was the power difference the tooltip was 100% different from those numbers. The base damage of the kits is capped at exotic level if it was ascended it would have been around 1400-1500 due to the 5% base weapon damage difference.

edit
What I’m getting at is the base weapon damage not the power/precision/toughness or sigils. The base weapon damage doesn’t change between exotic to ascended they stay at exotic levels. When the power gap grows to 10% it’s going to be really noticeable unless they change something. The weapon power is around 969 on both exotic and ascended.

(edited by Dakiaris.2798)

Concern for kit damage.

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Posted by: digitalruse.9085

digitalruse.9085

Got naked. No traits. No offensive stats on any weapons.

Bomb Kit #1
Legendary – 502 – 539
Exotic – 481-505
White – 297-311

Flamethrower #1
Legendary – 940 – 980
Exotic – 890 – 930
White – 530 – 550

I still don’t see it man. =/

Qwerkk – Asuran Engineer

(edited by digitalruse.9085)

Concern for kit damage.

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Posted by: Dakiaris.2798

Dakiaris.2798

The difference you’re seeing as I said is the stat power difference not the base weapon damage difference. The white-exotic the base damage scales up but from exotic to ascended it stays the same. I think once the patch goes live which will up the gap by 10% you’ll be able to see it better than currently since 5% as I mentioned is very hard to notice.

Concern for kit damage.

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Posted by: digitalruse.9085

digitalruse.9085

These weapons have no stats other than their weapon strength affecting anything at this point. Legendary and Ascended have the same weapon strength. So, we already see the ~5%. If I average this very small sample range:

BK #1 – (493 * 0.05) + 493 = 517 | Average for Ascended/Legendary = 520
FT #1 – (890 * 0.05) + 890 = 955 | Average for Ascended/Legendary = 960

That seems pretty on the mark for what I would expect to see.

Qwerkk – Asuran Engineer

Concern for kit damage.

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Posted by: Casia.4281

Casia.4281

I tested this a few days ago. equiped weapon rarity does matter. And kit weapon strength does scale with ALL tiers.
Tooltips do NOT update. they are WRONG.
But attacking players/npcs the differance is noticeable.

I do not have the exact numbers. my testing had limited sample sizes.
First, back in vanilla kit weapon strength was 872-969 with 921 ave. (this testing was extensive, and that number is likely accurate within 1-2)

Testing in Southsun last week I came up with.
About 731 average with a fine weapon. (blue)
about 867 ave with a rare weapon. (yellow)
About 974 ave with Exotic weapon (orange)
About 1012 with Ascended weapon( pink) (note Ive seen a DnT chart listing 1017. I do not know their source, but its possible they did more testing then I did, for that value. 1017 may be correct.)
I also screwed up applying vul stacks, which would inflat these values a bit.
I would expect the +/-variance of error to be about 10-15.

The take away is, exotic kits much higher now, then they were at release, and ascended are even higher still.

Kits are scaling appropriately with rarity.

Stat changes have no impact on this. Your stats already were based on equipped weapon, not kits.

(edited by Casia.4281)