Condition cap will be removed in HoT

Condition cap will be removed in HoT

in Engineer

Posted by: Amadeus.5687

Amadeus.5687

So I just wanted to share this news with you guys that havne’t seen it yet! Discuss!

http://www.reddit.com/r/Guildwars2/comments/3062j3/bleed_stacks_over_25_in_beta/

Hey Everyone,
As you may have noticed bleeding stacks go above 25 stacks when playing in the demo map. This is not a mistake, rather as we have said for a while now, we know that the current stack cap creates problems for condition players who want to work together. What you saw today was the first test in solving some of these problems. Keep in mind, it is not necessarily final and absolutely not the entire plan. I see many questions about how this will work and how it impacts other conditions, balance, etc. Rest assured that as soon as we have a final plan we will be revealing it and letting you all know exactly how it will work.
Jon

Will condition damage finally be a thing in PvE?

Condition cap will be removed in HoT

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Posted by: Novuake.2691

Novuake.2691

Your just like a lot of hours late.

Retriever Iiat – Asura Engineer
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU

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Posted by: Amadeus.5687

Amadeus.5687

Your just like a lot of hours late.

Im fully aware it got out yesterday, but seeing there were no topic abour it here i felt we should have one! ;-)
Seeing as we are an excellent condtion proffession im quite intrested in what other engineer think about this!! Will it be enough to make conditon builds usefull in dungoens? Do we think there will be added more mobs like the sw mobs that reduce direct dmg but melt to conditions? What sort of condi builds would be run?? :-)

Condition cap will be removed in HoT

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Posted by: Xyonon.3987

Xyonon.3987

I thought about this aswell, regarding cele engi in pve. Maybe, lets see how it goes

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Gaaroth.2567

Gaaroth.2567

Sinister stat + nades/bombs.
Mmmmm

Tempest & Druid
Wat r u, casul?

Condition cap will be removed in HoT

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Posted by: Gern.2978

Gern.2978

I don’t like this at all for SPvP and WvW. Condi builds will be even more overpowered than they already are.

Hi, my name is Gern, and I’m an altoholic….

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Posted by: Amadeus.5687

Amadeus.5687

I don’t like this at all for SPvP and WvW. Condi builds will be even more overpowered than they already are.

If you ever had 25 stacks of bleeding in wvw or spvp you were dead anyway ;-) I think it will matter nothing in these two game modes! Tho we have yet to find out if these changes will happen there aswell!

Also its really intrestring that he says this is only thw begnning! I asume that will mean work done to poison and burning! But time will tell!

But yeah suddely sinister stats seems good! :-D

Condition cap will be removed in HoT

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Posted by: Foefaller.1082

Foefaller.1082

I don’t like this at all for SPvP and WvW. Condi builds will be even more overpowered than they already are.

Then… don’t have is for WvW and Spvp?

I mean, when they buffed confusion, they only did it for PvE. I don’t see any reason why condi caps can’t remain at 25 in Wuv and spvp, along with any other condition changes that simply don’t work for those modes.

Condition cap will be removed in HoT

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Posted by: Gern.2978

Gern.2978

I don’t like this at all for SPvP and WvW. Condi builds will be even more overpowered than they already are.

Then… don’t have is for WvW and Spvp?

I mean, when they buffed confusion, they only did it for PvE. I don’t see any reason why condi caps can’t remain at 25 in Wuv and spvp, along with any other condition changes that simply don’t work for those modes.

I agree. But they didn’t say that these changes were only for PvE.

Hi, my name is Gern, and I’m an altoholic….

Condition cap will be removed in HoT

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Posted by: coglin.1867

coglin.1867

I do not get the misleading title.

Not only did they specifically state the cap may never change at all, and that it was only a test, they also stated it may happen before HoTs release, or it may happen well after release.

It has nothing to do with HoT at all.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Condition cap will be removed in HoT

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Posted by: Ariete.6509

Ariete.6509

Still, the conditions that stack duration, continue to be kitten, or rather only usefull to have one person managing it, or will they be revamped to stack kind of like stability changes?

