Condition Removal
Nice idea.
An alternative would be to let EG#3 work on the caster as well… It’s not like that ability can’t do with a boost.
So it stays inside the kit, you need to swap, but at least you get an extra removal there.
Your suggestion is better, but maybe they don’t want another removal that can be used when not swapping to the actual kit.
Healing turret toolbelt could remove a condition as well on use. Would help a bit on the turrets dying fast when you need that condition removal.
Not to mention the overcharge has it’s own tricky timer.
(edited by Kimbald.2697)
How about they make Fumigate heal as much as super elixir over the 10 seconds, and remove one condition on the user? I mean, they took away our double super elixir without actually buffing Super Elixir (yes, it said it did in the patch notes, but we all know that was just a leftover from the previous patch).
Can you not do the light field / projectile combo with the EG anymore? Seemed like a pretty OP condition removal tool to me, back at launch.
Can you not do the light field / projectile combo with the EG anymore? Seemed like a pretty OP condition removal tool to me, back at launch.
In my testing it doesn’t remove a condition from YOU unless the enemy it hits is like right next to you (like right on top of you). In other words its unreliable for self condition cleansing
From the wiki: Projectile finishers with a light field do not cleanse conditions from the character launching the projectile. Only those in the path of the projectile after it enters the light field are cleansed.
Ah, gotcha.
Never really messed with the EG much, tbh
Can you not do the light field / projectile combo with the EG anymore? Seemed like a pretty OP condition removal tool to me, back at launch.
In my testing it doesn’t remove a condition from YOU unless the enemy it hits is like right next to you (like right on top of you). In other words its unreliable for self condition cleansing
From the wiki: Projectile finishers with a light field do not cleanse conditions from the character launching the projectile. Only those in the path of the projectile after it enters the light field are cleansed.
The wiki seems to somewhat off on this one and Raijinn is correct.
A projectile finisher through a light field triggers a aoe condi removal in a small aoe around the person you hit with the projectile.
@topic
(3) should apply to the engineer as well
(4) should also count as an evade so i can do the imba perma evade while immobilized tricks that ranger is pulling right now
Light Fields are pretty much the worst Combo Field you can try to combo with a Projectile Finisher right now. Even Ethereal Bolts in PvE is better. The reason for this is that the best Light Fields – Line of Warding, Sanctuary, Wall of Reflection – are best interposed between ourselves/allies and the enemy. Shooting through it does absolutely nothing, because our allies would be on the wrong side.
As for Super Elixir and Tranquiliser Dart being a 20% projectile finisher – you really don’t want to be at melee range with an enemy firing Tranquiliser Darts. And with only 1/5 Darts actually becoming a Cleansing Bolt, it’s more likely that the field will have run out before you get a good combo. Not to mention that the best condition pressure is applied at close range; i.e. other Engineers running grenades; or Necromancers.
But that’s a discussion for another thread.
I would 100% support Fumigate being a self-condition cleanse of 1-2 conditions. Ever since the loss of Kit Refinement and 2 condition cleanses on kit swap, the FT/EG build has become far less viable, especially if running with Med Kit; since you can’t quickly cleanse Immobilise reliably.
As for Cleansing Mist also cleansing a condition; I’d rather it be a 25 second cooldown 3 second Water Combo Field. The loss of double Super Elixir nerfed Elixir Gun support healing pretty hard. I’d rather that that capability came back in another form.
Marellune Malthias – 80 Elementalist
Devil’s Dominion [DD] – Yak’s Bend
Light Fields are pretty much the worst Combo Field you can try to combo with a Projectile Finisher right now. Even Ethereal Bolts in PvE is better. The reason for this is that the best Light Fields – Line of Warding, Sanctuary, Wall of Reflection – are best interposed between ourselves/allies and the enemy. Shooting through it does absolutely nothing, because our allies would be on the wrong side.
Which is why I continuously try to tell people that Super Elixir is the best Light field in the game. It’s used entirely for its existence as a Light field and regenerative healing, whereas Wall of Reflection and Line of Warding are used for their walls.
We are free to drop Super Elixir wherever we want to, to assure that the Ranger in the group has his projectiles pass through the Light field and hit the mob, cleansing conditions on targets within the vicinity of it. And it’s ten seconds long! Even with a 20% Projectile finisher you’ll get the job done. Pop Elixir U if you’re nervous.
And just to re-iterate for others, as there seems to be some confusion as to how they work: Projectile finishers do not affect the shooter. They affect those that are within range of the mob that is hit by the projectile. The easiest way to see this is with a Water field, which will provide Regeneration to the Guardian, Warrior, and yourself (if in range) but not the Ranger shooting from 1200 range with his Bow.
