Condition wvw zerg build!
yeah. i ran condition in zerg fights for a long time until i noticed there are only few conditions that really affect zerg fights:
- poison
- fear
- weakness
- immobilize
- cripple
- chill
this renders condition damage rather useless, and duration less useful. that’s why i would rather chose a power build in zergs.
nevertheless, you can of course run whatever you like and dire is quite a fun stat combination, that’s for sure.
try this and see how you like it:
http://gw2skills.net/editor/?fcAQJAqelIqiY3zylF87ISIF239JSh+ZZfeIXtFEC-j0wA0CQ6DQptIasA-w
mine is a great blockpiercing boon removal and CC on a very short cooldown, very underrated in zergfights, both defensive and open field.
it can be exchanged with toolkit though, which offers a 3 seconds block, which is great for escaping or running through enemy gates or the like. magnet pull for pulling people off walls. prybar for facesmashing, though not as useful as in roaming. box of nails is awesome though. slows enemy zergs down alot.
most useful kit skills would be (try to keep them on cooldown)
- glue bomb
- fire bomb
- big old bomb
- smoke bomb
- freeze grenade
- poison grenade
- flash grenade
(edited by pza.8024)
if u stay ranged u can run this build
Try this, little bit of everything. Works great in zergs and small groups a like.
It works in your gear. just ignore what they stack armour wise