Condition cap will be removed in HoT

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Posted by: Toxsa.2701

Toxsa.2701

So I just wanted to share this news with you guys that havne’t seen it yet! Discuss!

http://www.reddit.com/r/Guildwars2/comments/3062j3/bleed_stacks_over_25_in_beta/

Hey Everyone,
As you may have noticed bleeding stacks go above 25 stacks when playing in the demo map. This is not a mistake, rather as we have said for a while now, we know that the current stack cap creates problems for condition players who want to work together. What you saw today was the first test in solving some of these problems. Keep in mind, it is not necessarily final and absolutely not the entire plan. I see many questions about how this will work and how it impacts other conditions, balance, etc. Rest assured that as soon as we have a final plan we will be revealing it and letting you all know exactly how it will work.
Jon

Will condition damage finally be a thing in PvE?

I just hope things like burning would be able to stack up abit too in PVE only. Also I hope this change is exclusive to PVE and nothing else.

Condition cap will be removed in HoT

in Engineer

Posted by: insanemaniac.2456

insanemaniac.2456

I do not get the misleading title.

Not only did they specifically state the cap may never change at all, and that it was only a test, they also stated it may happen before HoTs release, or it may happen well after release.

It has nothing to do with HoT at all.

/shrug

A question:

Do you anticipate whatever solution AreanNets settles on to be delivered prior to HoT’s release like the current stability changes or to be held to coincide with the expansion?

We don’t know yet, but the goal is to have this BY HoT at the very latest. I don’t think we would hold it if we felt it was the right solution, tested it well and felt it was balanced.

idk… pretty sure its the right solution lol

edit: i dunno how to fix that quote.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Zephyra.4709

Zephyra.4709

Unless you can defend yourself in Sinister I still see it as a quick death sentence if you get caught. Really, it depends what you’re doing and who you encounter but I’m afraid Sinister still only seems viable if you’re with other people/back-line nading things. You gotta know what you’re doing in such squishy gear; I salute anyone that handles themselves well in it but jeeze.. no toughness etc.. ehh.

Condition cap will be removed in HoT

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Posted by: Amadeus.5687

Amadeus.5687

Unless you can defend yourself in Sinister I still see it as a quick death sentence if you get caught. Really, it depends what you’re doing and who you encounter but I’m afraid Sinister still only seems viable if you’re with other people/back-line nading things. You gotta know what you’re doing in such squishy gear; I salute anyone that handles themselves well in it but jeeze.. no toughness etc.. ehh.

I would never use that kind of stats for PvP, we are purely talking PvE, so dungeons and open world content! Where you anyway would be running full berzerker at the moment, so no defensive stats there either! So I don’t see it being any different!

Also WoodenPotatoes have made a video where he cover the topic, so if you like to listen to him (I do) you can check it out here:
https://www.youtube.com/watch?v=dGI4QRgcVaE

Condition cap will be removed in HoT

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Posted by: NitroApe.9104

NitroApe.9104

So I just wanted to share this news with you guys that havne’t seen it yet! Discuss!

http://www.reddit.com/r/Guildwars2/comments/3062j3/bleed_stacks_over_25_in_beta/

Hey Everyone,
As you may have noticed bleeding stacks go above 25 stacks when playing in the demo map. This is not a mistake, rather as we have said for a while now, we know that the current stack cap creates problems for condition players who want to work together. What you saw today was the first test in solving some of these problems. Keep in mind, it is not necessarily final and absolutely not the entire plan. I see many questions about how this will work and how it impacts other conditions, balance, etc. Rest assured that as soon as we have a final plan we will be revealing it and letting you all know exactly how it will work.
Jon

Will condition damage finally be a thing in PvE?

I just hope things like burning would be able to stack up abit too in PVE only. Also I hope this change is exclusive to PVE and nothing else.

Indeed, burning stacking in intensity would kill PvP.