Condition Duration

Condition Duration

in Engineer

Posted by: Venoma.7052

Venoma.7052

I’m re-posting this here to hopefully get a response more quickly.

This is something that has been bugging me for a while now. Basically I am wondering if anyone knows the break points for the various Conditions at which you get an extra tick of damage.

This is the same as the haste break points for dots & hots in the game that shall not be named.

For those not familiar with this concept let’s consider Burning. If it ticks every 0.25 seconds (completely made up figure) and you get the +20% Burning Duration trait then a 1 second Burn will get absolutely no use out of that +20% because you’re prolonging the Burn to 1.2 seconds which is 0.05 seconds short of that extra tick of damage.

I’ve tried searching for the answer but I can’t seem to find a valid one. Help is much appreciated.

Condition Duration

in Engineer

Posted by: Ebola.1907

Ebola.1907

As far as I know the ticks are always a set amount of damage per second. however if you have an effect that goes for 1 and 3/4 of a second, it will do the set amount of damage for one second and 3/4 of the set damage for the next next tick – if that makes sense.

So unlike the in named game there are no break points for ticks/haste as it were – the effect just lasts longer and the set damage is improved via a percentage of your condition damage which varies according to the effect – ie: burning uses a larger % of your condition damage 0.25/25% compared to bleeds which I think is 0.10/10%, but bleeds generally last longer than burning.

Condition Duration

in Engineer

Posted by: Venoma.7052

Venoma.7052

As far as I know the ticks are always a set amount of damage per second. however if you have an effect that goes for 1 and 3/4 of a second, it will do the set amount of damage for one second and 3/4 of the set damage for the next next tick – if that makes sense.

So unlike the in named game there are no break points for ticks/haste as it were – the effect just lasts longer and the set damage is improved via a percentage of your condition damage which varies according to the effect – ie: burning uses a larger % of your condition damage 0.25/25% compared to bleeds which I think is 0.10/10%, but bleeds generally last longer than burning.

Ahh, I see. That way there is no ‘waste’ of stats. Thank you very much!

Condition Duration

in Engineer

Posted by: coglin.1496

coglin.1496

with any cond dmg that is duration stacked, you have to hit a percentage relevent to the duration put on. For example if you have a 2 second burn, you need 50% worth of condition duration to get a 3rd tic. You have to break 33% to get a fourth tic id it was 3 seconds originally. You need 100% to get two tics out of a 1 second burn…….and so on.

Poor craftsman blame their tools. Poor players blame their Engineer.

Condition Duration

in Engineer

Posted by: BakBakaa.2453

BakBakaa.2453

There are two stats: condition duration and condition damage. If you are simply looking to up the amount of time the base skill shows it lasts for you want more condition duration (effected by traits, runes, and food). The amount it raises it does not round at all from my experience. It is exactly the number it works out to be. That is why you can have 2.5 seconds burn durations on skills and so on.

Though it may be worth it to point out that some conditions stack duration on their reapplication and some stack intensity.

  • A condition that stacks duration on its application will take what time is left and add the new condition time to that on reapplication.
  • A condition that stacks intensity will increase the interval at which the dmg ticks happen (but not the damage itself as that is governed by condition damage).

You can find a table of the condition types and their stacking type on the wiki at this link (http://wiki.guildwars2.com/wiki/Condition#List_of_conditions).

(edited by BakBakaa.2453)

Condition Duration

in Engineer

Posted by: Killyox.3950

Killyox.3950

I’m re-posting this here to hopefully get a response more quickly.

This is something that has been bugging me for a while now. Basically I am wondering if anyone knows the break points for the various Conditions at which you get an extra tick of damage.

This is the same as the haste break points for dots & hots in the game that shall not be named.

For those not familiar with this concept let’s consider Burning. If it ticks every 0.25 seconds (completely made up figure) and you get the +20% Burning Duration trait then a 1 second Burn will get absolutely no use out of that +20% because you’re prolonging the Burn to 1.2 seconds which is 0.05 seconds short of that extra tick of damage.

I’ve tried searching for the answer but I can’t seem to find a valid one. Help is much appreciated.

Bleed burn and poison tick every 1 sec. You need full second gains to get any benefit. Depending on how long attacks you are interested in are you will want different durations.

With Blowtorch, Incendiary Powder and Incendiary Ammo, Burn Bomb the best is 50%. You can get 55% by getting Rune of the Forge 15%, 20% napalm specialist and 20 pts in explosive line (for -cd on bombd and bigger bomb aoe)

Personally i run very effective build that often can 1v2 and 1v3

Here it is

http://www.gw2db.com/skills/calc/engineer#10|10|2729|4062|1095|6383|4065|20|1795|1792|0|20|2268|2269|0|0|0|0|0|30|1015|1470|1880|0|0|0|0|0|0|0|28033|61745|53505|53505|53505|53505|53505|21023|48791|0|0|0|0|

I sometimes swap OH pistol for shield, sometimes swap elixir R for S/Flamethrower depending on my role.

Sigils are MH: Earth OH: Purity
Runes: 6x Rune of the Forge
Amulet: Rabid

(edited by Killyox.3950)

Condition Duration

in Engineer

Posted by: Venoma.7052

Venoma.7052

Ok so Ebola’s answer is wrong then? All conditions tick every 1 second and to get an extra tick you must get the duration increased by 1 second?

Also, thanks for the build Killyox I will definitely try it out!

