Condi Engi WvW? :<
There are a few options that could tweak this. I think the main issue at the moment is too much focus on sustain, you run the risk of stalemating versus tankish specs. Some possibilities:
- Burst harder, eg. with more burning:
Either pick up an off hand pistol (blowtorch) or flamethrower (incidiary ammo), or both. - Might stacking and/or Condition variety:
HGH trait and pick up elixir gun and mortar. Both will give you plenty of poison stacks, and the e-gun autos pack more punch that pistol. The might and condi-cleanse triggers from e-gun 4,5 & toolist, and the mortar 5.
Note that either of these options involves giving up some defense – you either lose your shield or your toolkit. I suggest trying them out – the ‘burstiness’ of the first option might mean winning fights faster. But the second option is going to give you much more sustain – via 4 extra condi cleanses, 2 extra heals + regen, a short cooldown stun break and another water field (good for BoB blasts).
I think you will prefer option 2 – you’ll have a good matchup in most fights. But option 1 can be really fun to play around with, so you should give that a shot too
I ran a build in the past that looks like that
It is focused on confusion with Bombkit/toolkit/grenadekit, grenadekit can be switched for elixir gun (more heal more Condi remove) or an elixir of your choice. Elite can be switch to Mortar.
Maybe it can help you to build something that fits you. The Wolfineer Build is very good, but there is no Bombkit in it
[Skol]
(edited by Haralin.1473)
Just a little addendum, this is my preferred burst option – no bombs or toolkit though, but you might want to take a look.
I-ammo + blowtorch + napalm is your main point-blank burst, cover up with quickness fired condi – bleed / confusion / poison / weakness. Use poison stacks and bleeds when burning is on CD.
- Melee defense: Use FT+mortar blinds,
- Kiting and landing bursts: FT-knockback, glue shot, elixir-F, chill shell
- Cleanse/might-stack: e-gun + mortar
- Heal: HT, e-gun 5, mortar 5. 4 blasts are available for blasting water fields
- Ranged defense – Toss elixir U reflects
I often swap out elixir-U for elixir-S; good if you want to stealth jump on someone, but you do leave yourself with few range defense options.
Also, for some fights it is worth running kinetic battery so you can get a double incendiary ammo.
Burns OP, I normally just run p/p with rocket boots for the gap closer/escape/blast finisher and of course the toolbelt burn.
The Wolfineer Build is very good, but there is no Bombkit in it
switch grenadier for glass cannon and (maybe) aim assisted rocket for short fuse if you want to use bombs instead of grenades.
Dude, I said the same thing about scrapper and the hero points. Just go do it. You can’t help but pick up heroic notary coins or whatever they are called. 1=1 hero point, and they count towards map conpletion. Spending the coins gives you the needed points, and completes the hero challenges/power points in open world
I’m in a similar situation as I haven’t played engi since before the July 23rd patch.
With regards to gear I’m working towards the following – trailblazers armor, givers weapons, rabid trinkets.
Lots of Condi duration, Condi damage, toughness and some precision for popping traits and some vitality for survival.
I haven’t got it all yet but I think it’ll work well.
Roaming or wvw in general without the alchemy tree is not a great idea. You need it to deal with all the condi spam.
I usually play with alchemy firearms and tools. Healing Turret, Flamethrower, Toolkit(or bombs), elixir s and mortar(or elixir x)
Flamethrower gives you obscene burst. TK gives you active defense while the bomb kit adds damage. Elixir S is vital because stealth still rules roaming. Mortar is overall pretty usefull and kinda makes up for the lack of grenades. Elixir x on the other hand is basicly a kill combo if you land the toolbelt right after applying lots of burns.
Since you absolutely want TK and BK you could drop the FT and see how you roll with that.
(edited by Pride.1734)