I know that currently engineers are considered a staple for condition builds in PvE and I know why. The build with kit juggling provides some good dps and decent condi burst with burning stacking. I heard that progressing teams are stacking engineers when filling condition spots in their raids. But one thing keeps bugging me and that is a spreadsheet dps vs real dps. So far for the most part a lot of bosses in PvE content were fairly stationary and were often stacked on and then zerked. This is where it worked.
But I am looking at the nature of first boss in new raid wing and I keep wondering. How much of the potential dps I am loosing when boss is constantly moving, I keep running to green circles all the time and also dodging of sparks is so important. Blowtorch has a close melee range requirement. Granades and napalm are ground targeted effects which are much more difficult to land continuously when everything around you is moving. Pistol auto-attack is rather weak (and you are not supposed to us it that much anyway). Considering that while dodging and running and perhaps CC-ing sparks I need to juggle between my kits and land several ground-shots on moving boss, it just make me wonder how much of the potential dps I am loosing. On a static fractal boss with condi engineer I can maintain 20-25 stacks of bleeding from shrapnel and several stacks of burning for the most part. It works there and engineer wins.
And that is great but look how many buttons I must press and also at how I need to stay almost in my target melee range. While for example with my scepter necro I can maintain constantly around 25 stacks of bleeding by… doing nothing aside from staying in 900 range. All that comes just from scepter auto-attack which means I dont even need to press any button and any other skills I may use is just a nice damage bonus.
Now of course you may say that this is matter of harder vs easier and L2P is in order. But a serious question. How many of you can maintain a nearly perfect rotation on your kit swapping engi, when so many enviromental factors are in place? Lets assume that a perfect playing engi will do 100% of certain damage. Auto-attack spamming necro may do 75% of that damage but engi with the “rotation” all over the place may do 50%. Am I looking at this wrong? For me it a matter of choosing for which character I should craft my ascended condition armor and for the resons outlined above I can’t decide yet. There is of course a case of added utility aside from raw damage and engineer brings superior break-bar destruction and better team support. But at the same time necro is king of boon stripping and that is also something that is needed in new raid.