Condition Duration

in Engineer

Posted by: BakBakaa.2453

BakBakaa.2453

From: http://wiki.guildwars2.com/wiki/Effect_stacking
“Effects stack in one of two ways: in intensity or in duration. For example, multiple stacks of bleeding, which stacks in intensity, increase the damage dealt over time, and multiple stacks of regeneration, which stacks in duration, increase the duration that the healing over time lasts”

and near the very bottom under notes:

“It is currently unknown if or how duration is rounded when stacked (or otherwise modified), neither if the remainder value is used as a prorata on the intensity for the last split second”

For the second part of your question please see: http://wiki.guildwars2.com/wiki/Expertise then try the following:

  1. Go to the heart of mists
  2. Go to Hero Panel >Skills/Traits > Traits > Unlearn Traits
  3. Check condition duration on an ability (like shrapnel grenade for instance 12s base)
  4. Go back to your traits and put two points in Explosives which will also give 2% condition duration.
  5. Check Skill tool-tip again you will see 12 1/4 duration now. (As 12 seconds * 0.02 = 0.24 and 12 + 0.24 = 12.24 or roughly 12 1/4 seconds)
  6. Profit
    Skills are not rounded to a whole second

Condition Duration

in Engineer

Posted by: GummiBear.2756

GummiBear.2756

Ok so Ebola’s answer is wrong then? All conditions tick every 1 second and to get an extra tick you must get the duration increased by 1 second?

Also, thanks for the build Killyox I will definitely try it out!

now i don’t know who is right and wrong, but even if it only ticks once per second, keep in mind that some conditions (ex. burning) stack duration so if you have say a 1½ second burning and you apply it twice you would get 3 seconds total, gaining a total of 3 seconds

Condition Duration

in Engineer

Posted by: BakBakaa.2453

BakBakaa.2453

Ok so Ebola’s answer is wrong then? All conditions tick every 1 second and to get an extra tick you must get the duration increased by 1 second?

Also, thanks for the build Killyox I will definitely try it out!

now i don’t know who is right and wrong, but even if it only ticks once per second, keep in mind that some conditions (ex. burning) stack duration so if you have say a 1½ second burning and you apply it twice you would get 3 seconds total, gaining a total of 3 seconds

Yeah, that is what I was trying to say in the first post (probably unsuccessfully). Your example is correct if you can get the first and second attacks to land at the same time. Typically in practice it ends up being a second or two of duration (with no cool-down) before the next one hits though.

This is what I have found form my experience and study into the matter. If I am wrong I would love to know with supporting evidence if anyone has any. I just want to be right even if I have to be wrong first :P

Condition Duration

in Engineer

Posted by: BakBakaa.2453

BakBakaa.2453

I believe what ebola is referring to is this:
" Bleeding can stack in intensity up to 25 times and each stack does one pulse of damage per second. The damage dealt by bleeding is determined by the following formula:
2.5 + 0.5 * Level + 0.05 * Condition Damage= per stack per second "

Which basically means (with bleeding) the more you have the more dmg you do a second (up to 25 stacks). This is not the case with all buffs/conditions (but is the case with bleed and poison) as some stack duration (like burning)

(edited by BakBakaa.2453)

Condition Duration

in Engineer

Posted by: Ebola.1907

Ebola.1907

Yes, pretty much – sorry for my crap explanation. Heh

Condition Duration

in Engineer

Posted by: vvp.8512

vvp.8512

A few things on maxing duration: the second bonus on rune sets tends to be the one that increases the duration of whatever. Stacking different sets of runes that have the same tier 2 effect can maximise duration.

So: 2x Rune of Baelfire
2x Rune of Balthazar
2x Rune of Flame Legion

will result in +45% burning duration. Depending what you want to do you can stack this for almost anything.

Secondly: the veggie pizza family of Cooking is greatly useful. The final iteration provides +40% condition duration and +70 condition damage.

Plainview (80 Engineer) SoR

Condition Duration

in Engineer

Posted by: coglin.1496

coglin.1496

Venoma.7052

Ok so Ebola’s answer is wrong then? All conditions tick every 1 second and to get an extra tick you must get the duration increased by 1 second?

Only the ones that stack in duration. Bleeds for example, stack in intensity. Meaning the more stacks you have, the more tics per second you get.

Confusions does not tic at all. Confusion stacks in intensity and each stacks returns a percentage of the enemies attack back on them. The higher the stack of intensity, the more damage that is returned to the enemy.

Poor craftsman blame their tools. Poor players blame their Engineer.

Condition Duration

in Engineer

Posted by: Prelude.3817

Prelude.3817

Little condi duration tip: duration bonuses are added one after the other, as a progression.

Ex: Each point spent in the Explosive trait line increases duration by 1%.
So it’s actually 100% + 1% + (1% of 101%) + (1% of 102.01%) + (1% of 103.0301%)…
Total bonus for 30 points is around 34.5%.
You can calculate yourself if you remember your math lessons on series from high school.

Any additional bonus from runes or traits is the same.
Ex: 30 points in explosive+Napalm specialist=134.5% + (20% of 134.5%)=160ish%

Add some rune bonuses too and laugh.

P.S: Any % bonus in the game works like that. Problem is for reductions, like Tools trait line cd reduction. You get less than what you’d expect.
100% – 1% – (1% of 99%) – (1% of 98.01) – (1% of 97,0.299)…

(edited by Prelude.3817)