Condition Duration build

Condition Duration build

in Engineer

Posted by: TheBandit.7031

TheBandit.7031

I am currently using a condition build on my engineer. It is full rapid with runes of the undead. I have 30 points traited into explosives, and I also use super veggie pizzas (too cheap for koi) so I have 66% condition duration.

I was thinking of changing things up. I could swap my runes of the undead for runes of the nightmare, which give 15% condition duration. I also would buy giver’s weapons, for an extra 20% condition duration. 66+15+20 = 101% condition duration.
So with this build I would have 100% condition duration increase. The downside is that I will lose roughly 300 condition damage and 100 toughness.

What do you guys think about this? Should I give it a go?

(edited by TheBandit.7031)

Condition Duration build

in Engineer

Posted by: Wolfar.6508

Wolfar.6508

Depends so much on your build, where you use it and what enemies you fight regulary. Condition Duration is a strong stat but it simply is not worth it if the enemy strips those conditions off quickly before it can even reach the additional duration. Condition Damage is strong for the inital ‘blow’. Condition Damage is better aslong as the conditions don’t reach the point where with condition duration the condition would still be ticking.

Also, the Rune of Nightmare gives you a fear (which is with your condition duration 4s). That’s another factor you should consider. Fear is great but not versus targets with lots of condition cleanse. stability or stunbreakers.

The setup also matters. If you run a build that is able to maintain strong conditions well versus any opponent, there is no need for additional condition duration. If you rely on just Incendiary Powder for burning, some additional condition duration sure is nice to get a higher burning uptime. The Grenade Kit also works well with condition duration as a higher increase on bleeding and chilled is very nice.

Gosh.. I’d say just play with it and see for yourself how it feels.

Wolfineer.com - Everything Engineer!

Condition Duration build

in Engineer

Posted by: coglin.1867

coglin.1867

I am currently using a condition build on my engineer. It is full rapid with runes of the undead. I have 30 points traited into explosives, and I also use super veggie pizzas (too cheap for koi) so I have 66% condition duration.

I was thinking of changing things up. I could swap my runes of the undead for runes of the nightmare, which give 15% condition duration. I also would buy giver’s weapons, for an extra 20% condition duration. 66+15+20 = 101% condition duration.
So with this build I would have 100% condition duration increase. The downside is that I will lose roughly 300 condition damage and 100 toughness.

What do you guys think about this? Should I give it a go?

I run a 100% condition duration occasionally. You get a significantly larger amount of damage with the duration then what you lose in each damage tic, based on losing 300 condition damage. I keep a condition duration gear/weapon (rabid) set and a defensive set of condition gear/weapon set (dire).

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Condition Duration build

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Depends of actual time what that duration gives you on actual skill. Remember ticks must be whole second to count. Check all condis on skill what you applying in your build and adjust condi duration for it.

Tekkit Mojo – Engineer
Tekkit’s Workshop