Condition duration rounding

Condition duration rounding

in Engineer

Posted by: Tacgnol.8079

Tacgnol.8079

Hello fellow engineers;
here is a math problem for you (not really :p):

I was wondering how are the condition duration values “rounded” (hope this is the right word, english is not my mother tongue).

From the official wiki I got: “The duration of conditions is rounded to nearest quarter second, which is reflected in the skill tooltip”. To me this would mean that for pistol 1 for exemple, we got 2 secs bleed * 1,9 (asssuming +90% condi duration) = 3.8 seconds, thus resulting in 3 ticks instead of four, as normally the ticks are rounded to the nearest quarter second (nothing is said regarding whether this is always rounded up).

But in another thread I heard that it was a common trick in the past to have +90% condi duration in order to get the 4th tick, which would mean that the condi duration is rounded to the nearest superior quarter second.

Another exemple: the incendiary powder: we should have also 4*1.9 = 7.6 rounded to the nearest quarter second which is 7.5, so we should have 7 ticks based on the wiki, no ?

Any hint is welcome, as it will impact my build !

Regards,

Colonel Bastos

Condition duration rounding

in Engineer

Posted by: Kilger.5490

Kilger.5490

My understanding, and it seems consistent with experience – for damage tics its got to have the full amount of time to the second.

However, i’ve heard that you can get the extra tic early if there are conditions already present, but I dont know the truth to that. The reason being all conditions tic at the same time, so you might get a tic at .5 and 1.5 seconds for instance, meaning you dont need full double duration to get both tics.

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry

Condition duration rounding

in Engineer

Posted by: Penguin.5197

Penguin.5197

If the tick has a base duration of a second you would only need +90% condition duration to double it since when it is rounded to the nearest quarter, it gets round up (because its closer to 100 than to 75). If the base condition is two seconds then 90% of 2 is 1.80% so the bonus duration gets rounded down to 1.75. So in that case you do need +100% to get another extra tick.

Condition duration rounding

in Engineer

Posted by: Kilger.5490

Kilger.5490

If the tick has a base duration of a second you would only need +90% condition duration to double it since when it is rounded to the nearest quarter, it gets round up (because its closer to 100 than to 75). If the base condition is two seconds then 90% of 2 is 1.80% so the bonus duration gets rounded down to 1.75. So in that case you do need +100% to get another extra tick.

I’ve read some testing that says opposite, 90% condition with a 1 second bleed is still only one tic. Would run out and test it myself but at work. The only way it tics twice is with existing condition starting the first tic early.

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry

Condition duration rounding

in Engineer

Posted by: Tacgnol.8079

Tacgnol.8079

If the tick has a base duration of a second you would only need +90% condition duration to double it since when it is rounded to the nearest quarter, it gets round up (because its closer to 100 than to 75). If the base condition is two seconds then 90% of 2 is 1.80% so the bonus duration gets rounded down to 1.75. So in that case you do need +100% to get another extra tick.

I’ve read some testing that says opposite, 90% condition with a 1 second bleed is still only one tic. Would run out and test it myself but at work. The only way it tics twice is with existing condition starting the first tic early.

I thinks it comes down to testing myself then, as I read many diverging results. Time to get my hands on a second guiver’s weapon I guess…

Condition duration rounding

in Engineer

Posted by: kokocabana.8153

kokocabana.8153

Conditions only tick on the full second. But there are conditions that stack in intensity and those that stack in duration.

Bleed stacks in intensity. If the bleed lasts for 1.8 seconds then adding more bleeds does nothing to boost that 1.8 second duration to 2 seconds. Each stack is independent.

Burns and poisons stack in duration. You can extend the partial seconds to get an extra tick. Say you have 2 separate flame skills. One is 1.8 seconds and the other is 2.2 seconds. If you casted it on someone and let the first burn wear off before casting the second, then it would only tick once on the first and then tick twice on the second to get you 3 ticks. But if you stacked it, you would get a full 4 seconds with 4 ticks.

The tooltips will round down to the nearest 1/4 second for simplicity, but the actual condition’s duration is not rounded. In order for you to figure out the correct durations, you have to calculate it manually.

(edited by kokocabana.8153)