Condi Duration vs Condi Damage
You didn’t really bring any light on that matter, since it’s pretty know.
Saying it’s nearly always better to aim for condi duration over condi damage is false. It’s pretty reckless to run 100% condi duration build, over given 70% or so.
For PvE conditions are less viable than full zerker, so that subject isn’t really important, but for WvW enemies will cleanse conditions anyway and having 70 or 100% won’t change anything than your damage per tick.
On average with both durations enemy will have the same about on conditions on him (else you spam pistol/eg #1 – that will eventually increase stacks – which will have lesser damage and will be cleansed soon).
It’s worth pointing out here that especially condition diversity and correct build (along with runes) is rather most important, then condition duration for best cost (which should be over 50% – usually is +40% food, whatever is from traits and eventually single condition from runes) and for the rest aiming for condition damage.
if you take giver weapons you miss out on 180 or 188 condi damage to extend durations that will be cleansed anyways. i have tried each and very much favor rabid over giver.
yes giver is a paper dps increase, but practically its worse.
head here to discuss wvw without fear of infractions
sorry to say guys but it goes condition applying→ duration→ damage, of course a good balance between duration and damage is best but they do nothing without the ability apply and reapply conditions and that is why we see so many engineers running ip/doom/nades.
ukuni said what I was thinking when reading the thread. what matters most is how easy, how often and how many conditions you apply.
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos
Depends
/15charrs