Condi Build?

Condi Build?

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

So i have a Necro and Mesmer who are both Condition builds, i just love them and was thinking is something similar possible on Engi? From my experience Turrets cant proc things like Sigil of Earth and such

So i was wondering, how is Conditions done on the Engi?

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Posted by: vinceftw.5086

vinceftw.5086

Pistol/pistol or shield if you want some CC. Nades, Elixir Gun, Tool Kit are all viable options, even bomb kit. You’ll focus on condition duration and damage in weapons and runes. Build probably 30 in first line but there are actually tons of options…

With just pistols and nades you can get access to these conditions: bleeds, poison, confusion, burning, cripple, immobilize, blind, chill

Elxyria – Engineer / Deluzio – Mesmer
Quickblade Vince – Thief
The Asurnator – Elementalist

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I have noticed that with the right timing i could keep Poison up nearly a whole fight if i went with Sigil of Doom, Pistol and Elixir Gun which is pretty cool. Havent really thought about the Nades. I was thinking about Flamethrower, Elixir Gun and something else.

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Posted by: TheOneNOnlyGeneralBama.9586

TheOneNOnlyGeneralBama.9586

Eww you looking for all out conditions lol.

I never expect to lose. Even when I’m the Engineer , I still prepare a victory speech.

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Posted by: Saki Asakura.6479

Saki Asakura.6479

Okay so, Engineer is really cool in that pretty much every single kit can be used in both condition builds or power builds.

Grenades are probably the best damage wise, #2 does 3 stacks of bleed with a very long duration, and you can trait for even more bleeds with Shrapnel in the power line.
You also get the utility from chills and blinds. Nades weakness is that they are hard to use and easy to avoid, so they are great if you can land your hits, but terrible otherwise.

Bombs are also good, the 1 skill does great damage even with somewhat low power, which is good for destroying walls and objects, and firebomb and concussion bomb are great for applying burn and confusion. You also have the utility from the smoke field and cripple field.

Toolkit is excellent, as magnet ==> prybar almost always hits and is your most reliable source of heavy confusion. Box of nails isnt bad either, it hurts melee users and prevents ranged ones from escaping, and with enough +Duration it can keep up a solid 4 bleeds. Plus you get the block and a projectile finisher to use in your smoke or fire fields.

Elixir gun, surprisingly, isnt all that fantastic in condi builds. #1 can stack bleed better than pistols, but only on a single target. The poison is pretty short duration and does very little damage, and the best skill it has, Acid bomb, is not nearly as good as it is in power builds. It does have super elixir and a stunbreak, but you can’t rely on it for damage.

Flamethrower is also not as good as in power builds, but it can have a place in condition builds too. The toolbelt is a very long duration burn, which is useful, and the firefield, PBAOE blind, and low cooldown knockback are all useful to have. Unfortunately, like the elixir gun, its not as useful for damage.

I personally run P/S with Bomb kit, Toolkit, and either Rocketboots or Flame Turret in my condition build, using a Geomancy sigil. Most of my damage comes from confusion and burns, and my defense comes from lots of blinds and blocks.

Level 80 Engineer: Kamonia

Borlis Pass

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Posted by: Sagramor.7395

Sagramor.7395

The great thing about the engineer is that there plenty of viable builds.

If you wanna sit back and lay down some AoEs from range:
P/P H/B/S/GK 30/10/0/30/0
Get a little more up close and personal, like to roam more, or hate having a ground targeted auto-attack:
P/P H/B/S/TK 10/10/20/30/0
If you really wanna get inside the zerg:
P/S MK(or HT)/BK/TK/S 10/0/30(20)/20(30)/10
Could go healing bombs with this one or not. Your call.

I’m not familiar with the current FT/EG builds so i’ll leave that one up to someone who is.

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Posted by: Seras.5702

Seras.5702

Grenades and bombs are both hybrid kits imo, able to be played power or condition. For full condition I’d probably go with Pistol/Pistol, Grenade kit, Rocket Boots, and Elixir Gun.

Grenades are obvious.

Rocket Boots gives you a nice burn from the toolbelt skill, a good escape/stun break, and a blast finisher.

Elixir Gun gives you weakness and cripple, control conditions that benefit from lotsa +cond duration. Also, poison & bleed (which stacks better than pistol auto).

P/P gives you a slew of conditions + glue shot’s immob, which traited can get you even more cripples.

FT is a better power weapon, but does offer nice tools like blind, knockback, and a fire field to combo off. I prefer EG in this case though.

Engi’s access to like every condition is what makes condition duration so important imo. Sure, bleeds, burns, and poison deal damage. But blind, cripple, weakness, immobilize, and poison all control an enemy and keep them from killing you. Remember, poison cuts healing by 33% and weakness keeps you from getting smashed while you’re kiting your dying enemy.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: TheOneNOnlyGeneralBama.9586

TheOneNOnlyGeneralBama.9586

Rocket Boots no longer break stuns

I never expect to lose. Even when I’m the Engineer , I still prepare a victory speech.

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Posted by: Seras.5702

Seras.5702

Rocket Boots no longer break stuns

Wha?? since when?? Noo! How’d I miss that?
Ahh, cures immob, chill, cripple now. Well it’s something.
And I think you want a frown, not smiley. That sure doesn’t make me happy.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: Sylentir.8913

Sylentir.8913

2 builds I recommend:
Both are variants on condinades, the former stacking might and dealing more damage while the latter being extremely hard to catch out. With might, the first will hit harder, but has significantly lower crit chance. The second will crit far more often (10% for 600+away, 10% for under 50% HP) and thus will stack more bleeds, but each bleed will not be as potent.

http://gw2skills.net/editor/?fcAQJAqelspSXHvSiF17ICoCAmoHPGkNZfe8WpFEC-TkAAzE/ogxBjBGJMWYGBMrA

http://gw2skills.net/editor/?fcAQJAqel0p6d38SiF17IyIFc2ECSBgVffe8WpFEC-TkAAzE/ogxBjBGJMWYGBMrA

Please note: both of these are EXTREMELY glassy. A thief gets near you, gives you a mean stare, and you’re dead. Seriously. They rely on smart positioning and foresight to be effective. I find them most effective at point control: if you get a good vantage point, you can make defending a capture point or chokepoint hell on earth. I can AoE down a zerg, but only so long as someone else tanks face to keep them off me.

Talia Gallowglass [Few] ~ Sylvari Engineer Main
Ferguson’s Crossing