Condition duration rounding
My understanding, and it seems consistent with experience – for damage tics its got to have the full amount of time to the second.
However, i’ve heard that you can get the extra tic early if there are conditions already present, but I dont know the truth to that. The reason being all conditions tic at the same time, so you might get a tic at .5 and 1.5 seconds for instance, meaning you dont need full double duration to get both tics.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
If the tick has a base duration of a second you would only need +90% condition duration to double it since when it is rounded to the nearest quarter, it gets round up (because its closer to 100 than to 75). If the base condition is two seconds then 90% of 2 is 1.80% so the bonus duration gets rounded down to 1.75. So in that case you do need +100% to get another extra tick.
If the tick has a base duration of a second you would only need +90% condition duration to double it since when it is rounded to the nearest quarter, it gets round up (because its closer to 100 than to 75). If the base condition is two seconds then 90% of 2 is 1.80% so the bonus duration gets rounded down to 1.75. So in that case you do need +100% to get another extra tick.
I’ve read some testing that says opposite, 90% condition with a 1 second bleed is still only one tic. Would run out and test it myself but at work. The only way it tics twice is with existing condition starting the first tic early.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
If the tick has a base duration of a second you would only need +90% condition duration to double it since when it is rounded to the nearest quarter, it gets round up (because its closer to 100 than to 75). If the base condition is two seconds then 90% of 2 is 1.80% so the bonus duration gets rounded down to 1.75. So in that case you do need +100% to get another extra tick.
I’ve read some testing that says opposite, 90% condition with a 1 second bleed is still only one tic. Would run out and test it myself but at work. The only way it tics twice is with existing condition starting the first tic early.
I thinks it comes down to testing myself then, as I read many diverging results. Time to get my hands on a second guiver’s weapon I guess…
Conditions only tick on the full second. But there are conditions that stack in intensity and those that stack in duration.
Bleed stacks in intensity. If the bleed lasts for 1.8 seconds then adding more bleeds does nothing to boost that 1.8 second duration to 2 seconds. Each stack is independent.
Burns and poisons stack in duration. You can extend the partial seconds to get an extra tick. Say you have 2 separate flame skills. One is 1.8 seconds and the other is 2.2 seconds. If you casted it on someone and let the first burn wear off before casting the second, then it would only tick once on the first and then tick twice on the second to get you 3 ticks. But if you stacked it, you would get a full 4 seconds with 4 ticks.
The tooltips will round down to the nearest 1/4 second for simplicity, but the actual condition’s duration is not rounded. In order for you to figure out the correct durations, you have to calculate it manually.
(edited by kokocabana.8153)