Condition Build WvW Question

Condition Build WvW Question

in Engineer

Posted by: LilShippo.5194

LilShippo.5194

for a while now I’ve looked at http://qtfy.enjin.com/engineer#Gear1 for plenty of build ideas and i realize that the damage isn’t 100% correct when these same builds meet WvW and that is fine with me as i’ve considered there is a damage reduction between PvE to WvW

the Build above suggests using Viper armor for the highest dps, i’m using Rabid gear in place of vipers gear. i like the idea that i can hit/condition/have defense where I’m not a 1 hit smear kill. the damage is a hit and miss style, because if a player can remove the condition damage then i am at a loss on attack, however i have seen some very high ticks on players ranging from 1,500-3,000+ and those are just on the fire damage alone. not counting Poison/Bleed/etc

My question is has anyone tried using the Viper gear in wvw and it being nice in terms of damage? and how easy was it to survive against battles?

My other question is what might be a good suggestion for Runes/Trinkets with the Rabid gear build i have setup?

im looking to max the damage as much as i can but without becoming a class canon build.

I am open to suggestions and thoughts as well.

Condition Build WvW Question

in Engineer

Posted by: Jerus.4350

Jerus.4350

I wouldn’t recommend Vipers in WvW. Glass used to be pretty easily doable, but with HoT came a lot of passive effects including damage, the idea of just being very skilled and coming out of a fight with only a few scrapes just isn’t realistic anymore unless the opponent is exceedingly bad (bad build and bad play). The Trailblazer’s stat set is sort of the Vipers replacement in that it has your condi duration, and damage with tankiness that’s required. Downside is it’s stupidly expensive.

As an affordable alternative Rabid is great, or a mix of rabid/carrion to get hitpoints, or you could even use some Dire. Runes I’d probably go with Balthazar as burning is your big gun, you could go with Nightmare/trapper combo for better overall duration but I’m not sure what is absolutely best in this case. The idea is basically to layer some condi’s and burst your burning as best you can (incendiary ammo, blowtorch, air blast, and napalm if you can get them to stand still for a second or two). Layering condi’s with grenades forces the depletion of condi cleanses to protect your burning stacks and the burning does most of the work.

Overall it’s not all that hard to counter and survive against a condi engi though, it’s kind of a hit/miss build, you’ll mop the floor with bad players or people who are ill prepared, but someone who’s ready to face condi and knows what to look for will be able to either avoid most of your damage, soak it up and cleanse it, or a combination of the two. To those who aren’t at that level though, again, be ready to just watch them melt.

As for PVE vs WvW effectiveness of the build, I can’t think of anything that would differ off the top of my head, but you do have to consider the difference in your opponent. In PVE you generally do your best to stabilize the location of the enemy, meaning more time that they’re standing in that firebomb or napalm which is a HUGE amount of burning damage. They also don’t often dodge a blowtorch or any other attacks. That makes a big difference. So I wouldn’t take the same build (traits/skills) as the PVE build, I’d still take FT/Nades and P/P with Firearms but for roaming (only place this kind of build really makes sense IMO) but then I’d probably pick up Alchemy traitline and if you go with scrapper Stealth Gyro can be amazing for roaming.

I’ve only dabbled with this though and every time I do I go with something different than before, I haven’t nailed down a build I would feel comfortable saying is optimal. I usually just run my standard power scrapper build that I run in large scale and swap out a few things for roaming (like grabbing stealth gyro).

Condition Build WvW Question

in Engineer

Posted by: LilShippo.5194

LilShippo.5194

I wouldn’t recommend Vipers in WvW. Glass used to be pretty easily doable, but with HoT came a lot of passive effects including damage, the idea of just being very skilled and coming out of a fight with only a few scrapes just isn’t realistic anymore unless the opponent is exceedingly bad (bad build and bad play). The Trailblazer’s stat set is sort of the Vipers replacement in that it has your condi duration, and damage with tankiness that’s required. Downside is it’s stupidly expensive.

As an affordable alternative Rabid is great, or a mix of rabid/carrion to get hitpoints, or you could even use some Dire. Runes I’d probably go with Balthazar as burning is your big gun, you could go with Nightmare/trapper combo for better overall duration but I’m not sure what is absolutely best in this case. The idea is basically to layer some condi’s and burst your burning as best you can (incendiary ammo, blowtorch, air blast, and napalm if you can get them to stand still for a second or two). Layering condi’s with grenades forces the depletion of condi cleanses to protect your burning stacks and the burning does most of the work.

Overall it’s not all that hard to counter and survive against a condi engi though, it’s kind of a hit/miss build, you’ll mop the floor with bad players or people who are ill prepared, but someone who’s ready to face condi and knows what to look for will be able to either avoid most of your damage, soak it up and cleanse it, or a combination of the two. To those who aren’t at that level though, again, be ready to just watch them melt.

As for PVE vs WvW effectiveness of the build, I can’t think of anything that would differ off the top of my head, but you do have to consider the difference in your opponent. In PVE you generally do your best to stabilize the location of the enemy, meaning more time that they’re standing in that firebomb or napalm which is a HUGE amount of burning damage. They also don’t often dodge a blowtorch or any other attacks. That makes a big difference. So I wouldn’t take the same build (traits/skills) as the PVE build, I’d still take FT/Nades and P/P with Firearms but for roaming (only place this kind of build really makes sense IMO) but then I’d probably pick up Alchemy traitline and if you go with scrapper Stealth Gyro can be amazing for roaming.

I’ve only dabbled with this though and every time I do I go with something different than before, I haven’t nailed down a build I would feel comfortable saying is optimal. I usually just run my standard power scrapper build that I run in large scale and swap out a few things for roaming (like grabbing stealth gyro).

ohh yeah the alchemy trait has more then saved my butt countless times over. from Shrinking when health is low and take nearly no damage, to the one ability that changes debuffs into boons.

and your not kidding about Trailblazer being expensive

Thanks by the way for the help ^.^

Condition Build WvW Question

in Engineer

Posted by: Dawdler.8521

Dawdler.8521

Rabid work fine in WvW. Where rabid fails you, viper/trailblazer would probably have failed as well. The builds that kill you wont be the ones that cant stand there and soak up the difference between 60% and 90% duration, it’ll be those that you cant hit with ranged, conditions just glide off of, they regen 10% hp a sec or all of the above at once.

Condition Build WvW Question

in Engineer

Posted by: ColdHatred.7230

ColdHatred.7230

Mix of rabid and dire

Asuran Engineer – Ëlixir