I am sure this topic is starting to get old, but why not…
The forums for the Engineer lately have seen topics about ways to change the current Engineer whether they be traits or skill changes. The Revenant saw changes recently, perhaps thanks to posts by players on the forums expressing concerns about the class. So far, engineers haven’t had that change after the patch, and that might be because of the focus on Heart of Thorns.
However…there are a few flaws with the Engineer, whether they be traits or skills or the class mechanics and we can only hope to change them by suggesting changes so that our class can hopefully get some love and be changed in a way we can enjoy the class as players who have grown to love the profession.
I thought I should create a forum post where we can collect ideas (some already mentioned ideas in other forums and some new ideas) that might get looked over and taken seriously (because hey, you never know they may like an idea and use it).
Traits: As far as traits go, there are a few that seem under-powered or unusable.
Explosives: This line has always been a cornerstone in many Engineer builds and could use a few changes in my opinion.
1) Evasive Powder Keg is a great idea and works with Therombaric Detonation, but (and this has been mentioned multiple times already) the cooldown seems excessive especially after the “nerf” to vigor. Using dodge rolls to blast a field already puts the Engineer at a disadvantage. The player would have to decide to use their dodge rolls to blast a field or to survive a potential burst by dodging.
2) Explosive Descent trait is pretty much a trait that is in all professions…but from a player’s point of view I don’t think the fall damage traits get much use. They aren’t as exciting as the other traits and are situational. Why not add the fall damage traits into other traits that correspond with the fall damage or even make fall damage traits baseline and free up that trait for another trait that could get more use.
3) Glass Cannon is a bit low when it comes to damage. I believe many players have suggested 7 or 10 percent to match up with other traits that other professions have…but why not alter the trait to do the damage percent when they are under the threshold or lower the threshold from 90 to 80 percent.
4) Shaped Charge deals more damage to targets with vulnerability, but since condition duration has been taken from this line, stacking vulnerability is a harder task (although the trait might just be for the damage and not stacking purposes). Adding an additional component to it like “vulnerability lasts 50 percent longer” would work well with the previous minor trait that gives explosives vulnerability.
5) Shrapnel is an interesting trait but it’s percentage and conditions are a bit low for a grandmaster trait. Increasing the percentage on hit to 30 percent would allow Bomb Kit to function a bit better with this trait (I’m not sure if Bomb Kit can even get a proc on this trait unless the enemy stands in the AOE which usually never happens in PvP or WvW). Also adding another condition (like burning) to the trait would also fix another problem as well. Ever since the movement of Engineer’s source of burning to the Firearms line from Explosives, a lot of builds that were big before the patch have been altered or not as good as before. A lot of players loved playing those builds (including myself) and by adding that additional burning to that line it gives a bit more diversity among Engineer builds. I’m sure that adding the burn with the bleeding and cripple would be too strong, so instead of doing all three it should do only one. Here would be an example:
Shrapnel: Explosions have a 30 percent chance to cripple, bleed, or burn your foe.
Cripple (2 seconds)
Bleed (12 seconds)
Burn (3 seconds)
Firearms: The condition line with focus on pistols and a bit of rifle. Could use more synergy with the other lines. The shrapnel change stated before would work well with Incendiary Powder (which I don’t think needs a buff…other classes like elementalist and guards need a stack or duration of their burns turned down or the burn damage itself lowered).
1) High Caliber and No Scope are really cool ideas since a lot of Engineers (and Engineers in general) fight best in close quarters, but 240 is a bit close. 360 would be a better distance so we don’t have to shoot the enemy at point blank to proc these two traits.