This is additionally why you should be playing your Engineer as the mid-fielder when not using the Grenade Kit.
(edited by Phineas Poe.3018)
This is additionally why you should be playing your Engineer as the mid-fielder when not using the Grenade Kit.
It’s funny that you should say that Engineers should be playing as the mid fielder when not using the Grenade Kit, because in WvW, I find it nigh impossible to land grenades beyond 900 range due to a poor internet connection. My Multikit build that runs Med Kit, Grenade Kit, Elixir Gun and Toolkit (Sickman Syndrome might stacking with Altruism, Sigil of Battle, Enhance Performance) works best below 900 range, when I can best guarantee Elixir F, Magnet Pull, Freeze Grenade and Grenade Barrage landing.
But I run solo, or duo with a friend running Shortbow Ranger. It is highly unlikely that I myself will benefit from Cleansing Bolts running solo, which is the real issue with Elixir Gun at the moment, and the one thing that usually kills me, because it will only take 1 Immobilise to put immense pressure on me.
Best Light Field in game or not, the issue remains that Engineers lost an Oh Kitten button when Super Elixir was removed from Kit Refinement. Fumigate cleansing 1-2 conditions on self would bring EG back to the forefront.
Marellune Malthias – 80 Elementalist
Devil’s Dominion [DD] – Yak’s Bend
I’m glad this is seeing some support and interest. I’ll post it to the suggestion forum.
Sorry I guess I should have been clearer: I was talking about dungeons in regard to the mid-fielder comment.
Best Light Field in game or not, the issue remains that Engineers lost an Oh Kitten button when Super Elixir was removed from Kit Refinement. Fumigate cleansing 1-2 conditions on self would bring EG back to the forefront.
In PvE I still use the Elixir Gun frequently with my Flamethrower setup. Acid Bomb does just too much damage to ignore, Poison is too useful against dungeon bosses, and Super Elixir has sometimes made the difference between the group going down or not. Never mind that Tranq Dart applies Weakness.
In sPvP/WvW, I agree it’s not as useful, and I will say that Healing Mist is one of the weaker toolbelt skills out there. It’s just a weaker version of Regenerating Mist. Have it AoE remove one condition on top of its Regeneration and I think that’s fine.
I agree I think Healing Mist needs a boost, adding PBAoE Condition removal sounds perfect. I would also be cool with lowering the Regeneration and adding a small direct heal to it.
Elixir gun is defiantly one the best options in the game for removing conditions from your team. That said it might be hard to change without making it too good. Moving fumigate’s removal of conditions and putting that on healing mist would probably be the best. Sometimes its awkward to spray your team (you also miss out on applying vulnerability and poison on the monster at times), its certainly easier to simply stand in the middle of your team, even on the move and hit them with healing mist.
Elixir gun is defiantly one the best options in the game for removing conditions from your team. That said it might be hard to change without making it too good. Moving fumigate’s removal of conditions and putting that on healing mist would probably be the best. Sometimes its awkward to spray your team (you also miss out on applying vulnerability and poison on the monster at times), its certainly easier to simply stand in the middle of your team, even on the move and hit them with healing mist.
I would counter with the fact that Fumigate is in fact the absolute best condition removal in the game for your team-mates.
Fumigate ticks 5 times, which means a potential 5 (!!!) conditions cleansed. It basically negates condi-burst from Necros and Grenadier Engineers entirely, every 12 seconds. This kind of cleansing is Guardian level.
Moving Fumigate to being PBAoE would almost certainly result in the conditions cleansed to only being 1-2, which suddenly makes it a far, far less attractive. Given that Super Elixir already fills this role of AOE single condi-cleanse, I would argue that Fumigate be left as it is, and either effect the Engineer to a lesser degree (2 conditions cleansed), or to add a single PBAoE cleanse to Healing Mist.
In fact, Healing Mist, at 40 second CD really needs to be a Water Field.
10 second Regeneration granting skills are replete throughout the classes; and 40 second CD with a Water Field would still be considered weak compared to other classes skills.
A 5-10 second Water Field that can then be Blasted for Area Healing would be worth it considering the loss of double Super Elixir from Kit Refinement. It would play no small role in bringing back the party healing/support roles that were killed off by the Kit Refinement change.
Marellune Malthias – 80 Elementalist
Devil’s Dominion [DD] – Yak’s Bend
Random suggestion since we’re talking about EG
match Elixir F cast time with flame blast, it has a long cast time for a skill that doesn’t do a lot of damg, rarely hits and more rarely bounce.